goofy_stuff-1.0.6.jar
Curse Maven Snippet
What's new
Changes
Flame Sword
Chance // %20 -> %24
The texture of the item has been changed, again
Apple of Luck
Apples // %30 -> %35
Logs // %15 -> %25
Animals // %15 -> %10
Ores, Status Effects, Iron Golem, More Apples of Luck, Apple of Luckier & Apple Sword // %10 / %6 -> %5
Some rewards has been slightly changed
All of these changes affect Apple of Luckier as well (most importantly now you can also obtain a Apple Axe instead of the Apple Sword which does the exact same thing as an Apple Sword but works as an Axe)
Apple Sword
Chance // %15 -> %20
Instead of the previous status affects with %1 chances now there is a %4 chance to get Resistance, Strength & Speed all at once for 30 seconds
New Items
New 4 types of apples have been added: Apple of Wealth, Nature, Defense & Offense
All of the apples share the same reward system with some unique rewards to themselves
Apples // %45
Logs // %25
Unique Reward // %15
More Apples of X // %5
Better Apple of X // %5
Huge Unique Reward // %5
Apple of Wealth Unique Rewards;
Ores
Fortune III Iron Pickaxe with ore blocks
Apple of Nature Unique Rewards;
Animals
Wolves & Bones
Apple of Defense Unique Rewards;
Iron Golem
Apple Helmet, Chestplate, Leggings or Boots
Apple of Offense Unique Rewards;
Status Effects
Blue, Green or Yellow Apple Sword or Axe
These apples are obtainable from the new villager profession, the Lucky Dealer
Lucky Dealer's workstation is craftable with 4 Planks, 4 Apples of Luck & a Yellow Dye
Apple of Wealth is available at Novice level
Apple of Nature is available at Apprentice level
Apple of Defense is available at Journeyman level
Apple of Offense is available at Expert level
You can also obtain a random amount of these apples from the Apple Box from Lucky Dealer at master level
Blue Apple Weapons
Has the same quality as an Apple Weapon, each time it is used to hit an entity one of the following events below will happen
%20 // Speed for 15 seconds
%4 // Speed II for 30 seconds & Slowness II for 30 seconds for the entity hit
%1 // Speed II for 45 & Regeneration II for 12 seconds & Slowness II for 30 & Poison for 12 seconds for the entity hit
Green Apple Weapons
Has the same quality as an Apple Weapon, each time it is used to hit an entity one of the following events below will happen
%20 // A random animal is summoned (Chicken, Cow, Pig or Sheep)
%4 // A wolf is summoned and 8 bones are given to the user
%1 // Three wolves are summoned and 32 bones are given to the user
Yellow Apple Weapons
Has the same quality as an Apple Weapon, each time it is used to hit an entity one of the following events below will happen
%20 // Earn 2 to 4 apples
%4 // An apple in your inventory is turned into a golden apple, if there are no apples to turn earn 4 to 8 apples
%1 // A golden apple in your inventory is turned into a enchanted golden apple, if there are no golden apples to turn earn 4 to 8 golden apples
Apple Armors
Helmet // Gain Regeneration for 6 seconds when you eat an apple (Gain Regeneration & Resistance for 8 seconds if you wear the full set)
Chestplate // Gain Speed II for 3 seconds when you get hit (Gain Speed II for 6 seconds & Slowness for 6 seconds to the entity attacked if you wear the full set)
Leggings // Apply Regeneration for 20 seconds to your wolves around you when you get hit (Apply Regeneration II & Strength for 20 seconds to your wolves around you if you wear the full set)
Boots // Gain Absorption & Strength for 10 seconds every time you perform an attack with an Apple Weapon with %10 chance (Gain Absorption & Strength for 20 seconds with %15 chance if you wear the full set)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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