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Goety:Ladder

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goety_ladder-1.1.6-half.jar

File namegoety_ladder-1.1.6-half.jar
Uploaded
Jul 29, 2026
Downloads
164
Size
7.3 MB
Mod Loaders
Forge
File ID
8532681
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:goety-ladder-1469146:8532681")

Learn more about Curse Maven

What's new

✦ This update fixes a large number of crash bugs and small details.

✦ Due to the Void Necromancer being too strong, I have completely reworked it — and I mean a full rework. It now has a new model, new texture, new abilities, and new mechanics.

✦ Recipes have been adjusted again — crafting time and costs have been reduced.

✦ Balance issues have been optimized — some overpowered spell focuses have been nerfed.

✦ Added a full set of config options and Black Book entries for all spell focuses.

✦ Added new mechanics for some entities and spell focuses.

✦Added missing advancements.


✦ Major Bug Fixes

  • Void Core crash bug — Fixed.

✦ Bug Fixes

  • Void Totem self-destruct issue — Fixed.
  • Void Totem & Void Gel Spell Focus enchantment issues — Fixed.
  • Registry name typo causing Void Gel buff storage issues — Fixed.
  • Void Light Robe 10% resistance not working — Fixed.
  • Soul Heal Pro Spell Focus healing too little — Fixed.
  • Past Book page display issues — Fixed.
  • Nether staff bonus not applying — Fixed.
  • etc.

✦ New / Changed Mechanics

  • Soul Heal Pro + Zephyr staff → grants Wind Swirl
  • Dragon Breath + Nether staff → forces Fire damage, doubles burn duration
  • Void Arrow + Zephyr staff → increased arrow velocity
  • Void Core + Void Gel Spell Focus → Void Gel comes with Void Sunder
  • Void Error Staff → summons Void Zombies/Skeletons apply Void Wane instead of Void Touch
  • Void Resonance damage → reduced to 1 magic damage per level (base 2)
  • Void Totem → absorbs 50% damage when owner below 50% HP (shared among multiple totems)
  • Void Slash + Zephyr staff → turns blades to Zephyr-aligned
  • Star Field Spell Focus → duration halved, removed "Hidden Blueprint" from recipe
  • Soul Bolt/Soul Bolt Pro + Void staff → fires Void Bolts instead
  • Void Light accessories now no longer apply the [Erosion] effect when in water. Additionally, some End mobs will have reduced gravity when near players wearing Void Light accessories.

Neo-Void Necromancer

Base Stats

  • Health: 280
  • Armor: 6
  • Armor Toughness: 2
  • Knockback Resistance: 60%
  • Attack Damage: 6
  • Experience Drop: 500

Abilities

1. Void Burst

  • Cooldown: 6s · Cast Time: 1.5s
  • Damage: 6–12 (scales with lower health and higher difficulty)
  • Radius: 5 blocks · Range: 8 blocks (only triggers if target is within range)
  • Trigger Chance: 20%–50%

2. Void Overload (Ultimate)

  • Cooldown: 30s · Cast Time: 2.5s
  • Fires 12 projectiles ( +4 per 20% health lost, max 28)
  • Damage per projectile: 8–11 · Radius: 3 blocks
  • Requirement: HP < 50%
  • Trigger Chance: 15%–50%
  • Automatically teleports after casting

3. Void Shield

  • Cooldown: 35s · Cast Time: 0.5s
  • Duration: 10s
  • Grants 60% damage reduction (all types) and an additional 40% fire damage reduction
  • Trigger Chance: 40%–60% (when HP < 80%)

4. Void Warp

  • Cooldown: 6s ( ~2s during Echo Phase) · Cast Time: 0.8s
  • Teleports to a location 6–10 blocks away from the target
  • Trigger Chance: 10%–50% ( +20% if target is within 4 blocks)
  • Disabled while on fire
  • Heals 1% of max HP from non-fire damage taken during the teleport

5. Void Cluster

  • Cooldown: 15s · Cast Time: 2s
  • Fires 8 projectiles (6–7 damage each)
  • Trigger Chance: 10%–40%

6. Void Tide (Fire Counter)

  • Cooldown: 30s (15s during Echo Phase) · Cast Time: 1.5s
  • Automatically triggers when on fire
  • Clears fire and grants Fire Resistance for 10s
  • Applies negative effects to enemies within 4 blocks

    15% chance per 0.25s to be interrupted while casting

    • Penalty: +100s cooldown, Slowness, forced teleport

Passives

  • Void Resilience: Reduces large fire damage by 5%
  • Fire Weakness: When on fire, fire damage taken is multiplied by 1.5× and teleport is disabled
  • Fury Phase: When HP < 50%, takes 15% more damage
  • Echo Phase: When HP < 20%, heals 5% of max HP on hit, and all ability cooldowns are halved

Forced Teleport

  • Cooldown: 1s
  • Teleports 6–10 blocks away
  • Trigger Conditions:

    • Takes damage equal to ≥ 10% of max HP within 3 seconds
    • Target is within 3 blocks (20% chance)
  • Also triggers after certain abilities end

Void Fall Protection

  • Automatically teleports to a safe location when falling into the void.

Added four new Past Book pages for the Void Core:

  • Void Core · Stronghold
  • Void Core · Ritual
  • Void Core · Echo
  • Void Core · End Ship



 

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