Tired of burning charcoal for power in the early game? Then harness the power of cosmic rays, hungry invisible creatures or sulfur and sea pressure instead.
This mod is intended to be included in tech packs to offer interesting alternative RF sources, inspired heavily by devices in RFTools and in wilechaote's support mods. There's only generators here, no cables or machines.
Contents
Static Generator
Right-click it with wool to make 5 RF. Has no internal storage. Connects to the sides and bottom.
Spark Chamber
Catches cosmic particles to produce random bursts of 5,000 RF. Must be in complete darkness to work.
Greeble Generator
To build this, you first need to catch an invisible greeble. Craft a Greeble Trap, place it on grassy dirt, move away and wait. Eventually, if no players are within 24m, it will catch a greeble.
Once you've placed the generator, you must feed the greeble to generate energy. Greebles care about both hunger and saturation, and produce RF based on whichever of their stats is lower. You'll have to find a mix of at least two different foods -- an imbalanced diet eventually produces barely any RF.
But greebles are fussy eaters! They won't eat food that's too well-balanced. They also won't eat food that has a 0 for either stat or that causes conditions.
Deep Kelp Generator
This higher-tier generator only functions when below at least 20 blocks of water and above a magma-induced bubble column. It burns dried kelp or dried kelp blocks.
You can quadruple the default energy rate by applying a Sulfurous Infusion to the magma, either manually or with a Dispenser. The infusion will wear off after some random amount of time, however, and you'll need another application to maintain full power.
Note: This generator may be a little slow to detect changes in depth or bubble status. Those checks are expensive so it doesn't do them often to keep lag down.