GpuShift 1.2.7 Stable - MC 1.20.1
Curse Maven Snippet
What's new
GpuShift 1.2.7 – Entity Preview & Flicker Hotfix
Special thanks to NoahRoopull for reporting the issue and providing the files needed for testing.
Fixed
- Fixed entity previews from Supplementaries and similar mods being incorrectly affected by Smart Entity Culling.
- Preview and detached entities are now automatically protected, including mobs displayed inside cages, jars, books, held items, and custom preview renderers.
- Fixed distant mobs flickering when the adaptive render distance changed under frame pressure.
- Replaced the old short cache with stable spatial and temporal hysteresis.
- Entities are now culled only after remaining beyond the distance threshold for several consecutive frames.
- Prevented temporary previews and reused entity IDs from inheriting cached culling decisions from real world entities.
- Preserved all existing protections for players, named or glowing mobs, passengers, nearby entities, and important entities.
- Kept the fix fully compatible without adding a hard dependency on Supplementaries.
Performance
- World registration checks only run for distant entities that may actually be culled.
- Fast render paths remain unaffected.
- No noticeable performance loss was observed in scenes containing more than 100 mobs.
This mod has no additional files

