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Golem Garage

Golem Garage lets you build your own golems out of parts and put them to work
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golemgarage-0.14.0.jar

File namegolemgarage-0.14.0.jar
Uploader
xTripxTrip
Uploaded
Oct 29, 2026
Downloads
98
Size
3.8 MB
Mod Loaders
NeoForge
File ID
9361811
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:golem-garage-1771131:9361811"

Learn more about Curse Maven

What's new

Golem Garage changelog: 0.6.0 to 0.14.0

0.14.0

Added

  • A wasteland car in every transformed Garage that's 5 x 5 or bigger, parked against a side wall facing the door.
  • Moving parts:
    • A hoist trolley rolls back and forth along the roof beam, wheels turning and hook swinging. During a repair it parks over the lift.
    • Three meshing gears turn high on the wall, next to a pressure gauge with a twitching needle.
    • An exhaust fan spins on the controller wall.
    • A bench grinder on the workbench spins up every few seconds and throws sparks, with sound.

Changed

  • Glows (lasers, lanterns, headlights) no longer blank out windows behind them at night.

0.13.0

Changed

  • The transformed Garage is bright inside, day or night. It hangs invisible light blocks under the roof by the lanterns and over the lift, so the room, the golems and you are all properly lit. They're taken down again if the room is broken or the controller removed.

0.12.0

Added

  • The Garage transforms when it's complete, like a formed multiblock. Rusty panels sweep across every wall, floor and ceiling face, starting at the controller, and the blocks you built with disappear behind a wasteland workshop:
    • Inside: rusty corrugated sheets, grimy brick and bolted plates, a hazard-striped kick plate, a dark plank roof with a hoist beam over the lift, and an oily concrete floor with drain grates.
    • Outside: a weathered metal shell with hazard bands, a rusty roof lined with spikes, and a smoking exhaust stack (it smokes harder during a repair).
    • Props: a workbench with a vice, torch and lantern, a stack of tyres, oil drums, jerry cans and loose chains.
    • Sparks and smoke while it transforms, and the clank of it being bolted together.
    • Windows, doors, emitters and the controller keep their own look. Break any block of the room and it goes straight back to how you built it.
  • The outside sign is now fire-orange neon on a rusty scrap-metal board.

0.11.0

Changed

  • New Garage repair show: the emitters now fire crackling, forking laser bolts in short bursts, taking turns, each in its own colour (red-orange, electric blue, hot pink, amber). Steel Emitters fire fatter bolts.
    • The lens glows as it charges, and each hit flashes, with sparks, crits and glowing embers spraying off.
    • Smoke drifts up off the golem, which shudders with every shot.
    • The golem hangs from two hoist chains while it's on the lift.
    • Each emitter makes its laser sound when it fires.
  • A finished Garage has four lanterns hanging on chains from the roof, gently swaying.

0.10.0

Added

  • The Garage looks like a real garage once it's complete:
    • A neon GOLEM GARAGE sign flickers on outside, above the controller. It shows OPEN, or the repair's progress while it works.
    • A status panel inside, above the controller, shows READY or a progress bar.
    • Yellow bay lines on the floor and a hazard-striped ring around the lift pad.
    • The emitters glow brighter.
    • Amber warning lights spin inside and on the sign during a repair.
  • Garage Door: a roller door. Place several side by side and stacked to make one big door that opens and closes together. It rolls up by itself for golems and cubs, with redstone, or when you right-click it (right-click again to let it close). It counts as Garage wall, open or shut. Iron, an iron trapdoor and redstone make 4.
  • Garage Window: steel-framed glass so you can watch the repairs. Four glass and an iron nugget make 4.
  • Any glass block or pane now works in Garage walls, and glass works in the roof for a skylight. Concrete, smooth stone, polished andesite and iron blocks also work as walls now.
  • The build plan marks a doorway in the back wall (orange) for a Garage Door.

Fixed

  • Cubs no longer bunch up in one spot. Each cub keeps its own spot around you, wanders a little when you stand still, and bumps into other cubs instead of passing through them. When they teleport to catch up, they land on a free spot near you instead of all on top of you. They still never push players.

0.9.0

Added

  • Simple modes for when you don't want to write rules. Click Mode on the golem's Status tab, or use /golemgarage mode <golem> <mode>:
    • Aggressive: follows you and attacks every hostile mob within 12 blocks.
    • Peaceful: follows you and never attacks anything, even if it's hit.
    • Guard: follows you and only fights mobs that attack you.
    • Rules: runs its rules (the default). Any mode but Rules overrides the rules completely; switch back and they run again. The mode shows in Jade.
  • golemVolume client setting (0 to 100) to turn golem and cub sounds down further.

