Gregtech++ [GT++] [GTplusplus]

Mods
40,634 Downloads Last Updated: Aug 26, 2018 Game Version: 1.7.10

Main File

Filename GT-PlusPlus-1.7.02.09.jar
Uploaded by Draknyte1
Uploaded Aug 26, 2018
Game Version 1.7.10
Size 4.32 MB
Downloads 22,709
MD5 18c942cca1cc1ccd3920b5cfd1ebc9a9

Changelog

# Generated via Git Changelog Gradle plugin for Curse/CurseForge

[aa9f04218e52984] | Alkalus | 2018-08-26 07:28:50
+ Added Russian .lang file, translated by Wolfpup and Indeed.
% Further tweaks to GUI handling.

 

[1c352224a94da9b] | Alkalus | 2018-08-26 05:45:26
+ Added new GUIs for more multiblocks.
% Rewrote the way multiblocks in GT++ handle GUIs, to allow for more flexibility.

 

[8445a79f7697d97] | Alkalus | 2018-08-23 05:41:22
% Logging clean-up for turbine removals.

 

[7f41fd5ced840e9] | Alkalus | 2018-08-23 05:24:55
% Shuffled some things around in the proxies.

 

[1fce04a86dabaf4] | Alkalus | 2018-08-23 05:17:31
+ Added recipe for Large Mixer controller, closes #355.

 

[f0229f41183cea3] | Alkalus | 2018-08-23 05:12:23
+ Added a cut-off point for all sizes of Turbines, so all useless ones are now removed entirely. Closes #344 via implementation.

 

[77bae68d1e7a3bd] | Alkalus | 2018-08-23 04:34:17
- Removed EIO fuels being registered when in GTNH.

 

[a07ed86855b1224] | Alkalus | 2018-08-23 04:33:45
% Made Ethylbenzene knocking recipes require EV for GTNH, or HV otherwise.

 

[d63873db48fb4f7] | Alkalus | 2018-08-23 04:29:31
% Made Substation Redox cells more expensive. Closes #331.

 

[1b51d264ae07eb0] | Alkalus | 2018-08-22 17:34:47
$ Fixed a handful of custom armour bugs.
$ Fixed repulsions of entities on the Tin Foil Hat.

 

[fbd37a8da808305] | Alkalus | 2018-08-22 16:15:48
+ Added the legendary Tin Foil Hat. Part of #343.

 

[65e67777ba69813] | Alkalus | 2018-08-22 15:25:51
$ Fixed a bug that would occur using older GT versions, due to materials not existing. Fluids are now obtained by name, and if none are found pollution outputs are disabled.

 

[47da1ebb9f0b501] | Alkalus | 2018-08-22 11:59:55
$ Fixed an issue where old style circuits would constantly load up, ignoring all configuration settings.
$ Tweaked Vanilla Sleeping at heights fix.
+ Added an interface for bug fixes, for future flexibility.

 

[d28e84f9a5a8ea5] | Alkalus | 2018-08-22 10:58:50
^ Version bump.

 

[49d55179a6c2b85] | Alkalus | 2018-08-22 10:58:30
$ Fixed a bug where adding valid biomes for villages in Australia could cause an UnsupportedOperationException.
+ Added new Beta Tester for Capes.

 

[91381041d7120df] | Alkalus | 2018-08-18 10:42:47
$ Fixed weird crash with GT++ Ore Renderer, no idea what caused it. Closes #329.

 

[a44d498a82e10e2] | Alkalus | 2018-08-18 10:29:10
$ Fixed Pollution scrubbers, which now have the correct slots automatable. Closes #346.
% Updated scrubber tooltips to reflect that the rotors are not automatable.

 

[7ec4adf30f9efc2] | Alkalus | 2018-08-18 10:16:52
$ Re-added code that got diffed out by mistake.

 

[4fba346d37390f2] | Alkalus | 2018-08-18 10:10:40
$ Fixed a rather major issue which effects all GT++ Multis. Log files should no longer grow by the gigabyte every hour.

