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GregTech Calculator Board

An interactive in-game visual flowchart and recipe calculation board for GregTech CEu Modern and EMI!
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gtcalcboard-1.20.1-2.2.0-alpha.3.jar

File namegtcalcboard-1.20.1-2.2.0-alpha.3.jar
Uploader
AmvermainAmvermain
Uploaded
Sep 6, 2026
Downloads
43
Size
2.1 MB
Mod Loaders
Forge
File ID
8823268
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:gregtech-calculator-board-1656634:8823268")

Learn more about Curse Maven

What's new

[2.2.0-alpha.3] - 2026-09-07

Added

  • Improved Wire Color Interpolation & Settings Preview:
    • Improved wire color interpolation based on supply/demand saturation ratio, ensuring smooth and natural color transitions without muddy mid-tones.
    • Added a real-time preview curve and gradient bar to the Wire tab in the Board Settings Dialog to preview saturation colors.
  • Create: Diesel Generators Mod Support:
    • Added support for Create: Diesel Generators, calculating kinetic stress capacity (SU) and fluid fuel consumption rates for all 3 diesel engines (Default, Modular, Huge).
    • Added recipe support for basin fermenting (basin_fermenting), crude oil distillation (distillation), and compression molding (compression_molding).
  • Multi-Filter Recipe Search Query Support:
    • Added multi-filter recipe search query support, allowing combined filters such as mod namespace (@mod), item tag (#tag), voltage tier (tier:), and power range (eut:).
    • Optimized search query evaluation and indexing for responsive search performance across large recipe catalogs.
  • Sequential ESC Dismissal & Modal Dialog Input Isolation:
    • Improved dialog navigation so pressing ESC or clicking outside dismisses only the topmost active dialog in reverse order, preventing accidental workspace exits.
    • Enhanced modal input routing to prevent mouse clicks and keyboard shortcuts from leaking into background canvas elements while dialogs are open.
  • Canvas Interaction Cancellation via ESC / Right-Click:
    • Added interaction cancellation: pressing ESC or right-clicking while dragging nodes or connecting wires immediately cancels the operation and reverts components to their previous positions.
    • Prevented gesture overlap across node dragging, box selection, wire drawing, and viewport panning for smoother canvas manipulation.
  • Multi-Selection Floating Action Bar:
    • Added a floating action bar above selected nodes whenever 2 or more nodes are selected.
    • Provides one-click access to Group into Frame (▤), Group into Module (📦), Shared Machine Frame (⧉), Auto Ratio (⚖), Copy (📋), and Delete (✕).
  • Multiblock BOM & Global Balance in Left Activity Bar:
    • Moved the Multiblock BOM (▦, Shift+B/M) and Global Balance Dashboard (📊, B) buttons to the Left Activity Bar for easier access.
    • Cleaned up redundant chip buttons from the bottom status bar for a cleaner layout.

Fixed

  • Accurate Rates for Continuous Per-Tick Fluid & Item Recipes:
    • Fixed an issue where GregTech machines with continuous per-tick fluid or item consumption/production (such as Greenhouses or Pisciculture Fisheries) had their throughput rates drastically underestimated on the board.
  • Fixed Inappropriate Coil Option Display on Non-Coil Machines:
    • Fixed an issue where multiblock machines with fixed structural coil blocks (such as Heat Chamber, Draco Infusion, or Titan Forge) inappropriately exposed coil tier options in their GUI and BOM.
    • Fixed an issue where non-coil machines (such as Void Extractor) displayed coil tier options on their cards when sharing a recipe category with higher-tier coil machines.
  • Stutter-Free Closed Loop Recirculation Recalculation:
    • Resolved UI frame drops and micro-stuttering when adjusting machine counts or tiers in complex closed-loop recirculation setups, ensuring smooth real-time responsiveness.
  • Kinetic Machine & Diesel Engine Inspector Display Improvements:
    • Fixed an issue where GT voltage tiers (LV) and overclock buttons inappropriately appeared on Create kinetic machines and diesel engines in the inspector panel; power metrics now display with appropriate units (SU, FE/t, EU/t).
    • Fixed an issue in the Favorites Dock where clicking a diesel engine displayed unrelated kinetic recipes instead of filtering specifically to its combustion power recipes.
  • Page Browser & Favorites Dock Usability Improvements:
    • Fixed a layout issue where opening the Page Browser drawer covered the left activity bar buttons.
    • Applied mutually exclusive toggling between the Page Browser drawer and Favorites Dock, and prevented mouse hover and click events from leaking into background panels.
  • Hide Multiplayer Options in Singleplayer Worlds:
    • Hidden the Team Collaboration button (👥) and workspace export options from the left activity bar and toolbar when running in singleplayer worlds.
  • Singleblock Combustion Generator Addon Filter Fix:
    • Fixed an issue where multiblock boost traits (Oxygen / Liquid Oxygen Boost) and maintenance hatches inappropriately appeared in the machine config dialog for singleblock combustion generators (LV~HV).
  • Recipe Initial Voltage Tier & Workstation Clamping:
    • Fixed an issue where recipes imported from EMI/JEI were incorrectly initialized to low voltage tiers below the recipe requirement or the machine's minimum tier.
    • Improved tier resolution to automatically select matching tiered workstation icons based on recipe requirements and machine specifications.
  • GTCEu & Star Technology Layered Recipe Cluster Extraction:
    • Fixed an issue where multi-step progressive recipes (such as Large Rotor Machine recipes in Star Technology) imported from EMI/JEI collapsed into a single node with merged inputs.
    • Accurately decomposes layered recipes into sequential nodes (Layer I, Layer II, etc.) inside a compound group frame with properly apportioned durations and voltage tiers.
  • Node Inspector & Process Summary Panel Alignment:
    • Fixed an issue where the right-side Node Inspector panel and Process Summary overlay overlapped at identical screen positions.
    • The Process Summary panel now dynamically shifts to the left of the active inspector, keeping real-time flow and power balances visible during machine configuration.
  • Combustion Generator Fuel Rate Accuracy & ZPM Tier Cap:
    • Corrected combustion generator base voltages for EV+ tiers so fluid fuel consumption rates (such as HOG) match in-game mechanics.
    • Capped combustion generator tier progression at ZPM, preventing Supreme Combustion Module from rolling over into rocket-fuel-only modules (UV) when scrolling.
    • Enabled Modular Combustion Frame (MCF) coolant boost addons on Star Technology combustion and rocket modules with appropriate power multipliers.
  • Node Inspector High Voltage Tier Selection & Responsive Grid:
    • Expanded available voltage tiers in the Node Inspector panel beyond EV up to MAX for multiblock and singleblock electric machines.
    • Reorganized voltage tier chips into an adaptive multi-row grid, preventing chips from overflowing outside the panel boundary on machines with numerous tiers.
  • Singleblock Combustion Generator Icon Rendering Fix:
    • Fixed an issue where the machine item icon failed to render on node cards and the inspector panel for singleblock combustion generators (LV~HV).
    • Added compatibility resolution so previously saved board files seamlessly migrate to modern machine identifiers.

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