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Grid Engineering

Make Power Grids More Sophisticated
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gridengineering-1.3.3.2.jar

File namegridengineering-1.3.3.2.jar
Uploader
kiIlmkiIl97kiIlmkiIl97
Uploaded
Jul 4, 2026
Downloads
17
Size
570.0 KB
Mod Loaders
NeoForge
File ID
8368909
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:grid-engineering-1586429:8368909"

Learn more about Curse Maven

What's new

## Grid Engineering 1.3.3.2

### Added
- Added custom texture support for datapack and KubeJS custom wires.
- Datapack field: `texture`
- KubeJS builder method: `.texture("modid:block/texture_name")`
- Added dynamic item rendering for custom wires, so custom textures and tints are visible in inventories, held items, and item displays.

### Changed
- Custom wire textures now use coordinate-based UV mapping, making wire textures connect more naturally instead of being stretched across each segment.
- Custom wire tinting is now applied consistently to both world rendering and item rendering.
- Custom wire texture data is now saved into the wire snapshot NBT.

Fixed

- Fixed custom wires dropping without their NBT data when broken.
- Fixed custom wire drops losing their name, voltage, amp rating, loss value, color, and texture data.
- Fixed wire cutter connection icons being hidden behind forward-extending custom-textured wire arms.
- Improved custom wire rendering compatibility with coated wires.

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