Gregtech++ [GT++] [GTplusplus]

[All GT5/GT5u versions] Adds over 75 new materials, 20+ Multiblocks and numerous other new features!

File Details

GT++ v1.7.0-prerelease-20

  • R
  • May 24, 2018
  • 3.68 MB
  • 174
  • 1.7.10

File Name

GT-PlusPlus-1.7.0-prerelease-20.jar

Supported Versions

  • 1.7.10

# Generated via Git Changelog Gradle plugin for Curse/CurseForge

[8d57ad0e3d65af0] | Alkalus | 2018-05-24 07:16:27
^ Version bump to 1.7.0-pre20.
% Updated Changelog generator template, it now produces lovely Changelogs for Github, easily formatted for anything else by removing the copious ` used for code blocks.

 

[e3a9829150afd77] | Alkalus | 2018-05-23 23:56:23
+ Added base framework for wearables. (Clothing/Armour).
$ Fixed issue with Giant Chicken Renderer.

 

[e8287963b2e9c03] | Alkalus | 2018-05-23 22:46:19
$ Fixed silly arrays possible having nil length. Client finally launched after this commit.

 

[515ae775abad32f] | Alkalus | 2018-05-23 22:32:10
$ Another small fix caused by OOB on an input array, caused by casting to ItemStack if null, when should just pass null if null.

 

[2b88742947ca14b] | Alkalus | 2018-05-23 22:26:08
$ Small fix to canner recipes, which tried to generate using the input of slot two for the output, throwing null.

 

[7731f8a965e3eac] | Alkalus | 2018-05-23 22:23:04
$ Removed the IC2 api from the Railcraft lib file.

 

[1c0bee2a91a8d85] | Alkalus | 2018-05-23 22:12:44
+ Added a new interface RunnableWithInfo.java. Allows passing through type V and an object, for extra manipulation during runnable events where required.
$ Further improvements to the recipe generation system. Added safety catches in case a particular material is having issues, so as not to corrupt the whole map. $ Added extra maps for recipes that get added from auto-generation elsewhere. Cached maps should also register to be run upon creation.

 

[0220b5cb5ba3980] | Alkalus | 2018-05-23 21:01:27
$ Tried to fix GT ItemList values being called too early when certain mods are loaded, causing them to not be loaded when GT++ is running PreInit().
$ Rewrote system that Autogenerates Recipes for Materials, migrating all recipes to be generated in PostInit() stage now.

 

[57db4864d3ae2a0] | Alkalus | 2018-05-23 19:42:53
% Changed Dependencies to the bare minimum. Most mods still load in dev under 'mods' folder, they just aren't required for GT++ compilation.
% Updated Railcraft build version, which was signed by CoJag. Needed to be unsigned for it to load in dev.

 

[409b71156eebdf3] | Alkalus | 2018-05-23 19:13:49
+ Added template file required by gradle to generate Changelogs.

 

[6c32794e4d19a8d] | Alkalus | 2018-05-23 19:10:32
+ Added Giant Chicken.
+ Added Big Eggs. - Removed Segment Analytics entirely.

 

[0a6365a2859a1f1] | Alkalus | 2018-05-23 12:38:01
% More Crate work.

 

[e8bce19b1438d9c] | Alkalus | 2018-05-23 12:04:54
+ Added Base work for the connectable crate multiblock.

 

[8f4acf8022da1cf] | Alkalus | 2018-05-23 00:46:14
$ More Changes, ugh.
+ Added Gradle files.

 

[cd6ffedf9a790f8] | Alkalus | 2018-05-23 00:18:31
% Changed " to '.

 

[dad3a0c524d06d9] | Alkalus | 2018-05-23 00:03:42
$ Try again~

 

[bf09f3bb5ec64e1] | Alkalus | 2018-05-22 23:41:12
% Updated CCI config.

 

[39422cea70ae431] | Alkalus | 2018-05-22 23:30:03
$ Rewrote part of the Gradle build scrap.
- Removed lots of unused libs and classes, updated some others.

 

[e13097759a675fe] | Alkalus | 2018-05-22 22:30:26
% Added CircleCI build status to README.md.

