gt6ce-1.20.1-forge-1.0.3.jar
Curse Maven Snippet
What's new
Features and Improvements
- Add configurable fluid display units across GUIs, Jade, and tooltips.
display.fluid_in_mB=trueusesmB / B / kB / MB / GB / TB / PB / EB; disabling it usesL / KL / ML / GL / TL / PL / EL. This changes presentation only, without converting stored quantities. by @SaltNya (a3f4d62) - Add an effective recipe multiplier after the parallel count in Jade. Show the original recipe and estimated batch / per-item energy in the detailed view, and combine matching inventory contents into total quantities. by @SaltNya (1927349)
- Allow spectators to open read-only previews of machine, storage, drawer, and advanced workbench interfaces. by @SaltNya (0409637)
- Let advanced workbenches use adjacent inventories and fluid tanks. by @SaltNya (55ac1c2)
- Add
general.TanksRequireFluidTools, enabled by default, to require fluid tools for direct tank interactions. Disable it to restore direct container interaction. by @SaltNya (5738a39) - Add a separately registered fireproof crate and its production and packing recipes. Expand crate packing, unpacking, and material-form conversions. by @lombinaxmasson (ba3a3f0, 242813d)
- Support addon ore veins and small ores in custom dimensions, including their JEI / EMI world-generation entries. by @lombinaxmasson (e85f354)
- Complete dust-ore host variants and host-specific drops and processing rules for mud, sand, red sand, and gravel. by @lombinaxmasson (054e0dc)
- Expand extruder recipe families and special cases, including stone, brick, wax, glass, plastic, food, and reactor-rod processing. by @lombinaxmasson (39357d4, 201c41b, c54b26d)
- Expand bath, sharpening, and construction-foam recipe families, including wood pulp, treatment baths, sharpening remainders, and foam dyeing. Allow dynamite production from different wood-family dusts. by @lombinaxmasson (761e888, 93e4b59)
- Generate general smelter and melter recycling recipes from material compositions, including supported components of crafting-derived blocks. by @lombinaxmasson (f134d50, 6eb2606)
- Rework Generifier conversions around material rules and let JEI / EMI enumerate dynamic recipe families. by @lombinaxmasson (8387bc7, 9b4112a)
- Add missing hopper, signal wire, clay cooking, and air-roasting recipes. Complete unfired clay plate and curved plate crafting and machine-processing paths. by @SaltNya (d3b45d1, 62228b2)
- Add missing electric and flux motor and dynamo crafting recipes, including same-tier dependencies for flux variants. by @lombinaxmasson (c0ca5a3)
- Implement screwdriver mode changes, monkey-wrench automatic input / output switches, and soft-hammer processing resets for supported machines. by @SaltNya (12e5f84)
- Complete mold and casting-basin automation, cooling, heat protection, and material-fluid interactions. by @SaltNya (335d98f)
- Let cups scoop source fluids and support finite GT fluid bottles. by @SaltNya (fd969e7, e3bc646)
- Show “Waiting for steam” when an enabled, non-running steam engine has received no steam for approximately 10 seconds, without changing its retained KU. by @SaltNya (a3f4d62)
Bug Fixes
Recipes and materials
- Correct extruder material-form eligibility and food-bar bindings. Preserve explicit Generifier recipe priority and prevent invalid cross-form conversions. by @lombinaxmasson (201c41b, c54b26d, 9b4112a)
- Correct ore crushing quantities, host-rock byproducts, and vanilla block processing recipes. Recover all supported components in recycling instead of only the first component. by @lombinaxmasson (c8d3ebd, 6eb2606)
- Preserve crafting-grid positions for material conversion recipes. Prevent hidden GT equivalents of vanilla materials from returning as recipe alternatives, and remove duplicate ingredient candidates introduced by overlapping tags. by @SaltNya (187f844, 028947e)
- Calibrate generated material densities, melting points, and boiling points against GT6. Preserve density precision, separate molten-fluid temperatures from material melting points, and restore source fluid-generation rules. by @lombinaxmasson (0bbe523, 59f9a22, a9a8830, c6b5b84, eac6bea)
