File Details
gregtech_1.7.10-6.15.08-unofficial.jar
- R
- Jul 25, 2021
- 19.01 MB
- 8.0K
- 1.7.10
- Forge
File Name
gregtech_1.7.10-6.15.08-unofficial.jar
Supported Versions
- 1.7.10
Curse Maven Snippet
6.15.08-unofficial:
[MERGED] 6.14.09 - 6.14.17 Official
- 6.14.17:
- [FIXED] A bunch of tiny Issues.
- [CHANGED] Mob Farm Room is now compatible with Slimes.
- [ADDED] Red Steel and Blue Steel Spikes. Can deal a little bit more damage than Steel Spikes, while also being able to hurt anything that isn't an Iron Golem.
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- 6.14.16:
- [FIXED] Forestry Backpacks should work with some of my Items now. Please do note that you HAVE TO delete the Backpacks Config of Forestry or you will not benefit from this.
- [FIXED] The Buildcraft Lumberjack should now work on all GT6 Trees, and some of the other Mod Trees it did not work on before either.
- [FIXED] ExtraUtils will no longer fuck up Thaumcraft Aspects so badly, you cant even properly progress in Thaumcraft anymore... (yeah I nuked its Thaumcraft Helper Class with ASM)
- [CHANGED] If you harvest a normal Crucible, while its Temperature is greater than the Melting Point of Lava (1300K), it will blow up as if it was overheating. This is to stop people from last minute "rescueing" their Crucibles in case of an imminent Meltdown.
- [CHANGED] Mass Storages and Item Barrels now accept a greater variety of Storage Blocks for packaging similar to Dusts and Ingots. Examples of such include: Plates, Gems, Crushed Ores and Raw Ores. Obviously I mean the "9 Items = 1 Block" conversions, who would ever get the Idea that Chipped Gems get combined to Legendary Gems or something dumb like that, right? RIGHT??
- [CHANGED] Skeletons now drop Headless Arrows most of the time. They still sometimes drop regular Arrows.
- [CHANGED] Vanilla Bats can now only spawn ontop of Vanilla Smoothstone and nothing else. These annoying noisemakers needed to be shut up. Also they fill up Mob Farms too!
- [CHANGED] Most Vanilla Hostile Mobs and Some Vanilla alike Hostiles, in the Overworld and Overworld alike Dimensions, will require a BLOCK Light Level of ZERO to spawn as opposed to 7 or less. This is to mirror a change I saw in one of the most recent experimental Snapshots, meaning Torches and other Light Sources have a much bigger range now. This does not affect Sky Light Levels.
- [CHANGED] Black Sand is now worth 9 Units and counted as a Block of Magnetite Dust (same for its variants). As a result of this the Centrifuge/MagneticSeparator/Sifter Recipes got changed to no longer output Magnetite, since that would be a loop of diminishing returns now. Black Sand in Rivers will only generate 1 Layer instead of 2 now, so there is a little bit of nerf.
- [ADDED] Mossy GT6 Stones can be bonemealed to spread their Moss to adjacent Cobbles and Bricks. They CAN spread to Vanilla Cobble and Stone Bricks too, even though bonemealing those themselves wont spread.
- [ADDED] When Immersive Engineering is installed, some Foods and Liquids will have additional Potion Effects.
- [ADDED] Prismarine Pylons in the Oceans will now contain Pyrolusite or Garnierite Ore, depending on if it is Light Prismarine or Dark Prismarine.
- [ADDED] Shale (see other Mods like Underground Biomes or PFAA) can now be Centrifuged for Clay, Quartz and Calcite.
- [ADDED] Blazing Goo can be used as Heat Exchanger Fuel.
- [ADDED] Mob Farm Room to the GT6 Dungeon. The Storage Pillar in the Middle of the Room is so nobody should be tempted to actually use this as a normal Storage Room, because that would reduce Mob Spawns due to being too close.
- [ADDED] Bedrock Vein Room to the GT6 Dungeon. It also contains a veriety of Scaffolds and Steel Bars and demostrates their decorative usage.
