monster-manual-1.20.1-1.0.1.jar
Curse Maven Snippet
What's new
Changelog for gottsch's Monster Manual (Forge 1.20.1)
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.0.1] - 2026- 07-17
Added
- mod logo
Fixed
- Shield-holding mobs (Skeleton Warrior, Skeleton Champion, Wight) no longer block and attack
simultaneously.
RaiseShieldGoalnow lowers the shield for the duration of a mainhand attack swing and applies the existing block cooldown before the shield can be raised again.
[1.0.0] - 2026- 07-17
gottsch's Monster Manual (GMM) is a Minecraft Forge library mod for the 1.20.1 "Dungeon Denizens"
family of mods. It provides shared, dependency-free infrastructure for building D&D-flavored
monsters — base entity classes, AI goals, an ownership/thrall system, a spell/projectile framework,
config-driven tuning (gmm:mob_config), and shared sounds/particles/tags — plus a growing roster of
ready-to-use monsters (oozes, zombies, undead, beholder-kin, orcs, and more) that consumer mods
register and skin. GMM itself registers no EntityTypes or items; it's infrastructure other mods
build on top of.
This mod has no additional files

