Goldfish myth

Try to catch an elusive goldfish. Then, a choice - shall you toss it back into water in hope of a boon, or are you a despicable glutton?

This is a one-day mod i did to take a break from a larger mod... It only adds one new type of fish. Catch it with the normal fishing rod. It will give you minimal saturation even when cooked. Instead you may choose to release it back into water. Maybe those stories about releasing the goldfish turn out true after all.

 

 

Details are in the spoiler block below. I do suggest you figure the effects out on your own...

Releasing the goldfish will bestow a long-lasting (configurable duration) luck effect upon you. Luck effect is stackable - throwing more goldfish into water will give you higher levels of luck effect, up to a maximum level of 3 (configurable).

Then what?


Get you sword... because each level of luck (up to L4) gives you 25% chance to increase the looting level by 1 (works even if you don't have looting). Each level from 5 to 8 gives 25% chance to get +2 to looting (or a +1 if you fail a roll). This feature can be turned off completely.

 

Or... get your pickaxe.... because each level of luck adds a little to a chance to double any gem that drops from a block. Works for gems only (modded or vanilla). Synergizes strongly with fortune enchantment (as there will be more stuff to potentially double). This feature can be turned off completely.

 

Note: throwing a goldfish into the puddle won't work; it will know whether you released it into a decent body or water or not.

 

compatibility:

Compatible with Starcatcher as of 1.06, Tide as of 1.05 and Aquaculture as of  1.02.
If this mod doesn't work with some custom fishing rod, please let the author know. Other than that, this mod is feature-complete since first release.

The Goldfish myth Team

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