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Gottsch's Monster Manual

A base-class library of mob classes, AI goals, models, and textures for any mod to build on. GMM adds no content on its own — Dungeon Denizens v2+ is one example running on top of it.
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monster-manual-1.20.1-1.0.1.jar

File namemonster-manual-1.20.1-1.0.1.jar
Uploader
gottschgottsch
Uploaded
Jul 18, 2026
Downloads
172
Size
1.1 MB
Mod Loaders
Forge
File ID
8457360
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:gottschs-monster-manual-1614052:8457360")

Learn more about Curse Maven

What's new

Changelog for gottsch's Monster Manual (Forge 1.20.1)

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.0.1] - 2026- 07-17

Added

  • mod logo

Fixed

  • Shield-holding mobs (Skeleton Warrior, Skeleton Champion, Wight) no longer block and attack simultaneously. RaiseShieldGoal now lowers the shield for the duration of a mainhand attack swing and applies the existing block cooldown before the shield can be raised again.

[1.0.0] - 2026- 07-17

gottsch's Monster Manual (GMM) is a Minecraft Forge library mod for the 1.20.1 "Dungeon Denizens" family of mods. It provides shared, dependency-free infrastructure for building D&D-flavored monsters — base entity classes, AI goals, an ownership/thrall system, a spell/projectile framework, config-driven tuning (gmm:mob_config), and shared sounds/particles/tags — plus a growing roster of ready-to-use monsters (oozes, zombies, undead, beholder-kin, orcs, and more) that consumer mods register and skin. GMM itself registers no EntityTypes or items; it's infrastructure other mods build on top of.

This mod has no additional files