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- 6.14.15:
- [FIXED] Advanced Crafting Table was caching Recipes too aggressively.
- [FIXED] Instant Health and Instant Damage Potions not properly working in GT6 Drinkable Fluid Containers or "poisoned" Food Items from the Bathing Pot.
- [REMOVED] Legacy Recipes for processing Impure/Pure/Refined Piles of Dust have been removed. You can still throw them into a Cauldron or put them into a Shredder though. Impure Bedrock Dust is unaffected by this.
- [CHANGED] GT6 Blocks that can set the area around them on Fire will consider Vanilla Chests flammable for the sake of spreading Fire, even though they still cant burn up, so they wont break.
- [CHANGED] Many of the Metallic Utility Blocks are much cheaper now, including the Mass Storages. Now most of them require Screws to be made though, giving people incentive to actually make Screws.
- [CHANGED] Treecapitation now works Top Down instead of Bottom Up
- [CHANGED] The Sluice now outputs less Byproducts and more of the Main Product, if the Byproduct List is too short to fill the entire Output.
- [CHANGED] Path Blocks will get a Slab Shape when you go downhill.
- [CHANGED] Large Wooden Tanks now take Lead instead of Iron for their Walls and Valve.
- [CHANGED] Meteoric Iron/Steel has far better Durability now, comparable to Blue Steel and Damascus Steel. This enables both, a way to use the new Big Meteorites, and having the Magnetic ability on more Tools.
- [CHANGED] Crucibles, Anvils, Sifting Tables and Molds/Basins should now handle the copying of certain Textures better.
- [CHANGED] Things outputting Impure Bedrock Dust are now outputting normal Bedrock Dust. Magnetic Separator Recipe got adjusted for that ofcourse. You should get rid of all the Impure Bedrock Dust you still have, since that may be removed in later Updates.
- [CHANGED]
- The Material value of Stone Blocks of most Rock Types, along with Sand, Soulsand and Glass, is now 9 Units instead of 1 Unit.
- Do note that most things made of these Materials will stay at their original Value, since not all Stone is equally affected.
- This also changes the Material Value of ALL small Rocks to be 2.25 Units instead of 0.25 Units, which is an intended Buff.
- Glass Blocks are 9 Units, Glass Panes are 1 Unit now, With Glass Panes being considered "Glass Plates" now.
- The Basin can now handle pouring Stone and Glass Blocks.
- Gravel is now considered the Block of Stone Dust. Existing Stone Dust Blocks in the World will ofcourse stay themselves.
- Sand, Red Sand and Soulsand are now "Block of ..." of their respective Types, with 9 Dusts being one Block.
- [ADDED] By rightclicking an already OPEN Keybased Safe with a Blank Key, you can now copy that Safe's Key ID.
- [ADDED] Niter Veins can now spawn in Deserts near the Surface.
- [ADDED] Gunpowder Sticks, aptly named "Boomsticks", which work like Dynamite Sticks, but only with Fortune III instead of V. And yes Boomstick is usually the name for a Gun.
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- 6.14.14:
- [FIXED] Crucibles crashing when certain Items are inserted.
- [FIXED] Bronze Drums were somehow allowing Acids to be contained... (was a copypaste error)
- [FIXED] Boilers somehow did not explode when they were pressurized while you harvested them with a Wrench.
- [FIXED] Ocean somehow displaced Swampwater even when it was not supposed to.
- [FIXED] Several Issues with the Rotational Pump, it should be smarter now.
- [CHANGED] Centrifuges and Sifters now have better Recipes for processing Tiny Purified Crushed Ores.
- [CHANGED] Grass Paths are now Dirt Paths, just like in most recent Vanilla Minecraft Versions. That means you can now actually place them on Dirt, Mycelium, Podzol and Coarse Dirt.
- [CHANGED] Wrenches and Monkey Wrenches now only cost 4 Units instead of 6 units of Material to make.
