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Gravesend

A harsh and brutal survival mod with progression, new biomes, and cold new mechanics
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gravesend-1.21.1-0.52.34.jar

File namegravesend-1.21.1-0.52.34.jar
Uploader
WebSoakWebSoak
Uploaded
Oct 3, 2026
Downloads
5
Size
2.6 MB
Mod Loaders
NeoForge
File ID
9044099
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:gravesend-1696349:9044099"

Learn more about Curse Maven

What's new

New Changes:

  • Zombies REQUIRE HEADSHOTS to kill, mellee or ranged, body shots will only deal knockback!!!
  • New recipie book can be clicked on the top right of the survival inventory to view mod recipies and obtaining methods!
  • Furnaces can no longer cook food, putting food in a furnace will now turn it into ash

Check out the new features! This update adds important life support options and starts working on the stone age progression!

* Indoors fires cause smoke accumulation & Co2 Poisoning

  • Co2 Poisoning will occur if the player stands in "bad air" too long, lighting fires indoors will cause accumulation of interior smoke, which causes Co2 suffication, which will kill the player if they do not flee bad air or extinguish the fire
  • Co2 poisoning will cause incompacitation within 20 seconds of starting

-Death screen now turns black and cuts off sounds, in an attempt to match more of what is believed to be realistic

New Drinking Water Mechanics:

  • Drinking unpurified fresh water carries a risk of contracting E-Coli
    • E-ColInfection lasts for three days, takes 1 game day to set in, causes weakness and slowness, untreated e-coli will either resolve after 3 game days or progress to e-coli IV, which will progress into a fatal illness, e-coli cannot be cured at this time
    • Choking: Risk of occuring if you drink water that is contaminated with particulates
    • Mixing water will contaminate the entire source because of how water spread works in real life
  • Cobbled Cauldron: Used to purify water
      • How to obtain: Craft a soft cobbled cauldron, place above a lit cobbled firepit and wait 60 seconds for cauldron to set, once it has set, it is safe to use to purify water, you can use a water container to load it, because water mixes adding any contaminated water to it will require you to reboil the amount of water that was added
      • Attempting to boil water in a soft cobbled cauldron will cause particulate contamination, clear particulates by right clicking the cobbled cauldron with a shovel
    • Leather Cantine: Stores 5 drinks of water, craft with 3 leather and 1 thatch
  • Cobblestone Changes & Rocks
    • Mining grass and dirt carries a chance of dropping rocks, which can be used for various recipies, breaking stone will now drop rocks instead of cobblestone
    • Combine rocks with clay to create soft cobblestone, which can be used for new recipies, convert soft cobblestone into normal cobblestone by cooking it 
    • Rock can be used to polish quartzite, rock can be used to mine quartzite ore, which destroys the rock, rock deals 1 attack damage
  • Cobblestone Firepit: Used to heat technology that requires heat to function, uses flamable materials as fuel, ignite with burning stick, right click a stone based block with a stick several times to ignite it, once stick has caught fire use it to light the firepit, wait for firepit to set, then it can be used to heat other appliances

Fire Behavior:

  • You can now ignite sticks by right clicking stone based materials including cobblestone, the burning stick must be used within 60 seconds or it will become unstable and the player will catch fire which can quickly kill them via smoke inhilation, fire will progressively heat up and begin to do more damage to player if they have PPE on, fire will become unstable even if you are not holding it, it only has to be in your inventory to set you on fire, fire will show countdown to warn player, ignoring it is not advised
  • Fire will heat up to 1-2k degrees Fahrenheit depending on player armor, matalic armor heats up faster, fire burning is unlikely to kill player before smoke inhilation at this point
  • Put out fire by jumping in water, ignoring Co2 poisoning will result in crippled movement which may prevent survival
  • Burning players will spawn fire whever they walk
  • You can right click the ground with the flaming stick to spawn fire like the flint and steel, has one use, you can right click a fire to reignite stick instantly
  • Stepping in a fire will ignite player
  • Campfires will create nearby temperatures of 75 F, which can protect the player from freezing in cold environments, find one and use it to stay warm when you lack PPE! 

Cooking Slab: Can cook food, food does not stack, cooks 9 at a time, created with rocks and clay, placed ontop of cobbled firepit to set, cook food once ready, food will display on it like a campfire, requires firepit to cook food

Arctic Biome Changes: 

  • Arctic Fox: Will spawn in arctic tundra, drops meat when killed, will flee player but defend itself if attacked
  • Arctic Hare: Will spawn in subarctic woodland and arctic tundra, passive mob, will flee player if attacked, can sometimes spawn near new hare den and will flee into den if it owns it, iciles will harm player and cause bleeding if touched, double tap shift to crawl
  • Polar Bears: Will now drop meat when killed

PPE:

  • Desert Covering now provides additional warm weather resistance, pushing back thirst and heatstoke risks by +10 degrees Fahrenheit
  • Leather Armor will now provide cold weather protection down to 45 F, cold weather protection avoids shivering and hypothermia
  • Fur Armor - New Armor type, gather fur hide from fur producing animals, use bone needle & sinew or thatch & leather armor to craft, protects player down to 0 F, once weather declines below 0 degrees, player becomes suspetable to hypothermic effects again
  • Sheepskin Armor - Provides cold weather protection down to -30 F, zombies cannot infect players in sheepskin or fur armor, as they provide full body coverage
  • Keep bone needle in inventory while crafting, each use will charge to the needle

Quartzite:

  • Quartzite ore will spawn in caves, you can initially mine it using a rock, each use destroys the rock, use a rock + raw quartzite to polish it, which allows you to use it to craft new tools and weapons (pickaxe, club, shovel, axe)
  • A quartzite spear will be added later, for now use the flint spear which functions like a trident

New Biomes:

  • Subtropical Hammock - Florida Based Biome, adds palm trees, plant types, peat, and frog types, classified as subtropical, will spawn near deserts, marshes, or temperate biomes
  • Everglades Marsh - Another Florida Biome, adds semi-aquatic plants and wetlands

Creative Mode / Unsupported Items:

MP5 - Will not be accessible in survival mode until modern age is worked on, currently just for fun, 800 RPM firing rate, uses small bullets and MP5 mags, has sounds, 30 round mags

M4 - Unfinished, fill in texture, has scope and can fire full auto while scoped, 30 round mags

SIG - Pistol, unfinished texture, uses small bullets, holds 10 rounds

Camo Armor - Currently uses a filler texture, not final design, can absorb several bullets without piercing, will not be worked on until further update

* Various other unsupported / creative mode items may have been added that I may have forgotten to mention, mod development currently focuses the stone age and environmental systems, all modern era items are currently unsupported

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