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GpuShift

Improves optimization by offloading CPU processes to the GPU
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GpuShift 1.2.7 Stable - MC 1.20.1

File namegpushift-universal-1.20.1-1.2.7.jar
Uploader
orferorfer
Uploaded
Jul 26, 2026
Downloads
2.7K
Size
541.1 KB
Mod Loaders
ForgeFabric
File ID
8514826
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:gpushift-1533254:8514826")

Fabric

modImplementation "curse.maven:gpushift-1533254:8514826"

Learn more about Curse Maven

What's new

GpuShift 1.2.7 – Entity Preview & Flicker Hotfix

Special thanks to NoahRoopull for reporting the issue and providing the files needed for testing.

Fixed

  • Fixed entity previews from Supplementaries and similar mods being incorrectly affected by Smart Entity Culling.
  • Preview and detached entities are now automatically protected, including mobs displayed inside cages, jars, books, held items, and custom preview renderers.
  • Fixed distant mobs flickering when the adaptive render distance changed under frame pressure.
  • Replaced the old short cache with stable spatial and temporal hysteresis.
  • Entities are now culled only after remaining beyond the distance threshold for several consecutive frames.
  • Prevented temporary previews and reused entity IDs from inheriting cached culling decisions from real world entities.
  • Preserved all existing protections for players, named or glowing mobs, passengers, nearby entities, and important entities.
  • Kept the fix fully compatible without adding a hard dependency on Supplementaries.

Performance

  • World registration checks only run for distant entities that may actually be culled.
  • Fast render paths remain unaffected.
  • No noticeable performance loss was observed in scenes containing more than 100 mobs.

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