 

[4f38fc78c0485de] | Alkalus | 2018-08-18 08:36:16
% Made the Large Extruder and Large Wiremill be more flexible on where they allow hatches/buses when built. Closes #350.
% Removed the Air Requirements for the Large Extruder and Large Wiremill, allowing even more flexible builds. Closes #348
$ Fixed Large Material press causing a hotbar issue. Closes #349

 

[7511793507f557e] | Alkalus | 2018-08-18 08:03:04
+ Added Forming Press mode to the Large Bending Machine. Closes #347.
+ Added a command to dump TC aspect information from all Items & Blocks. Use /DA or /DumpAspects to begin the process.
$ Fixed PSS not accepting any tier Hatches. Closes #354, also fixes https://github.com/GTNewHorizons/NewHorizons/issues/3470.
$ Fixed Hand-Pumps duping things, because other modders can't follow guidelines. Closes #353.
$ Fixed a rare bug involving Hand-Pumps & EU items having getDisplayName() called on them.
$ Fixed an issue where some Multiblocks had a bad GUI.
$ Removed TC libs from my custom Railcraft build.

 

[e8f4a049bb67027] | Alkalus | 2018-07-21 09:12:11
+ Gave Tokens icons.
$ Fixed some invalid recipe logging for recipes that contained nulls.
$ Fixed Custom ores not having a default texture.
% Moved Pump Logging, it was moved to WARNING from INFO.
- Removed most of old Pump tool code.

 

[022b40d5aa0daec] | Alkalus | 2018-07-20 23:50:42
+ Added generic token type items to use for various trades.
$ Hopefully this fixes Hand Pump recipes.

 

[8578d0c5698f682] | Alkalus | 2018-07-20 22:24:26
$ Small Pump fix that allowed mis-use when right clicking.
% Moved Ender Pearl fluid extraction to the base TF recipe class.

 

[cc36c993e571ccf] | Alkalus | 2018-07-20 20:49:51
+ Added recipes for all 4 tiers of hand pump.
$ Fixed pumps not emptying Vanilla fluid tanks.
$ General pump behaviour fixes & improvements.

 

[b9f04fb85a4b408] | Alkalus | 2018-07-20 17:34:56
% Nerfed the PSS, it not longer accepts Energy/Dynamo hatches < HV.
% Updated Power book to reflect changes to PSS and added minor details about Redox cells.

 

[2b44c335f9e0565] | Alkalus | 2018-07-18 11:49:34
% Pump tweaks.

 

[54421116ccc969c] | Alkalus | 2018-07-18 11:29:21
% Finished GT tank handling for Hand Pumps.

 

[69bf4f8507043dd] | Alkalus | 2018-07-18 10:02:26
+ Basework for a GT++ based Hand Pump.
+ Added some ore veins to Australia Dimension.

 

[23168496265b347] | Alkalus | 2018-07-17 20:42:05
+ Added the Base work for a Hand pump, that removes fluids from the input tanks of GT machines.

 

[42b82609754cbfd] | Alkalus | 2018-07-17 18:47:48
+ Added Circuit Assembler mode to the Large Auto Crafter (LAC)
+ Added ability for Assembler recipes to use OreDictionary.
% Changed recipe for Project Table, LAC Controller & Casings to now use TungstenSteel instead of Stainless Steel.
% Changed recipe for all PSS Redox Cells.

 

[5ec376c955ba63c] | Alkalus | 2018-07-17 10:13:17
% Made tooltips on all multiblocks more descriptive, They now identify what base machine they are more easily.

 

[fc54382c64b3094] | Alkalus | 2018-07-17 09:36:11
$ Hopefully fixed #276.
% Updated Large Assembler Tooltip.

 

[f9f21a83a3c5d10] | Alkalus | 2018-07-17 09:08:03
$ Fixed capes not displaying differently for other players.
$ Fixed Charging Hatches displaying wrong inventory size. Closes #332.

 

[5ce7daa05bc8ccf] | Alkalus | 2018-07-17 08:35:07
% Updated tooltip to better reflect output bus requirements. Closes #333.

 

[e199da91c8b6614] | Alkalus | 2018-07-17 08:09:25
+ Added a fix for beds when sleeping above Y >= 127.
% More functionality to Forge Srg handling.

