Gregtech++ [GT++] [GTplusplus]

[All GT5/GT5u versions] Adds over 75 new materials, 20+ Multiblocks and numerous other new features!

File Details

GT++ v1.6.05-release

  • R
  • Oct 2, 2017
  • 2.86 MB
  • 437
  • 1.7.10

File Name

GT-PlusPlus-1.6.05-release.jar

Supported Versions

  • 1.7.10

[Significant Additions]
+ Project Table for the Auto-Crafter.
+ Power Sub-Station Multiblock.
+ Thermal Centrifuge Multiblock & recipes.
+ Ore Wash Plant Multiblock & recipes.
+ Recipes for Coal Tar Oil, Naphtha, Ethylbenzene and Anthracene.
+ Recipes for Benzene, Sulfuric Tar Oil, Naphthalene, Phthalic Acid, Phthalic Anhydride and 2Ethylanthraquinone.
+ Recipes for 2-Ethylanthrahydroquinone, Hydrogen Peroxide, Lithium Hydroperoxide and Lithium Peroxide.
+ Recipe for Air Filter T2.
+ Toluene if it doesn't exist.
+ Added 3 tiers of GT Semi-Fluid generators with recipes.
+ Added a throwable potion of sulfuric acid.
+ Added textures and Models for the Staballoy Construct and the Sick Blaze.
+ Blast Smelter Recipes for Steel alloys (Red/Blue/Black/HSS/Stainless/etc)

[Significant Removals]
- None

[Significant Changes]
% Refactored config option 'enableMachine_ThermalBoiler' to be 'enableMultiblock_ThermalBoiler'.
% Large Auto Crafter & Power Sub-Station now have crafting recipes.
% Rebalance of Ammonia.
% Added Muffler requirements to some Multi-Blocks.
% Added Pollution to the Thermal Boiler.
% Changed Blast Smelter Recipe addition again. Input fluids (Oxygen/Argon) should now be supported.
% [GTNH] Recipes requiring coils above NiChrome no longer have their recipe added to the Alloy Blast smelter in GTNH.

 

[Significant Bug Fixes]
$ Possible fix for invisible casings.
$ Fixed an issue where Multi-block recipe changes affected the actual GT recipes.
$ Potential fix to custom cables not rendering properly.
$ Re-did some recipe handling, several different multi-blocks now give the correct outputs. Fixes #68.
$ Fixed Sensor recipes.
$ Fixed Dark World Top and secondary layer not generating.
$ Fixed NoClassDefFoundError due to a lambda.
$ Fixed Fluorite ore not spawning properly from limestone.

 

[Info]
> Made the Wash Plant fill itself up with water from a fluid input hatch.
> Water gets distilled into Distilled water.
> Water blocks are worth 1 and Distilled is worth 2.
> Structure must have a total of 45 to work.

 

 

 

 

