Greyfall 1.0.0
Curse Maven Snippet
What's new
First release.
- New biome, the Grey. It's rare (about as rare as a jungle) and everything in it is grey. The screen loses its colour as you walk in and the music stops.
- 416 grey blocks: all the natural blocks of the Overworld, water plants included, plus wood, stone, bricks, glass, metal blocks and copper that never oxidises.
- Normal blocks placed in the Grey turn grey after a few seconds. Ores and valuables don't.
- New mob, the Weight. It spawns in the dark parts of the Grey and never leaves it. Its hit slows you down for a while. It keeps away from a torch in your hand, and falls apart if you light up where it lives. Drops grey ash.
- Grey ash makes grey saplings, grass and flowers grow. Normal bone meal does nothing on them.
- Grey ores give grey coal, iron, copper, gold, redstone, lapis, diamond and emerald. Grey coal burns twice as long.
- Grey iron, gold and diamond tools and armour, a bit stronger and longer lasting than the normal ones. Grey diamond gear can be upgraded to grey netherite at the smithing table. Grey gold armour keeps piglins calm, and armour trims work on grey armour.
- 480 grey recipes, unlocked in the recipe book when you pick up a grey ingredient. Many normal recipes also accept grey wood, stone and metals.
- Grey water makes you dizzy. Grey lava does half a heart more damage.
- Food eaten inside the Grey fills you half as much.
- Grey leaves decay, grey ice melts, a shovel makes grey paths.
- Tested with Sodium, Iris and shaders, and on a dedicated server.
- English and Italian.
- Config (
config/greyfall-common.toml) to turn the biome off or change how common it is. - Operator commands:
/greyfall grey <radius>and/greyfall color <radius>.
This mod has no additional files

