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Goety - The Dark Arts

Perform necromancy and dark rituals using the power of souls. Highly configurable.
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Goety - 3.2.2

File namegoety-3.2.2.jar
Uploader
VivideruVivideru
Uploaded
Oct 25, 2026
Downloads
11
Size
91.4 MB
Mod Loaders
NeoForge
File ID
9319042
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:goety-586095:9319042"

Learn more about Curse Maven

What's new

UPDATE: Version 3.2.2 for Goety 1.21.1 Neoforge!

This version mainly introduces new blocks used in a CRYPT REWORK:

1) The Cursed Plinth: (forged with three slabs, two Ectoplasm and an Animation Core, requires the Haunting research).
A golem or Haunted Armor bound to a Plinth with a Waystone walks there and turns to a statue: it heals 2% a second,
mends its gear, makes no sound, is drawn perfectly still, faces the way the Plinth was placed (the Rotation Focus turns it) and cannot be hurt.
It wakes when an enemy comes within 4 blocks (+6 per Radius level) and returns five seconds after losing its target.
Bigger golems need a 3x3 or 5x5 square of Cursed Plinths.

2) The Sealer (forged from an Animator, a Dark Alloy Ingot, a Comparator and two Ectoplasm).
It holds a bound Waystone and, while powered, keeps the bound chest or Apparition Door sealed
(32 blocks, same dimension): sealed blocks show a pulsing crypt seal and cannot be opened, mined, blown up or broken by spells;
sealing one Apparition Door seals every door connected to it. A player-placed Sealer draws 1
Soul Energy a minute from a Cursed Cage beneath it; an active Sealer cannot be broken.
Sealers placed by structures carry a relative link (forward/up/right from the block)
that keeps pointing at the right block whatever the rotation, and need no Soul Energy.

3) Polar Crystal (amethyst shards, Jade and Redstone).
It mounts on any block face; every Goety spell, projectile or beam that hits it toggles it,
and while on it strongly powers the block it sits on and the one behind it in the opposite direction it is facing.

The Crypt now is a lot bigger, more complex and it has trial spawners and vaults.

All these blocks models/textures have been made by Night while the Crypt has been reworked by Doom!


Also, this update introduces a new feature for modpack developers: Define new servants (and their summon focus) directly with configs!
This works with any kind of simple mob from any mod, a doc explaining it properly will be put in the discord.

Aside from this, there are tons of bug fixes and I added an option to revert the changes to the structures:
you can disable both the new wind shrine and the new crypt in favor of the old ones.

This mod has no additional files