GregTech CE Unofficial

GTCEu, a GregTech Community Edition fork continuing progression and development

File Details

gregtech-1.12.2-2.2.0-beta.jar

  • B
  • Apr 6, 2022
  • 12.58 MB
  • 761
  • 1.12.2
  • Forge

File Name

gregtech-1.12.2-2.2.0-beta.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:gregtech-ce-unofficial-557242:3736675")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

### 2.2.0
BETA RELEASE

Featured Changes:

* Renamed the later game tiers and circuit Ore Dicts
* This is not very noticeable in base GTCEu, but for addons, later tiers have changed
* OLD: UHV, UEV, UIV, UMV, UXV, MAX
* NEW: UHV, UEV, UIV, UXV, OpV, MAX
* OreDict entries changed, instead of "circuitBasic" it is now "circuitLv" etc.

* Cable Effects
* When overvolted or overamped, Cables and Wires will now have various effects before disappearing
* Cables will begin to smoke, then the insulation will "melt off," exposing a hot wire underneath
* Wires will begin to glow, getting brighter and brighter until they melt fully
* The rate at which these effects occur depends on how overvolted or overamped the Cable/Wire is

* Voiding Covers
* Covers for voiding both Items and Fluids
* 2 different covers per type:
* Normal: Essentially a Trash Can as a Cover, has a slot for the applicable Filter. Available with Steel, does not require a machine to make
* Advanced: Allows specifying a finer-tuned amount of Items/Fluid to void similar to a Robor Arm or Fluid Regulator. Available at MV

* Added ja_jp lang translation
* Added new TheOneProbe information to show current EU/t used in recipes, and show the Primitive Pump's fluid rate
* Reworked Lighters and Matches, and fixed various issues with them (like slight world lag when using them)
* Adjust Fluid Temperatures for most Fluids in the mod
* Rebalance Cracking recipes to make the Cracking Unit more viable
* Increased the Cracking Unit's coil bonuses
* Fix the Recipe Chart App not allowing all JEI categories for shift-completing recipes into it
* Fix 4A EV Dynamo Hatch being marked as an Input Hatch
* Large improvements to the `/gt hand` command
* Optimize Item Pipe and Cable networks
* Heavily optimize fluid insertion algorithms, which should resolve some heavy Spark profiles submitted
* Fix small vein height numbers causing veins to not spawn consistently
* Fix crash with Construct's Armory mod
* Fix many issues with the Crafting Station and rework some of its UI behavior


and about 50 other changes, which can be viewed here: https://github.com/GregTechCEu/GregTech/blob/99620bc21c03c01cd332e7de8cc3ada5ee10b763/CHANGELOG.md