 

[ad9400d6c36b35a] | Alkalus | 2018-07-17 08:08:07
$ Fixed two Multiblocks that have GUI slots not correctly aligning inventory. Closes #334.

 

[2051fec3106d884] | Alkalus | 2018-07-12 14:39:03
+ Added a Base Class to help with Dev/ASM functionality.

 

[ea3530dd4f5a37a] | Alkalus | 2018-07-09 18:53:02
+ Added pollution info to scanner data for Multiblocks.
+ Added muffler requirement to Ore Washing plant tooltip.
$ Fixed minimum casing count required on Wash Plant and Fishing Pond.

 

[63b22ce1036b45f] | Alkalus | 2018-07-09 18:01:49
$ Added a Multiblock feature that clears the Input Hatch/Bus recipes locks whenever it is mode swapped with a screwdriver.

 

[644ef786fc18b2a] | Alkalus | 2018-07-09 17:37:03
+ Added some new Animals to Australia. (Boar, Dingo, Octopus & Spiders)

 

[25a8e383d742e79] | Alkalus | 2018-07-09 16:14:02
$ Fixed Australian Trees generating partially floating, this reduces the denseness of the Australian Forest Biome as the trees now require a more solid plantable area.
$ Fixed Custom Chunk Decorator which may on occasion, try decorate while another chunk is already being processed. Vanilla MC does not allow this, however I do provided the chunks being decorated aren't equal. (I don't see how this can cause issues)
$ Australia Biome generation improvements.

 

[a872b672d8757e7] | Alkalus | 2018-07-09 14:10:07
+ Added a Custom ore Generator based on vanilla to Australia.
+ Added some custom trees and further tweaked the Australian Biomes.
$ Fixed a bug with the CustomDecorator that allowed multiple chunks to decorate at once. (I hope.)

 

[699f68f39fdb1c5] | Alkalus | 2018-07-09 09:29:09
% Tweaked Loot in Shacks.
% Slightly tweaked Shack structure.

 

[6d9ffde8d37049f] | Alkalus | 2018-07-09 08:28:20
% Changed the Villagers the spawn in Outback/Desert biomes to be exclusively Natives.
% Tweaked debug tool to not remove GT ores and tiles.
% Changed the hut the natives get, it's now more of an igloo shape.
$ Fixed BoP Issue with Australia Generation.

 

[ac0ff55b7a07573] | Alkalus | 2018-07-08 12:11:27
+ Added various structures for the new villagers in Australia.
$ Fixed an issue with the Trader's Trade Handler.

 

[8f4823ff49757a1] | Alkalus | 2018-07-07 11:05:04
+ Added Large Ravines to Australia.
% Trying to learn more about World Gen.

 

[0379232ff8c7462] | Alkalus | 2018-07-06 20:33:58
$ More work on Australia and Villages.

 

[8514b5b4a940bba] | Alkalus | 2018-07-06 16:32:14
+ Added 5 new biomes to Australia.
% Changes to certain things about Australia.

 

[bdc641c5faec4d5] | Alkalus | 2018-07-06 15:26:12
$ Further improvements to Australia.

 

[cd70188652b127f] | Alkalus | 2018-07-06 14:43:18
$ Work on Australia world generator.

 

[a9bbb524fc5bfd9] | Alkalus | 2018-07-06 13:49:27
+ Added a new Dimension, Australia.
% Stopped Custom Villagers spawning as professions that aren't custom.
% Trade improvements for some Villagers.
$ Fixed a bug in AutoMap mapping to internal name map.

 

[eddfbfa6fd965d0] | Alkalus | 2018-07-06 10:59:17
+ Added some double item trades to Aboriginals.

 

[b94e9643a1af90e] | Alkalus | 2018-07-06 10:48:49
$ Small Villager Fixes.

 

[5fa5bfd7bc2b146] | Alkalus | 2018-07-06 10:38:11
$ Fixed an error in XSTR.java where the maximum bound for nextInt(x) could be 0.
$ Fixed some Aboriginal Trader Logic.

 

[c6ae85c5182ad83] | Alkalus | 2018-07-06 10:25:58
+ Gave Aboriginal villagers some broad trade options.