- [ADDED] A little bit of NEI info on Mercury Bottles and making Steel in a Crucible.
- [ADDED] Detection of Corrupted Chunks to the Ocean World Generator. This should probably help reduce the amount randomly corrupted Chunks because of Minecraft being stupid. If this turns out to be too obnoxious, I will remove parts of this Feature again.
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- 6.14.13:
- [FIXED] Crash Bug with Washing Stuff in Cauldron on Servers.
- [CHANGED] The Big Layer Ores like Coal and Salt now give an 8th of an EXP instead of half an EXP.
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- 6.14.12:
- [COMPAT] Chisel
- Granite, Andesite and Diorite of other Mods such as Botania, Ganys Surface, Et Futurum and GregTech-6 now work with Chisel, but apparently only one way...
- I removed the damn Cobblestone and Glowstone OreDict equivalencies.
- Glowtus can now be chiseled into different Colors and GT6 Logs can now be chiseled into their All-Bark Variants.
- [COMPAT] The Witchery Spirit World now generates GT6 Stuff properly just like the Overworld.
- [FIXED] Filter Blocks were kinda broken, so that needed a change. This may break your Setups in some cases.
- [FIXED] Bricks and nether Bricks were not placeable on the Floor like Ingots.
- [FIXED] Other Types of Coal could not be made into "Bricks"/"Ingots" before, now they can.
- [FIXED] The Cow Cooldown of Hunger Overhaul is now respected by Wooden Buckets.
- [FIXED] Burning Boxes and Basic Machines can no longer be rotated while they are lit or actively processing something.
- [FIXED] Item Filter Covers no longer go inbetween two Item Pipes, which was causing confusion as to why they are "not working" since you were able to place them in such a way.
- [FIXED] Clientside FPS Lag when holding Rightclick with GT6 Tools is now gone for good.
- [FIXED] The Boxinator somehow did not have Recipes for Nugget->Ingot, Chunk->Ingot or Dust piling. This was a really big oversight.
- [FIXED] Bluepower Volcanos and Immersive Engineering Village Houses no longer let you skip to Tungsten and aluminium anymore.
- [FIXED] Coke "Ingots" were not considered "fuelCoke", "coke" and "coalCoke" for the OreDict, like Coke "Gems" are.
- [FIXED] Burning Boxes were permitting the use of tiniest Piles of Dust to "not generate Ashes", which was a Bug. Now it will require a minimum amount of Material to at least give a 72nd Pile of Ashes (if the Material you use would give Ashes in the first place).
- [CHANGED]
- A bunch of Recipes that previously outputted Iron, now output something else, usually Hematite.
- I try to make people either process Hematite properly or dig up Black Sand. Looting it from places is okay too.
- The Roaster now outputs Hematite instead of pure Iron. And yes, Roasting was too easy for this...
- Centrifuging Red Sand gives Hematite.
- Centrifuging Sluice Juice gives Antimony instead of Iron.
- Centrifuging Lava or Pahoehoe gives Lead instead of Iron now.
- [CHANGED] Ores now give 4 times the Stone Dust when crushed. That should fix Limestone shortages in many cases.
- [CHANGED] The Crusher now has 12 Output Slots instead of 6. Because the Block of Raw Ore can be crushed now, and that means more throughput is needed.
- [CHANGED] GT6 Loot Chests can now be picked up with their Loot inside, as long as you did not open them beforehand! This should spare explorers of Dungeon Loot cluttering their Inventories, until they are home.
- [CHANGED] If there is a Fire Block in front of a Burning Box, it will randomly ignite. This technically makes automation using the Dispenser possible, but still cumbersome and dangerous enough so you want an Igniter.
- [CHANGED] Dispensers now work on my Wooden Buckets too.
- [CHANGED] Eletrotine and Teslatite are now the same Material. I will name them both Nikolite by default, and they will be interchangeable between Blue Power and Project Red.
- [CHANGED] Bumblehives in the wild can now be measured with a Thermometer. This should help finding a proper new Home for a Hive.