 

[06c6ed52e6a6339] | Alkalus | 2018-05-22 22:11:33
$ Fixed invalid name.

 

[1c850741e03da2f] | Alkalus | 2018-05-22 22:01:39
+ Added CircleCI.
Signed-off-by: Alkalus <3060479+draknyte1@users.noreply.github.com>

 

[faead2b55455f66] | Alkalus | 2018-05-22 20:38:54
$ Fixed Chunk Loader initialization.
% Moved various chunk handling code to be internal in ChunkManager.java.

 

[0371f33b7e6fd90] | Alkalus | 2018-05-22 19:27:51
$ More improvements to the Chunk Loader ID system. Should now avoid ID conflicts.

 

[7ff139779abab44] | Alkalus | 2018-05-22 17:53:53
+ Added another data storage object. Examine ReverseAutoMap.java for information.
$ Massive overhaul to the Chunk Loaders. $ Hopefully added a way to check OreGen per dimension. % Gave the BlockPos.java object a better UID.

 

[ab58433d7131f14] | Alkalus | 2018-05-22 10:38:23
% Made the FusionTek MK IV use improved overlays/textures.
% Made the FusionTek MK IV require UV hatches, down from MAX.

 

[ac3d35e14b73eff] | Alkalus | 2018-05-22 09:32:58
$ Greatly improved FusionTek MK IV overclock logic.

 

[c4a5affa468b98e] | Alkalus | 2018-05-22 09:17:43
$ Fixed and enabled Long-Range mode on the Wireless Chargers.

 

[bc8d08323b86bf9] | Alkalus | 2018-05-22 08:56:59
+ Added MV/HV Dehydrators.
+ Added recipes for new Dehydrators. $ More recipe smoothing.

 

[ee8ec60fef0693e] | Alkalus | 2018-05-22 08:11:38
$ Fixed some TF recipes.
$ Fixed some Maceration recipes.

 

[50a88208264c53f] | Alkalus | 2018-05-22 07:57:07
$ Fixed more invalid recipes for furnaces, blast furnaces & extruders.

 

[8293807fb8cb2f0] | Alkalus | 2018-05-22 07:44:06
% Updated Mass Fabricator Tooltip.
$ Possibly fixed invalid recipes generating in the Large Machines.

 

[a580c9245097b5b] | Alkalus | 2018-05-16 23:50:37
^ Version Bump to 1.7.17-early.

 

[e2179e40311b988] | Alkalus | 2018-05-16 23:45:17
$ Fixed some casing colours.

 

[af7936534ecc52d] | Alkalus | 2018-05-16 22:49:19
$ Possible fixed #275.
% Tweaked casing name.

 

[39e91a8e9d87590] | Alkalus | 2018-05-16 22:40:56
+ Added some new Fusion Reactor Casings & Coils.
+ Added recipes for the shelves. % Made the Adv. EBF process 8 parallel recipes, up from 4. % Made the Fusion Reaction MK IV use the new casings.

 

[212712dc4b6f683] | Alkalus | 2018-05-16 17:22:34
+ Added a Large Storage Shelf.
$ Fixed shelves using wrong overlay.

 

[e1f385752cd85f2] | Alkalus | 2018-05-15 10:30:50
% More shelf work.

 

[813cf46cdf6d155] | Alkalus | 2018-05-15 09:12:19
+ Added new textures for the GT Shelves.
$ Fixed a bug during ore recipe generation. $ Fixed all GT Shelves using incorrect textures.

 

[1517c8a6610a023] | Alkalus | 2018-05-13 20:00:50
$ Removed method of trying to find ores based on dimension. This method won't work because GTNH can't maintain backwards compatibility on their world generator.

 

[65cf860496db07c] | Alkalus | 2018-05-13 18:34:25
% Once again, buffed Atmospheric Cleansers/Pollution Scrubbers.

 

[633e19302f47576] | Alkalus | 2018-05-13 14:50:21
+ Added better processing for LFTR Molten Salts.
% Cleaned up material generation slightly. $ Rewrote Dust base item class, old items will automatically swap into their new form upon world load. $ Added MissingMappingsEvent handler to try handle dust transition.

