gtcables-1.0.0-beta-5.jar
Curse Maven Snippet
What's new
- Cables can now be obstructed with blocks which intersect cables and do not have the 'gtcables:cable_passthrough' block tag. This will prevent cables being placed if they would intersect with any invalid block and vice versa. This behaviour can be adjusted in the server config.
- Fixed crash on servers if a connector is destroyed by a machine explosion.
- Improved performance of live wires shocking entities.
- Clients are only informed of nearby cables and connectors.
- Cable's spatial partitioning now only includes chunks the cables pass through.
- Cables now render correctly when far from the origin.
Full changelog: https://github.com/SwardGames/gregtech-cables/compare/1.0.0-beta-2...1.0.0-beta-5
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