- [CHANGED] Axes and such are now able to chop down whole vanilla Mushrooms in one go.
- [CHANGED] Crucible Crossings will take Vertical Redstone Signals and emit a weak Signal Horizontally, making it easier to Redstone Molds and Faucets.
- [CHANGED] Craponite Dust is now the new Main Component of Purple Drink instead of Sugar.
- [CHANGED] Dynamite now has Fortune V instead of Fortune II, making it better than most Hand Tools.
- [CHANGED] Placing Dynamite with the Hand Drill will automatically link it to Remote Activators in your Hotbar.
- [CHANGED] Lignite now has twice the Furnace Burn Value, meaning it is now half as good as Coal. (It was a quarter before, and yes the Fluidized Bed Burning Box takes it into account too)
- [CHANGED] Rotational Pumps no longer distinguish between the 4 different Types of Water, and just consider them the same when scanning the Area. This should make Areas where Rivers and Oceans mix much easier to drain.
- [ADDED] Scraps can now be placed on the Floor like Ingots and Plates. Though they wont stack tall. They just are on the Floor and look all Dusty and such.
- [ADDED] NEI now additionally shows a Version with Black Sand Blocks and Coal whenever an Alloying Recipe for when Magnetite or Carbon is shown.
- [ADDED] GT6 Flowers now work in Flower Pots, I hope. Slightly glitchy for sure.
- [ADDED] Brick Burning Box. Very inefficient and Earlygame.
- [ADDED] GT6 Dungeons now have Ore Blocks and Ore Crates in their Storage Rooms.
- [ADDED] Asbestos now has Jade as a Byproduct, making Fortune III Tools more available.
- [ADDED] The Drain can now produce liquid Slime should a Slime be ontop of it, and Squid Ink when there is a Squid ontop (good luck figuring out how to do that, I know a way). Slime works with Green, Magma, Maze and Pink Slimes.
- [ADDED] GT6 Logs can now be crafted into their All-Bark Variant using some Bark. For Non-GT6 Logs you will still have to use the Soft Hammer after placing the Log though.
- [ADDED] Raw Ore Items similar to the ones in the latest Minecraft Snapshots. They will only be dropped if you use a Fortune Tool to harvest the GT6 Ore Blocks.
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- 6.14.11:
- [NOTE] Erik3003 changed a tiny bit of the Internals of the Moderated Reactors, everything should still work as usual though.
- [COMPAT] Caveworld 2 now generates Stone Layers too. Its Ore Blocks will not be replaced though, so you get its Vanilla-alike Ores inside my Stone Layers. by the way did you know its "Universal Chest" is an Enderchest that goes across Savegames? Neat, isn't it?
- [COMPAT] Better Storage has some things been done to, but not much. I could not assign Material Data to its Chests and Stuff due to them using NBT instead of MetaData...
- [COMPAT] Et Futurum Requiems Copper Blocks and their Variants are now properly supported and not exploitable anymore.
- [FIXED] I messed up Ardite and Aredrite. That should be fixed now.
- [CHANGED] Bookshelves now count Writable Books and Written Books for Levels on the Enchanting Table. Same goes for GT Books and most other things that look enough like Books, some of which even count as Enchanted Books.
- [CHANGED] Bookshelves made of Magical Materials will give an additional Bonus to Enchantment Power. Greatwood and Livingwood would be a good example of ones that you can get for cheap.
- [CHANGED] Burner and Cryo Mixers now have Parallel Processing like the Normal and Electric Mixers.
- [CHANGED] Bedrock Ores can now overlap, so you can get a Bedrock Ore Spot with two or more different Bedrock Ores generating in it. However this is insanely rare, so do not try to go search for it! (I had to x10 the Bedrock Ore Probability in order to find just one of this in Superflat)
- [CHANGED] Bedrock Lava Springs in the Nether got nerfed to 500 times less Output (so still twice as good as Overworld Lava Springs). Only applies to newly generated ones though!
