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GregTech Calculator Board

An interactive in-game visual flowchart and recipe calculation board for GregTech CEu Modern and EMI!
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gtcalcboard-1.21.1-2.3.0-beta.1.jar

File namegtcalcboard-1.21.1-2.3.0-beta.1.jar
Uploader
AmvermainAmvermain
Uploaded
Sep 17, 2026
Downloads
42
Size
2.8 MB
Mod Loaders
NeoForge
File ID
8904088
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:gregtech-calculator-board-1656634:8904088"

Learn more about Curse Maven

What's new

[2.3.0-beta.1] - 2026-09-17

Improved

  • Added a self-healing background indexing recovery mechanism that safely triggers EMI recipe pre-caching after 40–50 seconds if recipe baking stalls or completion lifecycle events are dropped in large modpacks.
  • Improved GTCEu compatibility to deductively recognize custom GTRecipeType definitions registered by modpacks and third-party addons (such as Cosmic Frontiers' cosmiccore, KubeJS, etc.) via runtime reflection, ensuring all GT-based recipes are natively mapped regardless of namespace.
  • Promoted the welcome onboarding tutorial seen state to persistent client configurations (CalcBoardClientConfig and client_preferences.json), remembering user dismissal across multiple worlds and server logins.

Fixed

  • Fixed an overclock calculation issue where recipes requiring 2A or more (e.g. 4A, 8A) would calculate excessive or distorted amperage downscaling when processed in higher voltage tier machines.
  • Fixed a critical data loss bug where duplicate ClientPlayerNetworkEvent.LoggingOut events upon exiting singleplayer worlds would overwrite valid board saves on disk with an initialized empty board.
  • Fixed an issue where modpack-specific GTCEu recipes (such as cosmiccore:mana_leaching_tub and cosmiccore:arcane_crucible) were incorrectly assigned a Generic Unsupported Process badge despite having their EU/t and duration parameters extracted correctly.
  • Fixed an issue where clicking 'Explore on My Own' in the welcome onboarding popup failed to persist the seen state, causing the modal to reappear on every game launch.

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