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Grand Line: Devil Fruits

Eat a Devil Fruit and inherit its power. A pirate-themed addonpack for Palladium with 15 craftable Devil Fruits, Luffy's Gears 2-5, 20+ character kits with custom 3D models and animations, legendary blades, and an Ambition system that grows as you fight.
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Grand Line: Devil Fruits 1.29.5

File namegrandline-1.28.7.jar
Uploader
AnimeguyAnimeguy
Uploaded
Sep 22, 2026
Downloads
7
Size
721.3 KB
Mod Loaders
Fabric
File ID
8947276
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:grand-line-devil-fruits-1626655:8947276"

Learn more about Curse Maven

What's new

Grand Line — Changelog

Everything since the Black Clover allies release (2026-09-19). Newest first. Minecraft 1.20.1 · Fabric · Palladium 4.5.9.


1.28.7 — 2026-09-21 · Animations back

  • The per-tick ability cache added in 1.28.6 keyed on a client-side tick counter that never moved, so every animation read an empty snapshot and no pose played — Mihawk's Yoru swings and every other scripted pose went dead. The cache refreshes on a 50 ms clock, keys players by UUID, and falls back to asking Palladium directly if it ever fails, so a cache fault can cost frames but never a pose.

1.28.6 — 2026-09-21 · FPS

  • The client animation script asked Palladium "is this ability enabled?" for every power × ability, for every rendered player, every frame — 80% of the render thread across the three packs. It now fetches a player's ability instances once per tick and reads them from a cache; the poses themselves are unchanged.

1.28.5 — 2026-09-21 · Mihawk swings forward

  • Yoru is drawn by the item model in third person instead of the arm-bone render layer. Better Combat bends the forearm and a GeckoLib layer follows the upper arm, so the blade pointed up and behind him mid-swing; as a held item it follows the hand. The drawn-blade layer's conditions are off and the item carries the hold (rotation, grip-compensated offset, scale).

1.28.4 — 2026-09-21 · The paint on the plates

  • Yoru's fist and back geometry had the painting mirrored against the plate rows — the cross upright sat off the handle line. The flat faces of both geos are u-mirrored (FlipGeo in the generator, so it survives every regeneration).

1.28.3 — 2026-09-21 · Yoru straightened

  • Yoru repainted straight: the curved centre line made the plate cutter step each plate sideways, which reads as a staircase down the edge. The item conversion also takes the uflip so the painting and the plates agree on which way is up.
  • The fist sits on the handle (grip offset), not on the crossguard.

1.28.2 — 2026-09-20 · Outfit icons in 3D

  • All seven wearable outfits — Zoro's gear, Loki's gear, Roger's coat, Mihawk's robe, the Red Emperor's cloak, the straw hat, Oden's kimono — show the actual fit turned three-quarters in the creative tab instead of a flat sprite, built from each outfit's own armour geometry.

1.28.0 — 2026-09-20 · Show the outfit, and Yoru repainted

  • The six outfit toggles are Show, not Hide: the outfit stays off until you choose to show it (same key, same icon, same slot; the layers, the actionbar lines and the names all flipped).
  • Yoru rebuilt on the painted-plate pipeline — its own painting sampled onto thin plates, its own atlas and item sprite, for both the fist and the back-carry geometry.

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