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Grenadier

Adds tactical grenades, deployable mines, volumetric smoke, and reusable signal beacons to Minecraft.

Grenadier

Grenadier is a tactical explosives mod for Minecraft 1.21.1, featuring distinct throwable grenades, freely deployable mines, volumetric smoke, and a reusable signal beacon.

Every device has its own gameplay role, model, texture, deployment behavior, and configurable parameters.

Features

Tactical Grenades

  • Smoke Grenade
    Creates dense volumetric smoke that blocks sightlines, interferes with hostile mob targeting, and obscures players inside the cloud. Smoke grenades support dyed identification bands and matching smoke colors.

  • Incendiary Grenade
    Produces a persistent ground-level fire field. Its lower throwing force and longer burn duration distinguish it from the thermite mine's short, violent burst.

  • Flashbang
    Applies a distance-, direction-, and obstruction-aware flash effect. Targets looking directly at the detonation are affected more severely.

  • Fragmentation Grenade
    A conventional timed grenade with area damage and normal self-damage. Terrain destruction can be enabled or disabled through the server configuration.

  • Impact Grenade
    A compact contact-fused explosive that detonates immediately after striking a block or entity.

Deployable Mines

  • Anti-Personnel Mine
    A low-profile pressure mine that triggers when a living entity steps directly over it instead of merely approaching it.

  • Directional Fragmentation Mine
    Detects targets inside a forward-facing sector and projects most of its fragmentation damage in that direction.

  • Thermite Mine
    Can be thrown and deployed on terrain. It delivers a high-damage, partially armor-piercing initial burst without knockback, followed by a short upward spray of flame and molten particles.

Deployed mines are entities rather than grid-locked blocks, allowing them to be positioned freely on suitable surfaces. Armed mines can also be detonated by vanilla arrows and compatible weapon projectiles.

Volumetric Smoke

Grenadier uses Veil-powered volumetric rendering instead of relying entirely on ordinary smoke particles.

Smoke can:

  • Expand from the actual impact surface
  • Flow downward from elevated or attached positions
  • Reach the ground after an airburst
  • Interact with hostile mob targeting
  • Follow compatible moving physical structures through optional Sable integration

Signal Beacon

The reusable signal beacon creates colored smoke and a centered vertical beam. Its color can be changed with Minecraft dyes, while activation duration and cooldown are controlled by server settings.

Configuration

After opening a world for the first time, Grenadier generates its server configuration at:

<world>/serverconfig/grenadier-server.toml

The configuration includes:

  • Smoke radius, density, deployment speed, and duration
  • Fuse timing and projectile restitution
  • Incendiary radius, damage, ignition, and duration
  • Flashbang strength and effect duration
  • Grenade explosion ranges and terrain destruction
  • Mine arming delays and trigger parameters
  • Thermite burst damage, armor penetration, splash damage, and flame duration
  • Additional damage against tagged heavy targets

Modpack authors can copy a tested configuration to:

defaultconfigs/grenadier-server.toml

This applies it to newly created worlds.

Requirements

  • Minecraft: 1.21.1
  • Mod Loader: NeoForge 21.1.228 or newer
  • Java: 21
  • Client rendering dependency: Veil 4.1.4–5.0.0

Grenadier must be installed on both the client and server. Veil is only required on the client for rendering. If another compatible mod already supplies Veil, installing a duplicate copy is unnecessary.

Installation

  1. Install NeoForge for Minecraft 1.21.1.
  2. Place the Grenadier JAR in the mods folder on both the client and server.
  3. Install a compatible version of Veil on the client.
  4. Launch the game and adjust the generated server configuration if desired.

Links

License

All Rights Reserved.

The Grenadier Team

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  • 74.9K
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