Goety - The Dark Arts

Perform necromancy and dark rituals using the power of souls. Highly configurable.

File Details

Goety - 2.5.8.0

  • R
  • Feb 18, 2024
  • 25.26 MB
  • 277
  • 1.20.1
  • Forge + 1

File Name

goety-2.5.8.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:goety-586095:5117375")

NeoForge

implementation fg.deobf("curse.maven:goety-586095:5117375")
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Additions:

 - Squall Golems. Requires the player to find and read a Mistral Scroll, found in the new Wind Shrines. Much like in MCD, Squall Golems will spawn inactive and invulnerable. To activate it, the player must bind the golem with a Resonance Crystal, by left-clicking the golem with it and activating the Crystal by placing it in the world and having a Wind Blower blow on it. Can Follow and Stand By, but cannot wander. When inactive or in activating/deactivating animation, the Golem is immune to non-void damage. Damaged golems can be repaired by right-clicking Jade/Jade Blocks on them.

- Slime and Magma Cube Servants. Made by right-clicking a Slime/Magma Block with an Animation Core.

- Resonance Crystal. Resonance Crystal are activated when a Wind Blower, Shade or Marble variants, are blown on it. Resonance Crystals also gives of Redstone power when er, powered.

- Highrock blocks. Polished Highrock blocks are used to make Squall Golem mold. The rest are decorative.

- Wind Shrines. Found in Peak biomes. Contains Mistral Scroll and some loot.

- Geoturgy Ritual. A new ritual for all those curios (ie, amulets, rings) since magic rituals are required for too many recipes.

- Grimoire of Goodwill. Works inversely from Grimoire of Grudges, where left-clicking on a mob/player adds them to the player's goodwill list, where servants will not attack them no matter what. Doing this will remove the mob/player from the the player's grudge list, and vice versa.

- Feline Amulet. Wearing it causes Creepers to flee from Players and Phantoms to not target them. Recipe requires a sacrifice of a cat or ocelot (doesn't have to tamed, or yours though). 

- A marble variant of the Wind Blower.

 

Fixes & Changes:

- Undead mobs in the Crypts will now be hostile towards players wearing Necro Set (Can be disable in config).

- Fixed Amulets rendering on player model.

- Pulverize Focus now use Recipe Json to pick which blocks is pulverized into what, including turning into items.

- Improved Wind Blower mechanics.

- Renamed "map" to "summons" for goety commands. Removed summon_noaigen.

- Storm spells deal 1.5x more damage to mobs/players in water or rain.

- Fixed Storm spells bypassing walls.

- Fixed Philosopher's Stone not disappearing after using up all durability.

- Storm Rituals should be able to use marble, jade and indented gold to work.

- End Walk Focus now uses Magic Ritual to craft.

- Shadow Walk now deals 1.25x more damage instead of 2.0x per level.

- Fixed Shadow Walk bypassing Apostle's and Vizier's damage cap

- Fixed Hyperfocus advancement only being obtaininable by having all focuses in inventory, which is not possible usually.

- Fixed Here We Go Again... advancement not properly formatted in 1.20.1

- Fixed Storm Ritual not registering Marble Sky ritual setup.

- Call Focus and Command Focus now register servants by left-clicking on them instead of right-clicking. This makes it work on Creative mode.

- Consequently, certain items that rely on left-clicking on mobs should work on owned servants.

- Optimizations on player and witch cauldron ticks made by Mephodio on Github.

 

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https://discord.gg/utQqkWUuDc