 

[7a8b4f3bda94d6d] | Alkalus | 2018-05-13 12:55:42
% Made the Adv. EBF take maint. issues when Pyrotheum runs out during processing.

 

[66180f4e2939683] | Alkalus | 2018-05-13 12:18:00
% Book work.
% Improved the way that custom scanner info is added to GT++ multiblocks. $ Fixed annoying single block boiler logging.

 

[b03193e0c6b83d9] | Alkalus | 2018-05-13 10:59:44
+ Implemented Pyrotheum consumption onto the Adv. EBF.
% Made Thermal Boiler accept bus/hatches in all casing locations. $ Fixed the Thermal Boiler not working. $ Fixed bad localizations of Blocks in certain cases. $ Fixed weird LFTR GUI issue, where everything was slot shifting by 1.

 

[787464885ab038b] | Alkalus | 2018-05-13 10:12:39
$ Fixed a bug where all Multiblock recipe maps stopped respecting output chances.

 

[5cd15b7c3218a9b] | Alkalus | 2018-05-12 23:00:12
$ Possible fix to #235.
$ Updated Gradle Wrapper to 3.2.1 from 2.0.

 

[82a3d7fce0d2a43] | Alkalus | 2018-05-12 22:00:05
+ Added some Chinese Locale done by @MoXiaoFreak months ago, however it was never PR'd or anything.

 

[a14cf3a96a7bc53] | Alkalus | 2018-05-12 21:37:49
% Industrial Vacuum Freezer now consumes Cryotheum while running.
$ Fixed Adv. EBF running recipes regardless of coil level.

 

[263c0ce19b59ef5] | Alkalus | 2018-05-12 20:57:14
+ Added Recipes for using Ethylbenzene as an Anti-Knock agent.
+ Added Coal Tars to Semi-Fluid fuel list. % Recipe Tweak for Ethylbenzene use.

 

[acbec3f056ba782] | Alkalus | 2018-05-12 19:54:50
+ Made GT5 HF usable in some GT++ recipes.
+ Added a recipe to convert GT HF -> GT++ HF. % Doubled output of Sulfuric Apatite Recipe. % Cape list change. % Made ABS recipe generation logging MACHINE_INFO type. $ Improved cape handler to cache resource & not check client side at all.

 

[1010e41c771d920] | Alkalus | 2018-05-12 18:45:22
$ Fixed Shitty Patreon Cape Texture, now it's more Awesome.

 

[d1f9a78fd77af54] | Alkalus | 2018-05-12 18:26:13
% Rewrote cape handling to be more robust.
% Gave more people capes.

 

[5ee8012c46899ef] | Alkalus | 2018-05-12 16:47:16
+ Added a recipe to turn Ethylbenzene into Styrene and Hydrogen.
- Removed ASM logging, unless Hidden NEI entries are shown. $ Hopefully fixes lots of Dehydrator recipes that may not have been working.

 

[4cafb6dd20865b5] | Alkalus | 2018-05-12 15:46:31
Codeenvy (#273)
+ Added recipes for all Advanced Multis. + Added new casings for Advanced EBF. + Added Turbine Animations. + Added recipe for the Air Intake Hatch. + Added new textures for the Adv. Vac. Freezer and casings. % Gave old Adv. Vac. Freezer texture to Adv. EBF. % Swapped recipe materials for Adv. Vac. and EBF. + Added a book for Power Storage Solutions. + Added book for the FFPP. - Removed some useless Meta Tiles. (This removes advanced Mixer recipes, but not the tiles themselves.) $ Fixed issue with AIC tooltip. $ Fixed some chemical processing recipes. #266 $ Fixed Large Auto-Assembler Name. $ Possible fix for #239. $ Other Bug Fixes. $ Fixed Old School Circuits breaking Integrated Circuit Recipes. % Made all FFPP recipes require/produces 1/10th of the original fluid amounts. #268 % Made Adv. EBF. Use new casing textures. % Streamlined Old School Circuit function call locations to a single handler. % Cleaned up ASM Logging.

