Green Bound 1.0.6 - Forge 26.3.jar
Curse Maven Snippet
What's new
Greenbound
1.0.6 — Botanical Journal
- Added a reusable Botanical Journal, opened by using the book, with its own item icon.
- Receive a journal in your hotbar on your first appearance in a new world. It is not replaced after death.
- Craft a replacement with a vanilla book + one regular fresh Greenbound flower of any variety, in a shapeless recipe available in the vanilla recipe book. Both ingredients are consumed; opening the journal does not consume it.
- Added 18 advancements: an introductory advancement, four milestones for each plant, and a final mastery advancement.
- Track wild discovery, mature harvest, extract collection and refined product collection separately for each variety. Milestones can be completed in any order.
- Added a two-column journal interface with plant selection, a vertical milestone route, individual and overall progress, design rarity and recommended next steps. Preferred biomes are revealed after discovering a variety.
- Added Recipes and uses: a processing map connecting flowers, seeds, crops, drying, extraction and refining, with optional branches for joints, potions, higher-variety seeds and Eternal Heart.
- Added clickable process details, numbered pages and previous/next arrows. Details show ingredients, quantities, workstations, results and relevant conditions; refinery recipes include their 3×3 pattern and returned bottles when applicable.
- Added distinct wild flower items for discovery tracking. They still work for seed conversion and existing fresh-flower processing; the journal recipe uses regular fresh flowers.
- Added vanilla sounds for journal buttons and botanical advancements, without repeating advancement sounds when reopening a world.
- Improved journal navigation with mouse and keyboard, scrolling, GUI-scale adaptation and localized text, including revised contextual translations and Traditional Chinese.
1.0.5 — Wild plant generation
- Adjusted wild plant generation chances:
| Plant | Preferred biomes | Other valid Overworld biomes |
|---|---|---|
| Greenbud | 20% — uniform distribution | 20% |
| Purple Mist | 7% — birch forests and taiga families | 2% |
| Azure Dream | 5% — flower forest and savanna family | 1% |
| Eden Bloom | 2% — lush caves and cherry grove | 0.5% |
- Chances apply per eligible group-generation attempt, not to every block or chunk. Wild groups contain 1–3 plants.
- Breaking a wild plant now always drops exactly one fresh flower, which can be crafted into one seed. Cultivated harvest drops and chest loot remain unchanged.
1.0.4 — Refinery recipe switching
- Switching recipes now returns displaced ingredients to your inventory and places the available ingredients for the selected recipe, including when some ingredients are missing.
- If displaced items cannot fit in your inventory, the transfer is cancelled safely.
1.0.3 — Refinery recipe-book controls
- Clicking a recipe now places ingredients directly into the station instead of only selecting its preview.
- Improved recipe-row click handling for normal clicks and Shift-click, with clearer placement instructions.
1.0.2 — Shift-click batch loading
- Added and corrected Shift-click loading in the Refinement Station recipe book to fill the largest complete batch supported by available materials and input-slot stack limits.
- Materials already in the station count alongside your inventory. Loading ingredients does not automatically craft or collect products.
1.0.1 — Languages
- Added contextual translations for English, Spanish, Portuguese, German, Russian and Chinese, with regional language variants.
- Localized item names, tooltips, station interfaces, settings, messages and sound subtitles.
This mod has no additional files

