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GregTech 6 CE

An unofficial GregTech 6 port to modern Minecraft
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gt6ce-1.20.1-forge-1.0.6.jar

File namegt6ce-1.20.1-forge-1.0.6.jar
Uploader
SaltNyaSaltNya
Uploaded
Nov 5, 2026
Downloads
18
Size
23.0 MB
Mod Loaders
Forge
File ID
9455096
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:gregtech-6-ce-1769962:9455096")

Learn more about Curse Maven

What's new

Features and Improvements

  • Make the empty crate a decorative block with no inventory, GUI, gravity, or hopper interface. Breaking it drops the crate itself. by @Tanimodori (2912de8)
  • Restore clusters of loot crates in two-way and three-way dungeon corridors. Retain crowbar opening, and prevent loot and material crates from catching fire from lava. by @Tanimodori (55646ab, 4c261f7)
  • Add a single material crate for dungeon storage rooms and stronghold-crossing loot. Opening it with a crowbar gives an empty crate and a random material bundle from the metal, dust, gem, plank, or raw-ore groups; quantities follow the 16/64-item distribution and respect the item's stack limit. by @Tanimodori (3052152, 7858928, 0828edd, 4c261f7)
  • Remove the twelve per-material crate prefixes, totaling 4,018 blocks and 4,018 items, together with their packing/unpacking recipes, models, textures, groups, and overlay setting. Existing crates with those removed IDs are not migrated. by @Tanimodori and @lombinaxmasson (3e4e196, 2587130, cf64ba5, d0fe87d)
  • Remove hot ingots and the obsolete impure, purified, and refined dust forms, including their registration, recipe entry points, dedicated assets, groups, and language keys. Keep ordinary dust and the crushed, purified-crushed, and centrifuged ore-processing forms; removed item IDs are not retained. by @SaltNya (31c3429)
  • Add the client option display.mass_storage_leading_zeroes, disabled by default. Mass storage displays the actual count without leading zeroes unless six-digit padding is enabled. by @SaltNya (1dbbc87)

Bug Fixes

Recipes and materials

  • Restore Redstone Alloy, its material forms, boule, and molten fluid, along with elite/ultimate circuit components, crystal growth, alloy mixing and decomposition, and infused-silicon recipes. by @lombinaxmasson (5b38a89)
  • Allow circuit recipes to accept the required tier or higher through cumulative circuit tags, including laser emitters and the remaining ULV/ZPM/UV/PUV1 components. Correct selector-cover and portable-scanner ingredients to their original circuit tags or crystal processor. by @lombinaxmasson (b2c9cbd, 6f6c05e)
  • Move Powellite and Wulfenite dust decomposition from the centrifuge to the electrolyzer with selector mode 0, preserving material quantities and the separate ore-processing centrifuge steps. by @SaltNya (c5508aa)
  • Fix slot-dependent material-form conversions with Polymorph on Minecraft 1.21.1, so moving an ingredient between crafting-grid slots correctly changes the selected output. by @lombinaxmasson (b8b691f)
  • Restore GT6's dust-splitting order: the first slot variant produces tiny dust piles and the second produces small dust piles, including in the player's 2×2 grid. by @lombinaxmasson (cd2efd8)
  • Restore Porcelain to the material-crate dust table with its 1/31 selection weight. by @Tanimodori (c356b04)

Tools, items, and world interactions

  • Restore Tantalite, Columbite, and Coltan generation in red granite strata. These retained HBM-origin materials no longer lose their strata-generation entries because of the original HBM-loaded condition. by @lombinaxmasson (52b35e4)
  • Make the vanilla-ore generation switch also disable Minecraft's large copper and iron veins, including the raw ore blocks placed by that generation path. by @lombinaxmasson (4bcf440)
  • Apply collecting-tool behavior through the shared block-drop path, so supported storage blocks, tanks, pipes, cables, boilers, workstations, and scaffolding send drops directly to the player's inventory while preserving experience drops. by @lombinaxmasson (3aa5702, 0b73b8a)
  • Prevent manual and electric GT tools from mining blocks outside their supported target sets. Restore the wrench's applicable vanilla blocks, including pistons, redstone lamps, hoppers, dispensers, and droppers. by @lombinaxmasson (af6b2f0)
  • Scale wrench dismantling speed with tool material instead of using a fixed speed, consistently across machine blocks. by @lombinaxmasson (8417be5)
  • Complete wrench interactions for mass storage, lockers, pumps, Greg-O-lanterns, extenders, and large-crucible controllers; restore the gas-turbine face grid, barrel vertical tank-fill toggle, and extender secondary facing. Restore wrench combat costs, golem damage, railing mining, and tool-specific death messages. by @lombinaxmasson (4618c4f, 1e8e618)
  • Preserve the dust funnel's selected output size when breaking, picking, and replacing it. Use five matching spout models and outlines, and allow wrench harvesting. by @lombinaxmasson (e02ba06)
  • Replace the GT honey bottle with Minecraft's honey bottle throughout filling, draining, machine recipes, sandwiches, and viewer groups. Remove the duplicate GT item and its assets. by @SaltNya (cafcce3)