 

[c288112ed65b02b] | Alkalus | 2018-05-12 15:41:31
+ Added Turbine Animations.
$ Fixed Large Auto-Assembler Name. $ Possible fix for #239. $ Other Bug Fixes. $ Fixed Old School Circuits breaking Integrated Circuit Recipes. % Made Adv. EBF. Use new casing textures. % Streamlined Old School Circuit function call locations to a single handler. % Cleaned up ASM Logging.

 

[b9d36213c7e4cbf] | Alkalus | 2018-05-12 11:15:42
% Book Formatting.
$ Fixed some chemical processing recipes.

 

[5e588f8e69ec0b7] | Alkalus | 2018-05-12 10:27:22
% Made all FFPP recipes require/produces 1/10th of the original fluid amounts.

 

[f2daa728434b86a] | Alkalus | 2018-05-12 10:25:27
% More Book Work.

 

[1c26ebce019e8d5] | Alkalus | 2018-05-12 10:11:05
+ Added book for the FFPP.
% More Bookwork.

 

[424571e62e7fb80] | Alkalus | 2018-05-12 09:21:25
+ Added a book for Power Storage Solutions.
- Removed some useless Meta Tiles. (This removes advanced Mixer recipes, but not the tiles themselves.)

 

[7e08babdc713ea7] | Alkalus | 2018-05-12 08:45:53
+ Added recipe for the Air Intake Hatch.
+ Added new textures for the Adv. Vac. Freezer and casings. % Gave old Adv. Vac. Freezer texture to Adv. EBF. % Swapped recipe materials for Adv. Vac. and EBF.

 

[b8bbb729fbd4b0c] | Alkalus | 2018-05-12 08:14:09
+ Added recipes for all Advanced Multis.
+ Added new casings for Advanced EBF. $ Fixed issue with AIC tooltip.

 

[476c7056d1e8c78] | Alkalus | 2018-05-12 07:40:27
% Cleanup

 

[ebe37dc1f06cb47] | Alkalus | 2018-05-12 07:30:39
% Whitespace Fixes.
$ Backported Changes from master branch.

 

[015878113ce6a5d] | Alkalus | 2018-05-12 07:30:38
% More

 

[e5005d08feb0dcc] | Alkalus | 2018-05-12 07:30:36
% Initial Commit

 

[3ad7301f94d5ba2] | Alkalus | 2018-05-12 07:04:41
% More

 

[8717c8e0d801ad2] | Alkalus | 2018-05-12 07:00:15
% Initial Commit

 

[f9e513cbb4c21db] | Alkalus | 2018-05-12 06:48:57
+ Added some Advanced Gregtech Multiblock replacements.

 

[133de8120e2ba59] | Léa Gris | 2018-05-07 09:10:44
fix NEI crash on recipe search
See: https://gist.github.com/leagris/b86e49ce6de85f37a1db96fced5b014a

 

[bbea55132147050] | Dream-Master | 2018-05-06 14:57:59
DevCommandFix

 

[c279885d5d9002a] | Dream-Master | 2018-05-06 14:27:14
missing import added

 

[5bb99cf8c207c45] | Dream-Master | 2018-05-06 14:23:23
fix molten.sodium issue

 

[29d6e209aaf9c19] | Léa Gris | 2018-05-06 10:14:19
Update HANDLER_GT.java
Fix #240 Crash with latest GT and GT++.

 

[2035cd26d9b40c1] | Léa Gris | 2018-05-06 10:12:14
Fix #240 Crash with latest GT and GT++.

 

[ec2d8f008b4b42e] | Daniel | 2018-05-06 08:08:02
Add override annotations

 

[5cfb754cb759eec] | Tec | 2018-05-06 08:04:57
+ Adding ULV gennies

 

[dcf72477d1c336d] | Richard Hendricks | 2018-04-25 12:22:23
Files sent to me by Draknyte1 to create a pull request

 

[e973c6c16d940d3] | Alkalus | 2018-04-19 21:17:36
+ Added a Silly Sodium Plate.
$ Fixed massive log spam in Dev environments. $ Cached another reflection call.

 

[8cfc5b18e355f00] | Alkalus | 2018-04-19 17:06:56
% More work on the Sub-Station GUI.
$ Fixed #255.

