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Grasses - Tinted Realms

'Grasses' allows to dye grass blocks, leaves, and plants in dozens of different colors.
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grasses-forge-1.20.1-0.3.jar

File namegrasses-forge-1.20.1-0.3.jar
Uploaded
Sep 9, 2025
Downloads
467
Size
3.7 MB
Mod Loaders
Forge
File ID
6979666
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:grasses-tinted-realms-1300240:6979666")

Learn more about Curse Maven

What's new

0.3-1.20.1:

- Improved the automatic dyeing (via hoppers) behavior at the Dyeing Station. Both - items required for dyeing and items
created by the station - will now pass through the hoppers in stacks instead of one item at a time. This only applies
to hoppers that are directly in contact with the Dyeing Station.
- Change introducing ClientPlayerHelper for greater security against errors.
- Added sound when some action failed related to tree/leaves
- Removed unnecessary trigger
- Fixed a bug that caused the following information to appear in startup logs: "Couldn't parse element loot_tables:grasses:blocks/*Block name"
- Added new 'Additional Drop System' (as an extension of the above amendment) and consequently the Config File "additional_drops.toml". Which
allows you to change or add additional drops to destroyed blocks. By default, adds BOP mod saplings if that mod is present (to solve the
problem of the above error). However, supports any blocks and items, so it is easy to set an additional drop. More information:
https://github.com/DanteTooMayCry/Grasses/wiki/Additional-Drop-System
- Auto pruners without Silk Touch can now also mine (instead of only destroy) blocks like leaves and vines (not work for blocks from others mods, due
to vanilla hard coded loot condition relating to shears as item instead of shears like items).
- Auto pruners can be now used in Dispenser
- Fixed resetting color case when change vines FERTILE state
- Fixed drop appearing in creative mode when destroy blocks with automatic pruner.

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