Goety - The Dark Arts

Perform necromancy and dark rituals using the power of souls. Highly configurable.

File Details

Goety - 1.21.0

  • R
  • Oct 25, 2022
  • 6.14 MB
  • 138
  • 1.16.5
  • Forge

File Name

Goety-1.21.0.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:goety-586095:4049730")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

WARNING:
When on a Server, opening Creative Inventory Menu with a Dark Wand/Staff or a Focus Bag in Inventory will remove any equipped Focuses on them! Other menus shouldn't do this but please inform if it does!

 

Fixes & Changes:

General:

- Fixed Structures generating in other dimensions other than the Overworld.

- Fixed not showing Totem Revival Effects.

- Fixed ??? effect bugs.

- Fixed Haunted Cactus dropping when converting regular Cactus.

- Fixed Bone Lord not attacking players wearing Necro Robes.

- Fixed Creeperling Explosions hurting Fel Armored Players.

- Tweaked some Black Book Entries.

- Tweaked certain Advancements to trigger when killing the mob instead of getting its special drop.

- Improved Soul Energy Bar texture and animation.

 

 

Item Fixes & Changes:

Necro Boots of Wander:

- Necro Boots of Wander will allow the Player to walk on Soul Sand without being slowed.

- If Necro Boots of Wander is enchanted with Soul Speed, walking/running on Soul Sand and the like will grant the player Soul Energy.

- Necro Boots of Wander prevents Haunted Bushes from giving the wearer Desiccate effect.

 

Philosopher's Mace:

- Tweaked this and Philosopher's Stone's Texture.

- Instead of chance of increasing Gold Touched, Looting grants the effect with the effect level proportional to Looting level.

- The Mace will only repair itself if the Player is not currently swinging it (meaning it won't mess up your mining when it's damaged).

 

Tall Skull

- Item now properly renders as a skull.

- Can now be worn on head.

 

Block Changes:

- Tweaked Textures for Cursed Blocks and Haunted Wood Blocks. Uses modified textures from Minecraft Dungeons.

- Fixed Soul Eating Totem Head drops. They now properly drop themselves along with all their enchantments when broken.

- Soul Eating Totem Heads can now be enchanted with Soul Eater Enchantment.

- Fangs summoned by Soul Eating Totem Heads uses the Totem's Soul Eater Enchantment instead of the Player's weapon.

 

Recipe Changes:

- Arca requires both a Heart of the Sea, a Dark Prismarine and a Lodestone for its recipe, replacing Buckets of Water and Lava and an Obsidian. This is to prevent rushing towards it while neglecting the poor Totem of Souls.

- Replaced Empty Focus with Animalis Focus in Hounding Focus recipe. This is for consistency sake.

- Ice Storm, Witch's Gale and Dragon's Wrath Focus now use the new Storm Ritual for crafting. More on Additions.

- Rituals won't start if ritual structure requirements are not reached. (So no more structure anxiety!)

 

Spell Changes:

Frost Breath and Ice Storm:

- They can now deal double damage to Striders and Magma Cubes instead of just Blazes.

- Withers are now immune to Frost damage.

 

Launch Spell:

- Slightly increase velocity.

 

Poison Ball Spell:

- Focus can now be enchanted with Potency and Duration.

- Instead of increasing Effect Level of Poison, Staffs will cause Poison Balls to deal magic damage.

 

Soul Skull Spell:

- Soul Skull's explosions deal no damage to items if player has Ring of Want with Wanting of any level instead of just 3 or above.

 

Witch's Gale Spell:

- Fixed Witch's Gale affecting the caster.

- Witch's Gale now throws mobs around itself like a proper gust instead of just pushing them away.

- Focus can now be enchanted with Potency, Duration and Range.

- Lower initial duration for negative effects.

- As with Poison Ball Spell, Staffs will cause Witch's Gales to deal magic damage.

- Witch's Gale looks less spastic.

 

Rotting and Osseous Spell:

- Zombie and Skeleton Servants can now be commanded to stay in place.

- Right clicking on an Undead Servant (barring Undead Wolves) will cause them to cycle through three movement commands (Follow -> Wander -> Stay -> Follow).

- Staying Servants will move to attack mobs if they attack their owner in an 8 Block Radius.

 

Mob Changes:

Vizier:

- Fixed Vizier's finicky Healing Spell.