Machines, covers, and multiblocks

  • Fix automatic machine input: keep each fluid in its own input tank, scan all source fluids so a full tank cannot block other inputs, and insert only valid recipe ingredients while keeping one item type per input slot. Apply the rules to basic machines and multiblock ports. by @lombinaxmasson (9034540)
  • Restore ignition for the burner mixer and other ignitable machines on both loaders. Route automatic igniters and vanilla flint and steel through the common ignition interface instead of limiting vanilla ignition to coke ovens. by @lombinaxmasson (64e36b3)
  • Restore GT6 hopper suction conditions and scan the block above. Do not collect loose items through a solid opaque block or an unrelated inventory above the hopper; retain the anvil exception. by @lombinaxmasson (749d44c)

Smelting and fluids

  • Allow crucible faucets to pour material into bathing pots and mixing bowls, using their supported fluid input path. by @lombinaxmasson (d2db38c)
  • Restore hardness 1.0 for fluid barrels, canisters, and drums instead of deriving mining time from their material. Keep their existing blast resistance. by @lombinaxmasson (32e9b6b)
  • Fix shared machine-map aliases so HeatMixer chemistry recipes resolve on both versions. Restore the alumina-ingot route, correct molten aluminum fluoride quantities, and recognize molten salts with dedicated fluid IDs as castable materials. by @SaltNya (45af4f7)
  • Increase graphite smelting, crucible conversion, and thermal-recycling yield to 1 U of carbon per 1 U of graphite, keeping these routes consistent with its composition. by @lombinaxmasson (52513f4)

Jade, GUIs, and rendering

  • Show the actual next-batch fluid accumulation stop threshold in machine GUIs and Jade instead of displaying an infinite output-buffer capacity. Preserve fluid units from the client configuration and leave stored amounts and overflow capacity unchanged. by @SaltNya (80c3c44)
  • Unify energy-converter Jade readings with left-aligned, energy-colored one-second average input and output. Show packet ranges in gray only while holding Shift; place cooler outputs before efficiency, buffer, and mode details, and align engine efficiency and stored energy to the left. by @SaltNya (213764e)
  • Fix large-crucible wall shading and rim texture seams by sampling lighting at hull corners and mapping rim textures against the full hull. by @lombinaxmasson (3243147)
  • Persist EMI fluid-display bookmarks so saved fluid entries survive restarting the game. by @SaltNya (8b8e205)
  • Restore Efrine and Firestone names for materials, blocks, and fluids. Put restored Efrine storage blocks and the missing Blue Mahoe bottle crate into their functional EMI groups. by @lombinaxmasson (fc25b94, beca2a0)
  • Remove the obsolete gravity hint from decorative crates, simplify loot/material-crate hints to crowbar opening, and correct the hand-harvestable tooltip in both languages. by @Tanimodori (c03d392)

Internal Changes

  • Add ModData.of(id, name) and reuse one source record for all materials from an addon, fixing registration failure when that addon declares a second material. Retain strict constructor checks for host declarations. by @lombinaxmasson (fb24658)
  • Move material-crate distributions into shared core tables, remove dungeon random draws that existed only to pad the random stream, and add distribution regression coverage. Document crate identities, removed content, and deliberate differences from GT6. by @Tanimodori (4c261f7, 008e665, 7fe6030, 281dc4d, aaad220, f6c6952)
  • Withdraw the experimental vacuum hopper and the temporary 3 U graphite-carbon yield. The release retains the regular hopper and the final 1 U graphite-carbon conversion. by @lombinaxmasson (7d92c77, c8f46f6, 0fa9610, 5e6d449)
  • Retry GitHub API reads in the nightly-release workflow to tolerate transient empty responses. by @lombinaxmasson (6cbab2b)
  • Add the AI-analysis workflow and ensure its placeholder comment is updated even when finalization fails. by @Tanimodori (abaf46d, 4305420)
  • Set the mod version to 1.0.6. by @SaltNya (c6fcd65)

Full Changelog: v1.0.5a...1.0.6

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