 

[07c292937cd7f5b] | Alkalus | 2018-04-19 14:14:08
^ Version bump to 1.7.0-pre11-final.
$ Fixed many .08 compat issues stemming from use of newer NEI handler features in .09. $ Redid a lot of GT_Recipe and Recipe_GT handling. $ Fix to Adv. Vacuum Freezer recipe handling. $ Fixed NEI not loading Multiblock Handler. $ Fixed various crashed from NEI.

 

[2d5f9a6a387f3d6] | Alkalus | 2018-04-19 07:02:24
+ Added a fake GT tool for Rendering purposes.
% Initial work on the new Sub-Station GUI. $ Fixed a compile issue where I used the wrong XSTR import.

 

[adf2e44eea22c8e] | Alkalus | 2018-04-19 03:55:50
% Tweaked some recipes to not use the exact tier voltage/t. (32/128/512->30/120/480) This closes #254.

 

[64027772c4c8b54] | ilou | 2018-04-18 15:08:10
Changed described size of Alloy Blast Smelter
Changed size in description of Alloy Blast Smelter from "3x3x4" to "3x4x3" to match size-pattern "WxHxD" ("Width" x "Height" x "Depth")

 

[30eec9f08527afa] | Alkalus | 2018-04-16 14:59:51
% Made Industrial Machines use the FFPP NEI GUI.
$ Greatly improved NEI support for Industrial Machines. $ Fixed Unbalanced cell recipes in the Industrial Centrifuge and Industrial Electrolyzer.

 

[9da17f7c7bcf028] | Alkalus | 2018-04-16 13:08:58
% Improved Air Intake Hatch particles.

 

[c281dfb504dd34b] | Alkalus | 2018-04-16 12:55:34
+ Added an Air Intake Hatch (Specialist Input Hatch) to use with Any Multiblock.
$ Buffed Simple Washer to be much faster.

 

[8e1296436faac55] | Alkalus | 2018-04-16 11:50:00
$ Did a better job fixing the Invalid cell counter check for Advanced Freezer Recipes.

 

[e420241ab59bd10] | Alkalus | 2018-04-16 11:22:56
% Changed Adv. Cryo Freezer to not handle cells and instead use fluids (LCR type).
$ Added a check to ensure the inputs and outputs of all Adv. Cryo Freezer contain equal cell counts (Some Plasmas do not have a non-cell version, plus things like carbon becomes a solid).

 

[df04c52501523cf] | Alkalus | 2018-04-16 10:56:02
$ Fixed Advanced Cryogenic Freezer casing textures for hatches & busses.
- Removed shapeless recipes for Pyrotheum and Cryotheum dust in GTNH. + Added Mixer recipes for Pyrotheum and Cryotheum dusts.

 

[8ac3eb7167dc568] | Alkalus | 2018-04-16 10:23:27
+ Added the Advanced Cryogenic Freezer (Advanced Vacuum Freezer).
- Removed some logging.

 

[6a86f38e4eb166e] | Alkalus | 2018-04-16 08:45:11
+ Made the Large Centrifuge and the Large Electrolyzer process recipes in the same way the Large Chemical Reactor does.

 

[4424e7b54def237] | Alkalus | 2018-04-16 08:13:54
- Disabled Analytics.

 

[9c6da7d4eb0585d] | Alkalus | 2018-04-16 08:11:02
% Tweaked Multi-Machine and it's Book. Indicated that there are 6 casings required at a minimum and that a muffler is also required.

 

[982197b1fff213f] | Alkalus | 2018-04-16 07:53:38
% Moved Zhuhai's recipe generator to be later. It is now called in onLoadComplete() to ensure it's called after all mods are initialized.

 

[6a6b56d5b2cc5d8] | Alkalus | 2018-04-16 07:23:05
% Multiblock Casing shapeless crafting now only grants one per craft in GTNH.
$ Fixed missing tooltips for UV/MAX PSS Batteries.

 

[30eb3dd17035f31] | Alkalus | 2018-04-08 06:10:03
% Tweaked some classes related to Textures and Casings.