==== Changelog [10th September 2017 - 30th September 2017] ====

$ Possible fix for invisible casings.
+ Added Pahoehoe recipe for Thermal Boiler.
+ Created the Project Table.
+ Basic support for Project Table results within the large Auto-Crafter.
% More Project Table work.
+ Made Auto-Crafter require 9 slot input bus to work in crafting mode.
$ Fixed project Table grid slots.
+ Work on Crafting handler.
% Moved Recipe handling logic to the Project Table.
+ New Project Table GUI.
+ Auto Crafter now consumes items when found for a recipe.
+ Auto Crafter now outputs item when all 9 inputs are valid.
+ Added Read & Write to NBT functions to NBTUtils class.
% Project Table now stores inputs and output to a Data Stick.
% Moved Crafting code to it's own function.
% Modified Project Table output slot textures to reflect Data Sticks, instead of showing Data Orbs.
+ Made the Auto-Crafter use power in Crafting mode.
+ Added writeItemsToGtCraftingComponents to add disassembler info to itemstacks in NBTUtils.java
$ Hopefully fixed Auto-Crafter consuming input from each stack available. (Now it only takes the input it requires)
$ Actually fixed input consumption for Auto-Crafter
$ Fixed the Auto-Crafter not starting up or using power.
+ Improved Scanner tool-tip on Auto-Crafter.
% Decreased Assembly Time in Auto-Crafter.
% Increased Disassembly recovery chance.
- Removed lots of Auto-Crafter logging.
- Removed some logging.
+ Restarted work on the power substation multiblock.
+ Made Sub-Station a block taller.
% Changed Sub-Station power handling.
$ Finished up Power Sub-Station.
$ Power Sub-Station now follows Soft hammer behaviour.
> Power will not be input/output unless controller is running.
+ Power Sub-Station now uses 1% of average eu/t.
$ Possible fix to dynamo hatches not filling properly.
+ Added a much better tooltip to the Power Sub-Station.
+ Added recipes for Vanadium Redox Power Cells.
+ Added more Sub-Station casing recipes.
+ Recipe for Sub-Station controller.
$ Added a fix for the vanadium plate recipe not generating.
+ Started working on the Coal Tar recipes again.
+ Added recipes for Coal Tar Oil, Naphtha, Ethylbenzene and Anthracene.
+ Added recipes for Benzene, Sulfuric Tar Oil, Naphthalene, Phthalic Acid, Phthalic Anhydride and 2Ethylanthraquinone.
$ Recipe fixes.
+ Added recipes for 2-Ethylanthrahydroquinone, Hydrogen Peroxide, Lithium Hydroperoxide and Lithium Peroxide.
+ Added recipe for Air Filter T2.
+ Added Toluene if it doesn't exist.
+ Added Toluene uses.
$ Fix for .08 compliance.
$ getBlockDrops() fix typo (#118)
$ Fixed an issue with #118.
$ Fixed an issue where Multi-block recipe changes affected the actual GT recipes.
% Updated tooltips to reflect time bonuses.
$ Boosted Multi-block Bending Machine to be 50% faster.
+ Added Large Thermal Centrifuge.
+ Added Large Ore Washing Plant.
+ Added Red-Steel casing.
+ More additions to Thermal Centrifuge.
+ Added Wash-Plant and Large Thermal Centrifuge casings.
% Refactored config option 'enableMachine_ThermalBoiler' to be 'enableMultiblock_ThermalBoiler'.
$ Made the Red Steel casing texture actually be coloured red.
% Changed the Meta Tile IDs of the Thermal Centrifuge and Wash Plant.
$ Fixed a spelling mistake on Incomplete Casings.
% Tweaked Meta Tile Entity IDs.
% Meta IDs changed again.
$ Greatly improved and fixed the shape of the Wash Plant.
% Changed Wash Plant recipe handling.
+ Added recipes for the Wash Plant and Large Thermal Processor and their casings.
+ Made the Wash Plant fill itself up with water from a fluid input hatch.
> Water gets distilled into Distilled water.
> Water blocks are worth 1 and Distilled is worth 2.
> Structure must have a total of 45 to work.
$ Potential fix to custom cables not rendering properly.
$ Re-did some recipe handling, several different multi-blocks now give the correct outputs. Fixes #68.
+ Added recipes for the Large Auto-Crafter and the Project table.
+ Added config options for the Large Auto-Crafter.
$ Fixed Auto-Crafter controller recipe.
% Recipe tweak.
% Recipe change.
% Changed how the Area Clearer works slightly. Now only creates glowstone under Y=50.
+ Added a mode to the debug clearer. It can now fill.
% Rebalance of Ammonia.
$ Fixed Sensor recipes.
% Updated Multi-block tool-tips.
$ Fixed Cable/Pipe tool-tips.
+ Added Muffler requirements to some Multi-Blocks.
$ More work on COMET.
% Texture changes to COMET casings.
+ Added a Cyclotron Recipe handler & a test recipe.
% Changed Cyclotron Tool-tip.
% Made Cyclotron IV.
% Changed Cyclotron controller texture.
$ Fixed Cyclotron recipe handling.
+ Added a framework for a Trade-o-Mat alike device.
+ Added pollution to the Thermal Boiler.
+ More work on the Trade Table.
+ More Trade Table work.
+ More work on Trade Table.
% Small changes.
$ Temporary Trade Table crash fix.
+ Added in some new stuff for RfTools, 100% not completed at all yet.
+ Added 3 tiers of GT Semi-Fluid generators.
+ Added recipes for Semi-Fluid Generators.
$ Semi-Fluid Generator fixes.
$ Small fix to Semi-fluid generator description.
$ More tooltip fixes.
+ Added a throwable potion of sulfuric acid.
$ Fixed Sulfuric potion renderer when thrown.
% More Sulfuric Potion changes.
% Changes to NBT Item Blocks.
% Sulfuric potions now do no damage to anyone wearing a hazmat suit.
$ Fixed entity IDs during registration.
$ Fixed Sulfuric Potion not rendering.
$ Fixed Fluid Canner recipes for Sulfuric potion not registering.
+ Added textures and Models for the Staballoy Construct and the Sick Blaze.
$ Fixed Dark World Top and secondary layer not generating.
% Dark world changes.
$ Fixed the Sick Blaze entity.
% Changed Blast Smelter Recipe addition again. Input fluids should now be supported.
> This allows more alloys requiring oxygen or argon to be produced.
+ Added some Recipes to the Alloy Blast Smelter, for various alloy steels. (Red/Blue/Stainless)
+ Added circuits to previously added Blast Smelter recipes.
+ Added HSS recipes to Alloy Blast Smelter.
$ Fixed two HSS recipes.
+ Recipes requiring coils above NiChrome no longer have their recipe added to the Alloy Blast smelter in GTNH.
$ Small bug fixes.
$ Fixed NoClassDefFoundError due to a lambda.
+ Added Base Tile Entity Class.
% Changed Trade Table to inherit from the base class.
+ Added functionality to the base TE to store the owners name and UUID.
+ Added Base NBT Block Class.
$ Fixed ItemBlockNBT handling of NBT.
$ Fixed Fluorite ore not spawning properly from limestone.
^ Version Bump.
% Washplant change.