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Goety - The Dark Arts

Perform necromancy and dark rituals using the power of souls. Highly configurable.

File Details

Goety - 1.13.0

  • R
  • Jun 10, 2022
  • 4.74 MB
  • 139
  • 1.16.5
  • Forge

File Name

Goety-1.13.0.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:goety-586095:3826087")
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Dead Yet Shiny Update

Fixes & Changes:

 

Dead Sand Changes:

- Dead Sand no longer spreads if raining, while being exposed to the Sky.

- Dead Sand covering the sky with Dark Cloud Blocks is now by default disabled through Config.

- Haunted Cactus now grow properly.

- Haunted Cactus, Dune Spiders and Boomer Explosions no longer give Cursed Effect. They give a new Effect called Desiccate, more info in Additions.

- Dead Sands have a chance of applying Desiccate to certain mobs standing on them. Wearing Necro Boots of Wander will stop this from happening to the Player.

- Boomers and Dune Spiders are now classified as Undead and will attack all creatures that aren't Creepers (unless Mob Griefing is turned off), Undead, Water Mobs, and Cultists.

- Boomers and Dune Spiders now take damage if away from Dead Sands or are in Water. Dead Mobs produce a Area Cloud Effect that gives Desiccate Effect when killed under water.

- Dead Sand Explosions don't spread Dead Sands if occur under water.

- Dead Sand Explosions have different sounds now.

- Dune Spider's health is decreased and have the same amount of health as regular Spiders.

- Dune Spider Texture has been revamped.

- Dead Sands can now spread to regular Terracottas.

 

Illager Changes:

- Fixed Crash when Illagers are spawned after reaching a certain amount of Infamy.

- Enviokers no longer shoot Soul Skulls. Instead they shoot Soul Bullets like Irks.

- Inquillagers will throw Splash Potions of Healing if target is Undead.

- Inquillagers are now immune to any Magic Attacks.

- Illague doesn't affect or spread to Dead Mobs.

- When spawned through Raids, the Special Illagers have half a chance of replacing a corresponding Illager rather than spawning alongside them.

- Fixed Special Illagers not riding Ravagers.

 

Magic Changes:

- If the Player wears a Ring of Want that has Wanting III or more, their Soul Skull explosions no longer effect Items dropped on the ground.

- Inserting an Item into a Cursed Infuser will give out the Armor Equip sound instead of the Zombie Villager Cure sound.

- Hungry, Wind, and Soul Eating Totems no longer target mobs that are not on the ground.

- Changed textures for certain Spell Focuses to have a consistent size.

- Zombie/Skeleton Servants will not teleport (if enabled through Config) to Player if chasing a mob.

- Magic Rituals now require 16 Bookshelves instead of 32.

 

 

 

Misc Changes:

- Infamy Command now allows the Player to force spawn a group of Illagers that would've spawned naturally if the Player has reached a certain amount of Infamy. (Command still needs the Player to have that amount of Infamy, so be sure to add or set your Infamy to a certain level to use this function!)

- Retextured all Mutated Food Items to be less ugly.

- Crimson Spiders now share Loot Table with regular Spiders. 

- Spawning with a Black Book upon entering a world is now disabled by default. Can be reenabled through Config.

 

Additions:

Effects:

- Desiccate Effect, slows down Mobs, reduces Attack Damage and Attack Speed. Mobs with Desiccate have a random chance of taking damage.

- Damage from Desiccate Effect or Dead Mobs (Mobs that spawn exclusively through Dead Sands) will give a special effect.

- Dying from Desiccate damage will cause certain mobs to let out a small Dead Sand Explosion that spreads Dead Sands around the Mob.

- Dead Mobs, Undead and Liches are immune to Desiccate Effect.

 

Mobs:

- New Dead Mobs. These Dead Mobs are hostile to all mobs barring certain ones as mentioned above. They take damage when away from large amount of Dead Sands/Sandstone or when underwater. They randomly heal when standing on Dead Sand/stone. They all apply Desiccate Effect. Dead Mob Spawning can be disabled through Config.

- The new Dead Mobs spawned on top of Dead Sand/stones, replacing their respective base mobs when doing so.

- Fallen. Fallen are essentially Zombies that have a higher chance of spawning with Weapons and Armor (Chainmail or Iron only). They are mutually hostile towards Huskarls due to an ancient rivalry. When hitting a mob, they regain half a heart. Fallen texture is based of Zombie_Boss and Templar_Adaephon Skins.

- Desiccated. Desiccated are Skeletons that shoot Desiccating Arrows and can spawn with a Stone Sword.

- Marcires. Marcires have a small chance of spawning instead of a Desiccated. Marcires shoot Desiccated Skulls, which sort of functions like Wither/Soul Skulls, but their explosions spread Dead Sands. If a mob it's hostile towards goes near them, they will spawn Locusts to defend themselves. Their Skulls don't go forever, they will explode on their own after a time if they hadn't contacted with anything.

- Locusts. They're pretty much Bees that can stung multiple times, spread Dead Sand instead of Nectar, gives Desiccate instead of Poison and are always Hostile.

 

Blocks:

- Iron Fingers. They grow from Dead Sands, and grow similarly to Dripstone Stalagmites. They drop 2 - 6 Iron Nuggets, but will not drop themselves even with Silk Touch! Basically Iron Plants and another reason to spread Dead Sands.

- Haunted Bushes. Certain Bushes are turned into this Block when in contact with Dead Sands. Causes most mobs to obtain Desiccate when entering it. Drop Sticks, but can drop itself when broken with Shears.

- Dead Blocks. What happens when Dead Sands comes in contact with Pumpkins, Melons, and Large Mushroom Blocks. Drops Sticks.

 

Spell:

- Glow Light Spell. Basically Soul Light but brighter.

 

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