 

[f76b72473aeb10c] | Alkalus | 2018-07-06 09:55:53
+ Added Aboriginals.

 

[467583fbe0c4c4f] | Alkalus | 2018-07-06 09:14:37
+ Decided that villagers need a chance to be Scottish, so I added some Scottish first names in.

 

[1c4bd547bf5446a] | Alkalus | 2018-07-05 23:01:28
% Made it so that the custom Forestry Frames are no longer repairable. (Should prevent some weird magic exploits, fixes #323.)
% Cape list tweak for new Tester.

 

[e6985790e2a8444] | Alkalus | 2018-07-05 21:55:36
% Tweaked Changelog Head to compare against in build script.
- Removed lots of logging.

 

[40a388fa93670bf] | Alkalus | 2018-07-05 21:47:11
^ Version Bump for Local build.
$ Fixed Wireless Chargers not properly charging in Long-Range mode. Fixes #291 & Fixes #326.
$ Fixed Wireless Chargers not properly filling items up with charge, due to the difference being smaller than the input voltage.
% Changed Wrought Iron Frame to Iron Frame in the Mining Explosives recipe.

 

[e790088fbac8f4c] | Alkalus | 2018-07-05 20:24:07
% Allowed covers on Adv. Boilers, Semi-Fluid Generators & Energy Buffers. Closes #325.

 

[cedcbdc559708dc] | Alkalus | 2018-07-05 20:13:39
% Improved Pollution Tooltips and other Tooltips in general for Multiblocks.

 

[0fbf214b5a95c7f] | Alkalus | 2018-07-05 19:53:11
% Rebalanced Pollution for some Multiblocks and added some to others. (This may break existing Multiblocks which may now require a muffler hatch.) Closes #328.
% Moved intermod postInit to before recipe generator runs. (Fixes issues where recipes got queued after the generator ran.)
$ Fixed some recipes not working in the Large Centrifuge and Large Electrolyzer. Closes #324, Closes #321.
$ Fixed some Forestry Frame Recipes not working as intended.
$ Further improvement to recipe system.

 

[ef28d110dda43f3] | Alkalus | 2018-07-05 17:51:44
$ Fixed most recipe generation issues, now it's highly optimized.
$ Fixed issue where custom Rings had a crafting recipe using a wrench and a rod.

 

[567c350645c2db3] | Alkalus | 2018-07-05 13:28:56
$ Ugh.

 

[ab6aa3433f61e4d] | Alkalus | 2018-07-05 11:05:53
$ More work trying to fix recipe generation.

 

[8745edf13469b75] | Alkalus | 2018-07-05 10:35:43
+ Added in a Villager Replacer.
$ More work fixing the recipe system.
$ Fixed Villagers not using the correct custom trades.
% Changed the Industrial sifter requiring exact amounts of in/output busses.

 

[e4e8f169c476f59] | Alkalus | 2018-07-01 16:47:20
+ Added extra GTNH checks on old circuit features.
- Disabled Sulfuric Chem for the time being.
$ Tried to fix all the recipes I borked.

 

[bd0b51e5336b03d] | Alkalus | 2018-07-01 14:36:10
% Hopefully improved recipe loading by several factors.
% Re-arranged spawner code during loading.
$ Hopefully recipe Creative Tabs issues.
$ Fixed profession of one of the new villagers.

 

[4d79136e7c9bf7c] | Alkalus | 2018-07-01 13:40:28
+ Added 3 villager types with custom skins.
+ Added some trade templates to all three villagers.
+ Added localization for all new villagers.

 

[35929c009dd079a] | Alkalus | 2018-07-01 10:41:20
$ Improved handling of Custom Skins for Villagers.

 

[3b2e57b6ed7013b] | Alkalus | 2018-07-01 10:08:50
+ Added lang file updates.
% More work on Spawners.
% More work on Villagers.

 

[5c7c52de95a98fb] | Alkalus | 2018-07-01 09:15:47
% More work on Villagers.
% More work on Spawners.

 

[3266f1bf4267a4d] | Alkalus | 2018-07-01 07:47:03
$ Fixed Custom Spawner Generation.
$ Fixed Custom Spawner Registration.
$ Fixed Spawner importing private static fields from the base TileEntity class via reflection.
$ Fixed Spawner writing type to NBT.