- Correct stone, tool-head, and quality-derived material-form eligibility; restore missing gem forms, including tantalum. Halve reinforcement material quantities for reinforced and redstone stone slabs. by @lombinaxmasson (3d4038c, 2636155, c5ba924, b0b3291)
- Remove redundant plant and glass-tube material forms and their dependent generated entries. Replace duplicate GT mutton with vanilla meat items and correct related material quantities, canning, sandwich, and nutrition handling. by @lombinaxmasson and @SaltNya (5a8be00, 2ec5364)
Tools, items, and world interactions
- Consume one use from matchboxes and lighters in crafting instead of consuming the whole item. Return the appropriate used or empty item and reject exhausted ignition tools. by @SaltNya (1b1cd3e)
- Prevent nonphysical damage, including chemical, dietary, electrical, and radiation damage, from applying impact motion while preserving health damage. by @SaltNya (b48f25c)
- Set bedrock ores and fluid springs to hardness
-1, and restore original ore-mining experience drops. by @SaltNya (6fbabc1, 0be340d)
Machines, covers, and multiblocks
- Restore fluidized-bed burning-box heat-output ratings, and make coke ovens recheck bottom fluid receivers after blocked transfers. by @SaltNya (3a490cc, c2b26e1)
- Drop attached covers separately when their host is harvested, synchronize tank-cover changes to clients, and correct tank hand harvesting and wrench mining. by @SaltNya (ec6805f, 66cef56, c5df302)
Smelting and fluids
- Fix placed mold shape synchronization on Forge. by @lombinaxmasson (fd65e2a)
- Restore creative fluid-display item interactions with tanks and filling / emptying sounds for fluid transfers, including taps and funnels. by @SaltNya (cb12d9c)
- Allow tank placement on molds without conflicting interactions and preserve lubricant identity during fluid handling. by @SaltNya (fd969e7, e3bc646)
Jade, GUIs, and rendering
- Allow machine GUIs to open when the held GT tool has no applicable action. by @SaltNya (df1c920)
- Correct mold cavity and content texture alignment. Preserve the original block-scale fluid texture proportions in cups, casting containers, and small and large crucibles. by @SaltNya (950171f, a3e0880)
- Fix fluid-spring edge leakage and rendering of faces hidden inside surrounding blocks. by @SaltNya (6fbabc1)
Internal Changes
- Reduce repeated recipe scans with static lookup indexes, input-admission indexes, specialized fluid-machine candidates, and bounded idle-miss caching. Reduce allocations during recipe matching and parallel-count searches. by @lombinaxmasson (08cb65c, 77e8193, f70f09f)
- Index recipe-collision candidates during registration and reload to reduce initialization work while retaining final collision checks. by @lombinaxmasson (d60164d)
- Generate repeated model JSON resources from shared templates and remove unused legacy spike models. Preserve resource paths and keep PNG textures separate for resource-pack compatibility. by @SaltNya (8658245, cf5b1a8)
- Compose machine screens and JEI / EMI recipe views from shared GUI templates and remove redundant legacy GUI resources. by @SaltNya (a847621)
- Inline the API sources into the repository, remove the API submodule, and migrate the host to API 1.0.0. Existing addons need to check compatibility with the updated interfaces. by @Tanimodori and @lombinaxmasson (d4c11cf, 9bf352a)
- Emit
c:common tags alongside compatibilityforge:tags on NeoForge. Restrict widened network frame decoding to the client and enforce its size limit. by @lombinaxmasson (3baa6a4, acd91d9) - Remove unused 1.7.10 port leftovers and the unused EnergyNet adjacency index. Add recipe-comparison tooling, targeted core regression checks, shared crafting GameTests, and updated issue-reporting forms and guides. by @lombinaxmasson and @Tanimodori (654bdb7, caa1819, 3753ce3, 36c78e6, 252d080, b29e124, a3406c8)
Full Changelog: v1.0.2...v1.0.3
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

