GPUCraft

GPUCraft is a rendering optimization mod for Minecraft

GPUcraft

License: GPL v3 GitHub CurseForge Modrinth: Soon

Client-side rendering optimization mod for Fabric that eliminates CPU draw overhead and stabilizes framerates in entity-heavy scenes.


Key Features

  • Vulkan-Style State Caching: Skips redundant OpenGL driver state switches (glBindTexture, glDepthMask, glBlendFunc), cutting CPU-to-GPU overhead.
  • Occlusion Culling: Fast raycast culling with zero per-frame heap allocations; stops rendering mobs hidden behind solid blocks.
  • Frustum Culling: Bypasses rendering for entities outside the camera view cone.
  • Distance Limits: Independent render distance limits for entities and block entities (chests, signs, banners).
  • Particle & Drop Budgets: Caps spawned particles and dropped items to prevent freezes during explosions and mob farm operations.
  • Weather Toggle: Option to disable rain/snow rendering to save GPU fillrate.
  • FPS Throttling: Configurable in-game FPS cap and background throttling when unfocused.
  • Live Diagnostics HUD: Real-time FPS, active GPU, and culling statistics.

Controls

  • F9: Toggle Diagnostics HUD
  • F10: Cycle Presets (Quality → Balanced → Performance)

(Customizable via Mod Menu or vanilla Controls settings)


Presets

Preset Entity Dist Block Entities Particles Max Items Occlusion Weather Target
Quality 128 96 96 Unlimited Off On High-end PCs, shaders
Balanced 64 48 48 Unlimited On On Default gameplay
Performance 28 20 20 96 On Off Mob farms, low-end GPUs

Requirements

  • Fabric Loader >= 0.16.0
  • Fabric API
  • Java 21+ (Java 17 for 1.20.1)

Benchmark

GPUcraft Performance Benchmark


Links & License

This project is licensed under the GNU General Public License v3.0 (GPLv3).
Copyright (C) 2026 kors228.

GPUCraft Team

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