- [CHANGED] Fluid Pipes will now show all Fluids that are currently somewhere within all connected Pipes, when hit with a Magnifying Glass.
- [ADDED] Spray Cans can now be used to dye Sheep, Wolf Collars and Grass (if their Color is applicable). So you no longer need to Silk/Spade Harvest Grass to Bath/Craft it into one of the the 4 dyed Variants, and it is easier to spawnproof your Lawn that way.
- [ADDED]
- Blue Spruce
- Can be found in Mountainous Biomes.
- Its Planks are White, and the Tree is quite tall on average, making it a very good Wood Source.
- It also turns Dirt and Grass to Podzol below, making it far easier to get that Stuff renewably now, similar to how it works in later Versions of Vanilla Minecraft. (remember: Spades are super easy to use for digging Stuff like Podzol)
- When Biomes o'Plenty is installed it will drop Pinecones, that are now registered as Windfall to Forestry, and they also finally got a Biomass Recipe assigned to them that I originally forgot about.
- During certain periods of time it will turn into a Christmas Tree.
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- 6.14.10:
- [COMPAT] Et Futurum Requiem
- Default Config Pack updated for Et Futurum Requiem.
- Deepslate will generate near Bedrock now. It will generate 1 Block higher in Slime Chunks specifically.
- [IMPROVED]
- The Vanilla "getting kicked back to Main Menu, when launching Singleplayer"-Bug should be mostly fixed. (it happened to me a few days after we fixed it sooooo, maybe it is not properly fixed)
- It wasn't my fault, but hey mostly fixed is mostly fixed.
- Please test for yourself if it actually works, since it is random and my dozen Tests have definitely been a fluke. (though it might be less likely!)
- The Fix also has the side effect of loading Singleplayer Worlds without having that initial Lagspike, so getting into the World feels a bit smoother.
- [IMPROVED] Creating Material Dictionaries no longer happens on Startup and is now done on the fly.
- [IMPROVED] When you break Fluid Pipes, they will try to move their content to connected adjacent Blocks/Pipes in order to not waste it. Keyword being TRY, because if there is nowhere to go they will still send it to the Garbage Dump.
- [FIXED] Button Panel was resetting its Chiseled Design whenever a Block Update or similar happened.
- [FIXED] Hoppers and Queue Hoppers will no longer let other things pull from their Output Facing.
- [FIXED] Bedrock Drill will actually output the right Ores and Stones in Atum, Betweenlands and Erebus. IT will also output Deepslate instead of Vanilla Stone in the Overworld if applicable. (ofcourse other Stone Layer Stones will still be outputted)
- [FIXED] Ice Harvesting with the Saw now actually works properly and does no longer spawn Water Blocks.
- [FIXED] A Crash when Furnace Recipes with Liquid XP were added to NEI.
- [FIXED] Dust Funnel is now slightly smarter when pulling and pushing Items.
- [FIXED] Rightclicking a Path Block with a Shovel should no longer prompt other Shovel Placer Features like Torches.
- [FIXED] A bunch of Issues with Crucible Molds/Basins. There was more than one, that this mini rewrite solved.
- [FIXED] Radioactive and Rare Earth Centrifuging requires Refined Ores only now instead of also allowing Purified Ores. The Recipe overwrote the regular Centrifuging of Purified Ores, resulting in Recipe inconsistencies.
- [FIXED] Byproducts for several Gem Ores, along with some other Ores.
- [CHANGED] Texture of the Generifier. It now looks much more like "sucking the specialness out of Items", instead of an Epileptic Rave Machine.
- [ADDED] Small Malachite Ore near the Surface.
- [ADDED] Config to make Gravel never drop Flint when harvested by a Player. (This was added because another Mod does it, but very badly, so I needed to replace that Feature using GT6, ofcourse Flint will still drop by Default)
- [ADDED] Miniature Portal to Aroma1997's Mining Dimension.
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- 6.14.09:
- [NOTE] The Default Config Pack updated to disable Fastcrafts Chunk Culling, so that Ocean Floors are now rendering properly again. Set "enableCullingTweaks" to false in the "config/fastcraft.ini" File, if you experience this Issue.
