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Graveless

Not just another grave mod... Your ghost waits at your death site under a beacon of light, holding every item for a one-click restore to its original slot. Spirit Compass tracking, a 3D grave browser, mob protection, and no physical grave block to lose.
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Graveless 1.4.3 for Fabric 26.1.2

File namegraveless-fabric-26.1.2-1.4.3.jar
Uploader
SaerethSaereth
Uploaded
Oct 15, 2026
Downloads
17
Size
271.0 KB
Mod Loaders
Fabric
File ID
9191607
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:graveless-1646227:9191607"

Learn more about Curse Maven

What's new

Changelog

1.4.3

  • Added Trinkets Updated support: trinkets go into the grave and return to their original slots instead of dropping on Fabric. (breakinblocks/Graveless#1)
  • Backups now show whether their grave is live, claimed, deleted or dropped at the grave limit, in /graveless backups and the browser. (breakinblocks/Graveless#5)
  • Fixed long button labels running past their borders in some languages, such as Brazilian Portuguese.
  • Fixed curios kept on death, such as with the Curios keepCurios option, keeping a hidden Graveless marker that could stop them stacking.

1.4.2

  • Fixed graves storing negative xp and returning nothing for players above about 21,800 levels. (breakinblocks/Graveless#3)
  • Added Brazilian Portuguese translation (thanks PrincessStellar).

1.4.1

  • Fixed soulbound items going into the grave instead of staying with the player on NeoForge. Graveless emptied the inventory as soon as the player died, so mods that keep soulbound gear by pulling it out of the death drops, such as Ars Elemental, found nothing to keep. The inventory is now collected from the death drops after other mods have taken what they keep, and each item still returns to its original slot.
  • Fixed items being duplicated when a player was killed with a magnetic weapon, such as Irregular Implements' Magnetic enchantment. The magnet put the drops into the killer's inventory and the grave saved a second copy of them. Graveless now takes the death drops before lowest-priority magnets see them, and leaves out any drop that was already picked up.
  • Items taken into a grave are now emptied out of the death drops, so a mod that spawns cancelled drops anyway can no longer duplicate them.
  • A death whose drops never arrive is now saved to a grave at the end of the same tick instead of on respawn, before any respawn handler can copy items from the old inventory.

1.4.0

  • Added Armor Cosmetic support. Cosmetic armor now goes into the grave and is restored to its original cosmetic slots when claimed. If a slot is already filled, that piece goes to the main inventory. Before this, NeoForge restored cosmetic armor to the main inventory, and Fabric left it on the ground at the death spot instead of saving it to the grave.
  • NeoForge now requires 26.1.2.78 or newer.

1.3.4

  • Fixed a grave's items and xp being lost when it was claimed just as the player died, such as clicking the ghost the moment a mob dealt the killing blow. The claim put everything into the dead player's inventory, which is thrown away on respawn. Claims, extractions and xp reclaims from a dead player are now ignored and the grave stays put.
  • Admin restores and /graveless restore now refuse while the target player is dead instead of handing the grave to them.

1.3.3

  • Fixed a death losing every item when the drop event never arrived, such as a disconnect or crash between dying and the grave being written. The pending items are now saved on respawn or logout instead of discarded.

1.3.2

  • Fixed the Spirit Compass blocking full inventory recovery and displacing restored items from their original slots.
  • Fixed restore failures discarding items still waiting in a grave.
  • Fixed trusted players being unable to view and extract grave contents in the browser.
  • Fixed ghosts persisting across dimension changes and respawns on Fabric.
  • Fixed through-wall claiming when the line of sight requirement is disabled.
  • Fixed Spirit Ward ending before its configured linger expires and removing existing potion effects.
  • Fixed sneaking and clicking above the item grid extracting an item.

1.3.1

  • Fixed clicking a ghost doing nothing. A bad cooldown check blocked every claim, sneak-to-open and extraction.

1.3.0

  • Sneak and click a ghost to open that grave in the browser instead of claiming it.
  • Sneak + left click a slot in the browser to take back a single stack. Owners and granted players need to be in claim range, operators do not.
  • Added a button to reclaim a grave's stored xp without the items.

1.2.1

  • Fixed grave claiming often taking several clicks. Clicks register with a block behind the ghost, and right-click claiming works while holding an item.
  • Added a show_beam client setting to turn off the light beam above graves.

1.2.0

  • Added max_backups_per_player to cap the per-death backup files under world/graveless/<uuid>/. Defaults to -1, which keeps every file as before.
  • Added /graveless prune player <player> [keep] and /graveless prune all [keep] to trim an existing archive. Falls back to the configured limit and refuses to run while retention is unlimited.
  • Added a game test suite: ./gradlew :neoforge:runGameTestServer.

1.1.0

  • Added Fabric support. Graveless now ships graveless-neoforge-* and graveless-fabric-*.
  • Fabric needs Fabric API and Forge Config API Port. Configs use the same format and file names on both loaders, so an existing graveless-server.toml carries over. Curios is NeoForge only; Accessories is waiting on an Accessories build for 26.1.
  • Spirit Ward is now off by default. Existing configs are untouched; set protection_enabled = true to turn it back on.

1.0.0

Initial release.

This mod has no additional files