gt6ce-1.20.1-forge-1.0.2.jar
Curse Maven Snippet
What's new
Features and Improvements
- Update the mod description and team attribution, add a mod-list logo for both Forge and NeoForge with blurring disabled, and refresh the GUI icon. by @SaltNya (0c04f68)
- Add configuration options to disable vanilla granite, diorite, and andesite generation, and to repair two matching GT tools by crafting them together. Decorative stone suppression is enabled by default; tool merging is opt-in. by @SaltNya (bb35446)
- Make sneaking to place covers configurable, and show a Jade placement hint when the option is enabled and the held cover can be attached. by @lombinaxmasson and @SaltNya (ae3b8c7, 872864e)
- Add a configurable GT ignition chance for vanilla flint and steel. by @SaltNya (f9f0506)
- Unify materials from other mods through GT material forms and tags. by @lombinaxmasson (4395fd5)
- Add absorber outputs for the remaining Twilight Forest trophies. by @lombinaxmasson (f1fb0bd)
- Add fluid slot capacity tooltips, current amount / capacity displays, and compact, left-aligned fluid quantity labels. Preserve 64-bit quantities through fluid filling, inspection, and machine fluid / energy synchronization. by @SaltNya (94f09b9, 9c24b8e)
- Add crucible interactions for honey bottles, powder snow buckets, and fish / other mob buckets, including container returns, sounds, and bucket entity spawning. by @SaltNya (6f39f25)
- Split wall spikes, fixed spike balls, and falling spike balls into 30 independently registered material / form variants, such as
gt6ce:spike_fancy_gold. Update crafting, models, colors, drops, creative entries, EMI grouping, and dungeon placement to use the new IDs. by @SaltNya (5288472) - Reduce redundant tank capability updates, fermentation recipe matching, and machine synchronization work. by @SaltNya (480262d)
Bug Fixes
Recipes and materials
- Restore the original
OreProcessing_CraftFromandOreProcessing_Shapelesshand crafting recipe families, additional source crafting recipes, and compound mixer alternatives. by @lombinaxmasson (ece8c9b, cf324cd, b67ff87) - Restore the ancient debris to netherite scrap processing chain and include vanilla ores in GT crafting form tags. by @lombinaxmasson and @SaltNya (52b4ded, 7c52466)
- Fix gear and wall recipe loading and tool-family matching, and eliminate duplicate metal wall hand recipes. by @lombinaxmasson and @SaltNya (85545f6, 941d799)
- Restore foil, rotor, and staple food processing recipes, along with GT meat processing, canning, and material recovery. by @SaltNya (b5c6b3c, 06462c6)
- Prefer actual registered material items, including vanilla equivalents, in recipes, tags, and crate drops. Unify vanilla recipe inputs before checking for recipe collisions. by @SaltNya (88c872c, cdf99d9)
- Fix invalid universal spade recipe IDs. by @lombinaxmasson (ba8a092)
Tools, items, and world interactions
- Allow sticks and flint to be placed on the ground while sneaking, and keep generated twig contents consistent with both pickup and Jade inspection. by @lombinaxmasson and @SaltNya (688bc89, 008943a, 9df523f)
- Restore club crushing of rock blocks into rocks. by @lombinaxmasson (50991a8)
- Restore GT6 tool tag aliases and allow single-use blades to perform cutting operations. by @lombinaxmasson (cc37b83)
- Prevent vanilla repair paths from rebuilding GT tool data, and fix loading of the configurable GT tool repair recipe on NeoForge. by @lombinaxmasson and @SaltNya (038b3bf, 0633388)
- Scale vanilla durability bars to the adjusted maximum durability and show required handle materials on tool heads. by @SaltNya (195884e, 2e0d153)
- Prevent natural mob spawning on asphalt. by @SaltNya (85a8595)
Machines, covers, and multiblocks
- Let builder wands construct plain multiblock shells and complete structures, and resolve construction targets from incomplete structure walls. by @lombinaxmasson and @SaltNya (a322ee3, 89fd9d7)