 

[c938e735f69a2b3] | bartimaeusnek | 2018-04-08 06:04:38
Frames by bartimaeusnek (#247)
> Frames by bartimaeusnek + Added some frames + Added recipes for frames + Added localisation for frames (US-EN, DE-DE) $ Fixed Useless Frame

 

[aa9c3089010eccd] | David Vierra | 2018-04-07 14:12:37
Fix alloy smelter recipes consuming molds

 

[eb76a23976cf2b5] | Alkalus | 2018-04-06 09:28:23
$ Rolled back handling to a point where it works much better.

 

[cd2c1b396cd8090] | Alkalus | 2018-04-06 09:25:47
$ Tried to do Fancy handling but will probably revert it to the simpler non-per-bus version.

 

[2c03ee18f241edf] | David Vierra | 2018-04-06 08:27:01
Add energy cell tiers up to MAX voltage, make lowest cell EV tier
Renamed cells to the voltage tiers Added textures for new cells, adjusted existing textures. Texture colors are vaguely similar to pump/robot arm colors Legacy power stations will have 1.8 billion EU storage

 

[34ae8d39adbc835] | Alkalus | 2018-04-06 06:49:16
+ Added a casing for the Amazon Warehouse.
+ Added registration and loader for Amazon Warehouse.

 

[46b278968648a51] | David Vierra | 2018-04-06 06:27:24
Overcharged power substation drains energy gradually instead of immediately

 

[1da3ad989c3dbc1] | David Vierra | 2018-04-06 05:41:54
Rewrite Power Sub-Station machine structure
Machine now allows variable height with 2-16 layers of cells (configurable via CELL_HEIGHT_MIN/MAX constants). Machine now affords more cell types for its interior (as detected in `getCellTier()`). Three more tiers of cells are added. Machine now computes energy storage from the number and type of cells in its interior. Base energy storage drastically reduced. Energy storage is now computed using a base value for the lowest tier of cells along with a tier multiplier. If the machine fails to form, stored energy is conserved. When the machine successfully forms, any energy above the storage capacity is deleted. Machine fails to form if not all cells are identical, or if dynamo/energy hatches are above the cells' tier. TODO: Add more tiers of energy cells, add crafting recipes for all new energy cells, rename and retexture cells to match tier and/or recipe, maybe adjust energy storage values.

 

[3e9c41512dd0315] | Alkalus | 2018-04-06 05:31:09
+ Basically added the Amazon Warehouse.

 

[95bb0aae065d150] | Alkalus | 2018-04-06 04:58:51
% Refactored Multiblocks into defined packages.

 

[1b0231351728522] | Alkalus | 2018-04-01 09:33:01
+ Added some Fleshy components!
+ Added a Roadmap. % Updated en_US.lang.

 

[2bede35337dc4af] | Alkalus | 2018-04-01 08:07:20
+ Added en_US.lang for SC2.
% Tweaks to the Exotic Seed Module.

 

[ca3678108b02c0f] | David Vierra | 2018-04-01 04:17:38
Rewrite Exotic Seed Farmer as Exotic Seed Module

 

[7b9de2b85a58563] | Alkalus | 2018-03-31 21:30:12
$ Fixed module not using correct ID.

 

[e1ccdfb411ef870] | Alkalus | 2018-03-31 21:08:35
$ Moved the EFM texture so that it's in the correct place for SC2 to load.

 

[a587921c7d42737] | Alkalus | 2018-03-31 21:03:11
+ Exotic Farmer Work.
+ Added A Texture for the EFM.

 

[dab2e7f9fc7c58e] | Alkalus | 2018-03-31 20:27:14
$ Adjustments to the Exotic Farmer.

 

[0de912a7c0ee549] | Alkalus | 2018-03-31 19:44:06
+ More work to the Exotic Farmer Module for SC2.

 

[c532bc7f8ac59fc] | Alkalus | 2018-03-31 18:46:01
+ More Exotic Farmer Module work.

 

[63eebce2726e883] | Alkalus | 2018-03-31 18:29:22
+ Added some support for Steve's Carts 2.
+ Base work for Exotic Farmer Module added.