- [COMPAT] Aroma1997's Mining Dimension is now Compatible with my Worldgen.
- [COMPAT] Et Futurum Requiem is now supported properly and up to date. Its Netherite Items and Ore Blocks are preferred over the ones of Netherite Plus. https://www.curseforge.com/minecraft/mc-mods/et-futurum-requiem/files
- [FIXED] Biome dependent Stone Layer Ores were not generating at all, due to me forgetting to Lowercase the Biome Names.
- [FIXED] Infinite Worldgen Loop with Oceans, because I forgot to set the Block Update Flag to 2 during Worldgen, because ofcourse I left it to default when I fixed another Ocean related Bug...
- [FIXED] Coal and Oil Shale Stone Layer Ore Blocks were flammable t othe point of burning up way too much. Now they are still flammable but Fire wont spread to them.
- [FIXED] Railcraft Crowbars should now be able to remove Covers again, even if they dont use the overlay for technical reasons.
- [FIXED] Applied Energistics Quartz Cutter in Advanced Crafting Tables.
- [FIXED] Forestry Backpacks didn't work with Autocollecting Tools, because the Magnetic Autocollect did not throw an Item Collect Event.
- [FIXED] Chainsaws used WAY too much durability for Treecapitation!
- [FIXED] Pipes were not able to fill Molds at all due to some stupid Bug.
- [FIXED] Worldgeneration in different Dimensions had the same RNG as on the Overworld. Now the Seed is being XOR-ed with the Dimension ID to prevent that. This has the convenient Side Effect of the Overworld staying the same as before, because it's ID is Zero.
- [CHANGED] Barrels and Drums did not have the same Melting Points that Pipes have. I fixed that. Metal Drums now have 1.25 times more Heat Resistance, while Wooden Barrels and Plastic Cans got a properly assigned fixed Value, which in most cases should not make them burn up.
- [CHANGED] Blue Steel is Red Steel now and vice versa. This should fix my ages old fuckup of the Recipes. Everything should still be the same as before when it comes to Stats, just the Color of the Material changed. If you used Matter Fabricators to make Red/Blue Steel for some reason, you may need to check the USB Stick with the Recipe.
- [CHANGED] Oil and Natural Gas can now pass through Water. In the case of Oil this will result in Buildcraft alike Oil Fountains or puddles in the Ocean, should you be super lucky (since that requires Oil to be vertically exposed to the Ocean). If not, just dig a tunnel down and it happens too. XD
- [ADDED] Railcrafts Firestones now work as Fuel in Solid Burning Boxes and can also light TNT, Burning Boxes, Coke Ovens and the likes. Please be aware that Burning Boxes need the Firestone to he hoppered in to work, since they otherwise work like Flint and Steel. Firestones are not "used up 100%" when in a Burning Box, and will always leave with 1 Durability left. Carving Firestones in the Laser is now doable in lower Tiers too.
- [ADDED] In a potentially failing attempt of fixing the Nichrome Issue in Stainless Steel, I added a Version of the Recipe that takes Nichrome instead of Invar, which is ofcourse in the proper ratios. I do not know how well that will work for people using the Crucible, but better than nothing. I did the same for Ultimet and Signalum too.
- [ADDED] Barbecue Sauce (BBQ Sauce), because why not.
- [ADDED] Axes, Saws and Chainsaws can now place Saplings too. They will still place Workbenches if Saplings cant be placed.
- [ADDED] Tooltip for Covers that can be controlled with the Cover Controller Cover. In case of Covers where the Cover Controller Cover is required (such as Shutter Cover), it will be Cyan instead of Dark Gray to make it easier to see.
- [ADDED] Petrified Wood is now craftable into the old "made of Stone" Vanilla Slabs. The Injector also has a Recipe to turn regular Wood into Petrified Wood now.
- [ADDED] Config to make it possible to disable specific Ores in Stone Layers from generating.