 

[00f1f7c03a173d0] | Alkalus | 2018-07-01 06:45:08
$ Fixed Fish Oil extraction of Pam's Fish not aligning with GTNH.

 

[7535a1c734887df] | Alkalus | 2018-06-29 14:15:58
% Improved Spawner Creation.

 

[346459b83734158] | Alkalus | 2018-06-29 13:36:55
% More work.

 

[1df2cb644b6d7d5] | Alkalus | 2018-06-29 11:46:16
+ More Villager work.
+ Added framework for custom spawners.

 

[b4567da93b0ee9e] | Alkalus | 2018-06-29 10:51:10
+ Added the base work for custom villagers.

 

[c59cff2a8d9f3ee] | Alkalus | 2018-06-26 19:49:39
- Disabled GT++ Trinium Ore from generating at all in GTNH.
^ Version Bump to 1.7.02.00-fresh.

 

[bef7a2334f955be] | Alkalus | 2018-06-26 19:28:36
+ Enabled placeholder Fishing plugin.
- Disabled Sulfuric Chem rebalance internally, Config option temp. does nothing.
$ Fixed Debug logging for removed recipes.

 

[b390737949c4ae9] | Alkalus | 2018-06-26 18:57:36
+ Added logging for recipes that get removed.

 

[ba0debf1b98aa86] | Alkalus | 2018-06-26 18:18:10
+ Added a config option for the GT6 Sulfuric Acid recipe changes.
% Reworked some of the Plugin System.

 

[999c6b6460efd2a] | Alkalus | 2018-06-26 17:24:48
+ Added in GT6 style Sulfuric acid and Sulfur Trioxide recipes.

 

[0e163da245f14b6] | Alkalus | 2018-06-26 16:14:37
$ Added missing LCR recipes for Styrene.

 

[5da7e13e4908af7] | Alkalus | 2018-06-26 16:05:50
$ Stopped Tungsten Carbide cells generating. Fixes #295.

 

[b28d55fd3560110] | Alkalus | 2018-06-26 15:59:26
% Added Tooltip to Adv. EBF to note the new requirement of a Pyrotheum Vent.
% Improved Custom Fluid Hatch Tooltips.

 

[a1696b9887ed1fc] | Alkalus | 2018-06-26 15:16:12
+ Added custom fluid hatches for Pyrotheum and Cryotheum.
+ Added plain-text changelog build script.
^ Version Bump for nightly build.

 

[25452d39f910476] | Alkalus | 2018-06-26 11:57:35
+ Added Trinium Ore and Byproducts.
$ Fixed Ore Recipe generator not working for things without byproducts (pure materials)
$ Tried to fix loading of some recipes.
$ Fixed a bug in the Fluids recipe generator.

 

[1ba70dfe3d0cfcc] | Alkalus | 2018-06-26 10:24:33
+ Added new recipe for HG-1223.
$ Fixed generation of mixer recipes, which will now use circuits if the length < 4.
$ Properly disabled the advanced mixer, after a futile previous attempt.

 

[17fca871c84851f] | Alkalus | 2018-06-26 09:41:28
$ Fixed canning/extraction recipe generation not working correctly. Fixes #317.

 

[8d72830568ab2f5] | Alkalus | 2018-06-26 09:26:15
$ Possible Fixed #320. Fixed with custom recipe lookup limits. (Implemented custom fallback in the event of a null lookup from the custom method)

 

[470d876b83e1ccb] | Alkalus | 2018-06-26 08:13:08
$ Advanced boilers now consume the correct 1:160 water:steam ratio and produce the correct amount of steam per second. Fixes #314, also closes https://github.com/GTNewHorizons/NewHorizons/issues/3133.

 

[aec585aa2edc8f2] | Alkalus | 2018-06-26 07:45:37
$ Fixes #319.

 

[1c8b6a62e570a2a] | Alkalus | 2018-06-26 07:27:13
- Removed bundled COFH energy API.

 

[04d8d00e363e507] | Draknyte1 | 2018-06-17 07:03:11
^ Version bump.
$ Tried to fix Containment Frame not having a valid recipe.

