File Details
Goety - 2.5.8.0
- R
- Feb 18, 2024
- 25.26 MB
- 277
- 1.20.1
- Forge + 1
File Name
goety-2.5.8.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Additions:
- Squall Golems. Requires the player to find and read a Mistral Scroll, found in the new Wind Shrines. Much like in MCD, Squall Golems will spawn inactive and invulnerable. To activate it, the player must bind the golem with a Resonance Crystal, by left-clicking the golem with it and activating the Crystal by placing it in the world and having a Wind Blower blow on it. Can Follow and Stand By, but cannot wander. When inactive or in activating/deactivating animation, the Golem is immune to non-void damage. Damaged golems can be repaired by right-clicking Jade/Jade Blocks on them.
- Slime and Magma Cube Servants. Made by right-clicking a Slime/Magma Block with an Animation Core.
- Resonance Crystal. Resonance Crystal are activated when a Wind Blower, Shade or Marble variants, are blown on it. Resonance Crystals also gives of Redstone power when er, powered.
- Highrock blocks. Polished Highrock blocks are used to make Squall Golem mold. The rest are decorative.
- Wind Shrines. Found in Peak biomes. Contains Mistral Scroll and some loot.
- Geoturgy Ritual. A new ritual for all those curios (ie, amulets, rings) since magic rituals are required for too many recipes.
- Grimoire of Goodwill. Works inversely from Grimoire of Grudges, where left-clicking on a mob/player adds them to the player's goodwill list, where servants will not attack them no matter what. Doing this will remove the mob/player from the the player's grudge list, and vice versa.
- Feline Amulet. Wearing it causes Creepers to flee from Players and Phantoms to not target them. Recipe requires a sacrifice of a cat or ocelot (doesn't have to tamed, or yours though).
- A marble variant of the Wind Blower.
Fixes & Changes:

- Undead mobs in the Crypts will now be hostile towards players wearing Necro Set (Can be disable in config).
- Fixed Amulets rendering on player model.
- Pulverize Focus now use Recipe Json to pick which blocks is pulverized into what, including turning into items.
- Improved Wind Blower mechanics.
- Renamed "map" to "summons" for goety commands. Removed summon_noaigen.
- Storm spells deal 1.5x more damage to mobs/players in water or rain.
- Fixed Storm spells bypassing walls.
- Fixed Philosopher's Stone not disappearing after using up all durability.
- Storm Rituals should be able to use marble, jade and indented gold to work.
- End Walk Focus now uses Magic Ritual to craft.
- Shadow Walk now deals 1.25x more damage instead of 2.0x per level.
- Fixed Shadow Walk bypassing Apostle's and Vizier's damage cap
- Fixed Hyperfocus advancement only being obtaininable by having all focuses in inventory, which is not possible usually.
- Fixed Here We Go Again... advancement not properly formatted in 1.20.1
- Fixed Storm Ritual not registering Marble Sky ritual setup.
- Call Focus and Command Focus now register servants by left-clicking on them instead of right-clicking. This makes it work on Creative mode.
- Consequently, certain items that rely on left-clicking on mobs should work on owned servants.
- Optimizations on player and witch cauldron ticks made by Mephodio on Github.
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