GooeyRed

Wireless redstone control in a handy GUI

File Details

gooeyred-1.1.0.jar

  • R
  • Jul 12, 2026
  • 1.92 MB
  • 7
  • 26.1.2
  • NeoForge

File Name

gooeyred-1.1.0.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:gooeyred-1602440:8418983"

Learn more about Curse Maven

Big Update added, automation, logic, outside source interaction, in game guide should cover it all which is now availble (Book + Redstone Goo) I will leave it out of the description for now as it's only availabe for 26.1.2

Full Details:

Everything below is new since 1.0.0, which only had Goo Activator, Redstone Goo, Redstone Goo Block, Goo Controller, and Portable Goo Controller.

New

  • Goo Relay - a physical input block. Reads an external redstone signal and, once it meets a configured threshold, sets a named relay signal that a Router or Logic Module elsewhere can listen for.
  • Goo Server - a block that holds up to three Modules, the smart pieces that automate your channels:
    • Timer Module - a configurable clock with per-channel on/off timing, or bind the same channel to multiple rows to sequence them one after another.
    • Logic Module - combines up to five inputs through a logic gate (AND, OR, and the rest) to drive a single output. Each input is independently a regular channel or a named relay.
    • Sequencer Module - steps through up to ten targets in order, each step either a Pulse or a Hold, with Single-Shot/Repeat/Hold-After end behavior and an optional start delay before the sequence begins.
    • Router Module - a pure fan-out repeater. Listens to a single input (a channel or a named relay) and mirrors it onto up to five outputs at once, each with its own independent invert switch.
  • Ender Goo - a thrown redstone-pulse projectile, similar to an Ender Pearl but without the teleport - it sticks to a surface and briefly acts as a redstone source there. Can be fired from a Dispenser.
  • Guide Book - an in-game item walking through every block/item in the mod, with live recipes pulled straight from the game's own recipe manager.
  • Search boxes - added to the Goo Controller's channel/group list, the "Modules" tab's per-type lists, and every channel/group/module/relay picker across all module editors.
  • Strong Signal toggle - a per-channel option controlling whether a Goo Activator on that channel emits weak or strong (block-conducting) redstone power.