gtcalcboard-1.20.1-2.2.0-alpha.3.jar
Curse Maven Snippet
What's new
[2.2.0-alpha.3] - 2026-09-07
Added
- Improved Wire Color Interpolation & Settings Preview:
- Improved wire color interpolation based on supply/demand saturation ratio, ensuring smooth and natural color transitions without muddy mid-tones.
- Added a real-time preview curve and gradient bar to the Wire tab in the Board Settings Dialog to preview saturation colors.
- Create: Diesel Generators Mod Support:
- Added support for Create: Diesel Generators, calculating kinetic stress capacity (SU) and fluid fuel consumption rates for all 3 diesel engines (Default, Modular, Huge).
- Added recipe support for basin fermenting (
basin_fermenting), crude oil distillation (distillation), and compression molding (compression_molding).
- Multi-Filter Recipe Search Query Support:
- Added multi-filter recipe search query support, allowing combined filters such as mod namespace (
@mod), item tag (#tag), voltage tier (tier:), and power range (eut:). - Optimized search query evaluation and indexing for responsive search performance across large recipe catalogs.
- Added multi-filter recipe search query support, allowing combined filters such as mod namespace (
- Sequential ESC Dismissal & Modal Dialog Input Isolation:
- Improved dialog navigation so pressing
ESCor clicking outside dismisses only the topmost active dialog in reverse order, preventing accidental workspace exits. - Enhanced modal input routing to prevent mouse clicks and keyboard shortcuts from leaking into background canvas elements while dialogs are open.
- Improved dialog navigation so pressing
- Canvas Interaction Cancellation via ESC / Right-Click:
- Added interaction cancellation: pressing
ESCor right-clicking while dragging nodes or connecting wires immediately cancels the operation and reverts components to their previous positions. - Prevented gesture overlap across node dragging, box selection, wire drawing, and viewport panning for smoother canvas manipulation.
- Added interaction cancellation: pressing
- Multi-Selection Floating Action Bar:
- Added a floating action bar above selected nodes whenever 2 or more nodes are selected.
- Provides one-click access to Group into Frame (
▤), Group into Module (📦), Shared Machine Frame (⧉), Auto Ratio (⚖), Copy (📋), and Delete (✕).
- Multiblock BOM & Global Balance in Left Activity Bar:
- Moved the Multiblock BOM (
▦, Shift+B/M) and Global Balance Dashboard (📊, B) buttons to the Left Activity Bar for easier access. - Cleaned up redundant chip buttons from the bottom status bar for a cleaner layout.
- Moved the Multiblock BOM (
Fixed
- Accurate Rates for Continuous Per-Tick Fluid & Item Recipes:
- Fixed an issue where GregTech machines with continuous per-tick fluid or item consumption/production (such as Greenhouses or Pisciculture Fisheries) had their throughput rates drastically underestimated on the board.
- Fixed Inappropriate Coil Option Display on Non-Coil Machines:
- Fixed an issue where multiblock machines with fixed structural coil blocks (such as Heat Chamber, Draco Infusion, or Titan Forge) inappropriately exposed coil tier options in their GUI and BOM.
- Fixed an issue where non-coil machines (such as Void Extractor) displayed coil tier options on their cards when sharing a recipe category with higher-tier coil machines.
- Stutter-Free Closed Loop Recirculation Recalculation:
- Resolved UI frame drops and micro-stuttering when adjusting machine counts or tiers in complex closed-loop recirculation setups, ensuring smooth real-time responsiveness.
- Kinetic Machine & Diesel Engine Inspector Display Improvements:
- Fixed an issue where GT voltage tiers (
LV) and overclock buttons inappropriately appeared on Create kinetic machines and diesel engines in the inspector panel; power metrics now display with appropriate units (SU,FE/t,EU/t). - Fixed an issue in the Favorites Dock where clicking a diesel engine displayed unrelated kinetic recipes instead of filtering specifically to its combustion power recipes.
- Fixed an issue where GT voltage tiers (
- Page Browser & Favorites Dock Usability Improvements:
- Fixed a layout issue where opening the Page Browser drawer covered the left activity bar buttons.
- Applied mutually exclusive toggling between the Page Browser drawer and Favorites Dock, and prevented mouse hover and click events from leaking into background panels.
- Hide Multiplayer Options in Singleplayer Worlds:
- Hidden the Team Collaboration button (
👥) and workspace export options from the left activity bar and toolbar when running in singleplayer worlds.
- Hidden the Team Collaboration button (
- Singleblock Combustion Generator Addon Filter Fix:
- Fixed an issue where multiblock boost traits (Oxygen / Liquid Oxygen Boost) and maintenance hatches inappropriately appeared in the machine config dialog for singleblock combustion generators (LV~HV).
- Recipe Initial Voltage Tier & Workstation Clamping:
- Fixed an issue where recipes imported from EMI/JEI were incorrectly initialized to low voltage tiers below the recipe requirement or the machine's minimum tier.
- Improved tier resolution to automatically select matching tiered workstation icons based on recipe requirements and machine specifications.
- GTCEu & Star Technology Layered Recipe Cluster Extraction:
- Fixed an issue where multi-step progressive recipes (such as Large Rotor Machine recipes in Star Technology) imported from EMI/JEI collapsed into a single node with merged inputs.
- Accurately decomposes layered recipes into sequential nodes (
Layer I,Layer II, etc.) inside a compound group frame with properly apportioned durations and voltage tiers.
- Node Inspector & Process Summary Panel Alignment:
- Fixed an issue where the right-side Node Inspector panel and Process Summary overlay overlapped at identical screen positions.
- The Process Summary panel now dynamically shifts to the left of the active inspector, keeping real-time flow and power balances visible during machine configuration.
- Combustion Generator Fuel Rate Accuracy & ZPM Tier Cap:
- Corrected combustion generator base voltages for EV+ tiers so fluid fuel consumption rates (such as HOG) match in-game mechanics.
- Capped combustion generator tier progression at ZPM, preventing Supreme Combustion Module from rolling over into rocket-fuel-only modules (UV) when scrolling.
- Enabled Modular Combustion Frame (MCF) coolant boost addons on Star Technology combustion and rocket modules with appropriate power multipliers.
- Node Inspector High Voltage Tier Selection & Responsive Grid:
- Expanded available voltage tiers in the Node Inspector panel beyond EV up to MAX for multiblock and singleblock electric machines.
- Reorganized voltage tier chips into an adaptive multi-row grid, preventing chips from overflowing outside the panel boundary on machines with numerous tiers.
- Singleblock Combustion Generator Icon Rendering Fix:
- Fixed an issue where the machine item icon failed to render on node cards and the inspector panel for singleblock combustion generators (LV~HV).
- Added compatibility resolution so previously saved board files seamlessly migrate to modern machine identifiers.
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