 

[fedb28eb3847ca1] | Draknyte1 | 2018-06-17 06:38:57
$ Hopefully fixed the Large Electrolyzer & Centrifuge not processing recipes like NEI would show. Closes #300, Closes #293, Closes #292.

 

[0642f41bd637ac3] | Draknyte1 | 2018-06-17 06:26:10
+ Added the Industrial Mixer.

 

[fb931c21cd9a480] | Draknyte1 | 2018-06-17 05:25:56
+ Re-added the processing recipes for all of Pam's fish. Closes #307.

 

[fdee49d7058dc50] | Draknyte1 | 2018-06-17 05:17:05
$ Hopefully Fixed #301.

 

[d473500970b40ad] | Draknyte1 | 2018-06-17 05:04:41
+ Added low efficiency mode to the Pollution Scrubbers, allowing Rotors to be saved. Closes #312.
+ Added ability for Ore Wash Plant to hand Chemical Bathing. Closes #289.
% Made Multi-Machine now have a Fluid Extractor mode, this has replaced the Distillery mode. Closes #306.
% Updated Multi-Machine manual, to reflect mode C being enabled and it's new Fluid Extractor mode.
$ Fixed High Temp Pipe capacities.
$ Fixed Ore Wash Plant Tooltip. Closes #302.

 

[dd8cd4e17aed230] | Draknyte1 | 2018-06-17 04:28:20
+ Added some small capacity, high temp fluid pipes. Closes #309.

 

[83ed25eb185a1bd] | Draknyte1 | 2018-06-17 04:10:30
+ Added fluid solidifier recipes for Rods, Long Rods, Bolts, Screws and Rings in GTNH. Closes #310.

 

[bf68667b7ee9151] | Draknyte1 | 2018-06-17 03:36:58
$ Fixed #296.

 

[dd45d8bf35502b3] | bartimaeusnek | 2018-06-04 01:21:18
added explicit casts for cleaner programming

 

[a559c99ab634aff] | bartimaeusnek | 2018-06-03 21:41:01
Fixes issures with Nuclear Displays

 

[4e5ee5845b872b0] | Alkalus | 2018-05-29 09:10:36
+ Added a display string to the GUI of the threaded buffers, showing seconds remaining before the thread belonging to this buffer is released. This will also show ms/25 lag info someday.
+ Added invokeGC() to SystemUtils.java.
$ More thread safety.

 

[0c041fbca03f16f] | Alkalus | 2018-05-29 06:34:22
% Changed max thread life to 300 seconds.
$ More thread safety.
- Removed useless EIO tooltip variables.

 

[a1c68319fcce00a] | Alkalus | 2018-05-29 06:22:10
$ Reduced cpu usage in EIO tooltip handler.
$ Made GTPP clean up any left-over threads when the server shuts down (Mostly for SSP memory leaks).
$ Made each buffer get a unique thread. Thread life reduced greatly and capped out at 32k seconds.

 

[8de019627cda363] | Alkalus | 2018-05-29 05:16:19
$ Small fixes.

 

[377bd8e94818953] | Alkalus | 2018-05-29 05:03:44
$ Fixed GUI issue with new super buffers.

 

[de50597f275e7b0] | Alkalus | 2018-05-29 04:58:07
$ More work on threaded super buffers.
$ Fixed the infinite item holder.

 

[936fae8baff65c2] | Alkalus | 2018-05-29 04:00:21
+ Attempted to make some server friendly threaded Super Buffers.
+ Initial work on an infinite item holder, for test setups.
% Renamed GregtechSuperTanks.java to GregtechSuperChests.java.

 

[0278bffccd1fc05] | bartimaeusnek | 2018-05-28 15:17:26
Update de_DE.lang

 

[595ab7a1ba0e3ba] | bartimaeusnek | 2018-05-28 15:16:08
Update en_US.lang
added BOP crative tab

 

[02892f13290c0cc] | Alkalus | 2018-05-28 11:35:54
$ Made the Keyboard checks safer. Should prevent console spam/logging.

 

[3841d6dd058eb09] | Alkalus | 2018-05-28 08:17:52
$ Fixed Curse Changelog Template.

 

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