

This mod introduces a "Dynamic Value" mechanic. Every 60 minutes, the system randomly selects 10 in-game items to increase in price and another 10 to decrease in price. All affected items return to their original prices once the next cycle begins, at which point the system selects a new batch of items. Price adjustments range from 1% to 99%. Furthermore, items with reduced prices are subject to a purchase limit—ranging from 20 to 150 units—beyond which any additional quantity must be purchased at the original value.
This mod can automatically calculate item prices from crafting table and furnace recipes. To enable or disable this feature, open config/gooseprice.toml and set auto_inference in the first line to true or false. All custom item prices you define are also stored in this file.
COMMAND:
/goose money xxx — Set the money in your own account to xxx
/goose price xxx — Set the price of the item in your hand to xxx
/goose notnbt price — Remove the data components from the item in your hand, then set its price to xxx
/goose reload — Reload the price configuration file