- Vizier texture and model have been improved.

- Has custom Boss Bar (Can be disabled through Config)

- Dark Scroll texture has been improved.

- Dark Scrolls now need to be used within a Woodland Mansion. Players must be inside the Mansion for the Scroll to work.

- When summoned through Dark Scrolls, Vizier not immediately attack. They will stay in the air, confused for a second before starting combat (they'll be invulnerable during that time though!)

- When casting spells, the Vizier will be positioned above yet near the player similar to how Withers position themselves when directly attacking a mob.

- Viziers will only have a chance of casting their Healing Spell if 2 or more Irks are around them.

- Irks position themselves the same way, only closer.

- Irk's Soul Bullets passes through Viziers and other Irks.

- Viziers have a new spell that can be cast after summoning fangs on their targets. They will stay in position and summon a row of Spikes similar to Evokers summoning Fangs.

- Spikes are stationary mobs that damages any non illager related mobs nearby. They're invulnerable and are simply hazards to make maneuvering around the Vizier harder.

 

Cultists:

- Tweaked Disciple and Channeller Texture to make them look Pale.

- Disciples are less spazzy.

- Disciple and Apostle spell casting particles have changed.

- Beldams will throw Harming Potions to undead allies. (Meaning they won't hurt their Apostle sempai master when trying to help them if they were anywhere near them)

- Certain Cultists have a higher chance of summoning reinforcements when in Hard Difficulty.

- Tweaked Fanatic, Zealot and Disciple Armor chances. They should be able to spawn with non-diamond and non-netherite armor of any kind.

- Thugs actually go towards their targets.

- Thugs go faster when spotting a target.

- Thugs walk funny. Not a bug, just trying some stuff out.

- Zombie Villager Servants can come in different textures to make them less homogeneous.

 

Apostle:

- Apostle's Texture and Model have been improved.

- Has custom Boss Bar (Can be disabled through Config).

- Increased Apostle's Health from 180 to 320.

- Summoning Ritual now requires 4 Liber Barathrums and either one Netherite Ingot or Burning Tusk for activation. Due to Unholy Blood's endgame status, ritual requirements are adjusted.

- Unholy Blood are now immune to explosions.

- Apostles changes Fog color.

- On Hard difficulty, Apostles have same magic resistance as Witches.

- Tweaked Apostle's Teleportation. Apostles will teleport more frequently.

- Apostle uses Smoke Particles when teleporting.

- Apostles heal more quickly.

- Apostles casts spells more quickly.

- Apostles will summon Nether Meteors (Reskinned Soul Fireballs) regardless of weather if 32 Blocks and above the Apostle is empty and is not in the Nether.

- Apostles will cause every non-Creative Player within 32 Blocks of them to stop Creative Flying.

- During Second Phase, instead of summoning a Rain of Fireballs onto players, Apostles will instead summon a rain of Arrows on them. (Don't worry, the arrows will instantly disappear after hitting, and it doesn't take long so no ultra lags).

- Fire Tornadoes summoned by Apostles now follow the Apostle's target. :O

- Fire Tornadoes now deal 3 Hearts of Damage when near mobs.

- Fire Tornadoes now spin mobs around itself and propels them away instead of just pushing them away.

- Fire Tornadoes has an ambient sound.

- Fire Tornadoes now look less spastic.

- Apostles can't move through dimensions. (Apparently bosses can't into portals)

 

Additions:

- Storm Ritual. Requires 12 Blocks of Iron, 4 Glowstones, and 20 Chains. Dark Altar must be at Y 128 or above and within a Thunderstorm for the ritual to work.

- Sonic Boom Spell. Yes, you can Warden your enemies. Unlike the Warden's Sonic Boom, the spell has an area of effect. Crafting requires Ruby of Souls.

- Dry Obelisks. Craftable Obelisks that when near a Dead Sand Block, makes it convert Blocks more quickly. Stops working once enough Dead Sands are in its vicinity. Pretty useless if Dead Sand Spread is turned off.

- New Advancements when killing a Vizier or a Hoglord.

- New Entries for Hoglord and Apostle in Black Book.

- Added Bestiary Category within the Exploration Category.

- Cross Mod compatibility. Added Enchantment Descriptions and Effect Descriptions.

- New Logo!

 

Join the official Mod Discord!

https://discord.gg/utQqkWUuDc