Changed

  • Softer, calmer golem sounds: gentle thuds instead of clanks, rounder beeps, a quiet whirr while working, and lower volumes overall. Golem sounds now fade out within 12 blocks.
  • Crowds stay quiet: when lots of golems are close together, each sound plays quieter, and repeats are skipped once a few nearby golems have just made the same kind of sound. Ambient beeps come less often.

0.8.0

Added

  • Commands: /golemgarage (or /gg). Pick a golem by its name, its number in the list, or all.
    • For everyone: list (where your golems are, their health, power and what they're doing), find (distance and direction; the golem glows for 10 seconds), recall (brings a golem to you, even from unloaded areas or another dimension), rename, stop and resume.
    • For operators: give (ready-built golems by material and preset, cubs by color), repair, owner (hand golems to another player), count, purge (remove a player's golems, even unloaded ones) and debug.
  • Golem Dock: a craftable charging pad. Link it with the Golem Linker's new Home mode and use the new "rest at its dock" job: the golem walks home, slowly recharges and heals, and the pad lights up.
  • Groups: the Linker's new Group mode. Shift + scroll picks a group from 1 to 9, and right-clicking golems adds them. "Copy to group" in the Rules tab gives every golem in the group the same rules. The group shows in the golem's panel, in Jade and in /golemgarage list.
  • Custom materials from datapacks: a small file adds a new golem material with its own tint, stats and traits. Every part can be crafted from it and the Garage repairs it. An example pack is included.
  • Item tags for parts (and each part slot), modules, outfits (and each style), golems, cubs, Garage blocks and tools, for modpack recipes and quests.
  • New settings:
    • Most golems per chunk.
    • Golems pause their jobs while their owner is offline or far away.
    • Whether golems fight players: never, only with PvP on, or always. They never fight their owner.
    • Golem kills can drop XP and player-only loot as if the owner got the kill.
    • How long dropped golems and cubs last on the ground (forever by default).
    • Turn off individual jobs, modules or part shapes.
    • Block materials, or change health, durability, speed, power, work speed and damage per material.
    • Cub magnet range and most cubs per player.
    • Turn the player commands on or off, and set the recall cooldown.

Changed

  • Farms run faster: golems look for crops, chests and redstone blocks less often, which cut server time by about a fifth in a test with 60 golems.
  • The manual has new pages for commands, the dock, groups, modpack support and every new setting.

0.7.0

Added

  • Cub outfits: 24 craftable pieces in four styles (cool, goth, cute and fancy) for the head, body and accessory slots. Right-click a cub with a piece or use its new wardrobe screen. Three pieces of one style make a matching set with its own sparkles.
  • Upgrade modules: Magnet, Lamp, Speed, Storage, Plating, Regeneration and Self-Repair, with two sockets per golem. Take them out from the golem's panel.
  • Work areas: mark two corners with the Linker and golems stay inside them. New "outside its area" rule and "patrol its area" job.
  • Teamwork: the "give to a golem" job passes items to another of your golems.
  • Modded storage: chest jobs and Garage payments work with any storage block, including drawers, crates and storage-system interfaces.
  • Paint: right-click a golem with a dye; a water bucket washes it off.
  • Animations: idle fidgets, a reach when working, and a slump before breaking down.
  • Status icons over golems that are stopped, stuck, out of power, low on power or have a broken part.
  • Sounds with subtitles: footsteps by leg type, work, hurt, attack, breakdown, the Garage, and cubs.
  • Advancements: a Golem Garage tab with 19 goals.
  • Settings files for servers and players.
  • JEI and Jade support (both optional): Garage Repair recipes, info pages, and golem and cub details.
  • Holding a Linker shows every golem's links and areas as outlines.
  • Everything on screen can now be translated.

Fixed

  • In multiplayer, other players could paint, link and fit parts on your golems. Now only the owner can, unless the server allows it.

0.6.0

Added

  • Pick-up hotkey: press G while looking at a golem or cub to pick it up (rebindable in Controls).
  • Garage build plan: holding a Garage Controller shows a see-through plan of the room and a checklist of what's left. Sneak + scroll picks the room size.

Changed

  • Friendlier Rules tab: each rule reads like a sentence. Click a part to pick from a described list, move or delete rules, add new ones in two steps, load Quick jobs, and undo changes.
  • New item art: every part, golem and cub icon is a small 3D render of the real model.
  • Picking up a golem or cub only works on your own, or on ones nobody owns.

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