- Align multiblock controller stack limits and correct the cryogenic tower name. by @SaltNya (02a3450)
- Allow bottom drain covers to collect rising gases. by @SaltNya (7c993b0)
- Fix wrench grid rendering and remove the rotation hint from the fixed upright bedrock drill part. by @SaltNya (c45297d, 5b88ae6)
Smelting and fluids
- Admit crucible inputs according to their material data, and restore the meltdown behavior of smelting crucibles broken above 1300 K. by @lombinaxmasson (13d25c4, 4f49931)
- Fix vanilla water and lava bucket interactions with crucibles. Correct bucket-to-material quantities, ambient lighting for cool crucible contents, and water surface textures and tint. by @SaltNya (6f39f25)
- Apply the original solidification targets: lava cools into obsidian below 1300 K and water freezes into ice. Normalize existing cold contents that had remained in the wrong material form, and preserve remelting behavior. by @SaltNya (f21d362)
- Correct fluid slot capacity displays for machine output buffers and use an unlimited-capacity label where appropriate. by @SaltNya (aabd93f)
Jade, GUIs, and rendering
- Rework machine inspection with energy input / multiplier gauges and timed recipe progress. Improve output grouping and spacing, and smooth GUI progress rendering. by @SaltNya (a1066d2, a649488, aabd93f)
- Distinguish missing input, insufficient input, and overload states. Keep insufficient-input readings numeric, show the energy type when input is absent, and display overload inside a red gauge with shaded edges. by @SaltNya (872864e, aabd93f, 8c88a38)
- Simplify steam engine inspection to its output, steam tank, and operating gauge, with KU storage shown in the detailed view. Adjust engine warmup and boiler gauge color ranges, and remove the extra empty condensate bar. by @SaltNya (872864e, aabd93f, 8c88a38)
- Simplify battery box and energy-device readouts, combine input ranges, and format variable packet output as
MAX-4Ain English or最大 4Ain Chinese. by @SaltNya (aabd93f, 174b1e3) - Show separate fluid bars for pipes and only the targeted compartment of quad drawers. Remove redundant cable details and show a red sensor warning only when the measurement limit is reached. by @SaltNya (4d720fd, 416da54, 872864e)
- Remove the duplicate fluid summary from large crucibles. Show their HU / KU storage only in the detailed view, with unlimited capacity written as text. Fill nonempty unlimited-capacity fluid bars visually, and show unlimited fluid capacity for Ender Garbage Bins. by @SaltNya (174b1e3, 1ab7fbe)
- Cull hidden multiblock faces and internal pipe connection faces. by @SaltNya (6251dfc)
- Restore sandwich eating particles and layered ore breaking particles; correct pressure valve side textures, rainbow leaf coloring, leaf item models, and the electric screwdriver handle icon. by @SaltNya and @lombinaxmasson (1f697e6, 522dc96, 8ab990b, 0e3af8c)
- Use plain rock names for ordinary geological rocks in items and Jade, correct disguised pyrite names, remove the spurious concrete chemical label, and color spawn-prevention hints aqua. by @SaltNya (20095c9, e6f3b40, f8ad00c6, df53222)
Internal Changes
- Extract shared machine inventory, energy, direction, auto-I/O, cover storage, recipe state, and stack compatibility components. by @lombinaxmasson (37ac3f3, 7591ddb, 0c20260)
- Add Spotless formatting checks, clean up source comments, and fix Java 17 material-prefix compilation. by @lombinaxmasson (55a7069, 64b7fd3, ea4a9b9)
- Remove batch scripts from texture resources. by @SaltNya (9319d82)
- Fix shared Jade and Forge spike-color formatting that blocked the latest dual-platform CI run. by @SaltNya (9670d83)
- Set the mod version to 1.0.2. by @SaltNya (47d1bbd)
Full Changelog: (v1.0.1…v1.0.2)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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