goety-3.0.14-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
Version 3.0.14
Bug Fixes
Armor & Damage
- Fixed Leather Armor Invulnerability: Wearing vanilla leather armor no longer grants Black Iron / Dark armor damage reduction. Custom armor materials are registered properly again so only the intended sets get those bonuses.
- Restored Magical Armor Damage Reduction: Black Iron and Dark armor set reduction math for magic, fire, and explosion damage works as originally intended.
Curios, Totems & Config
- Fixed Curios Integration: Goety curios items and slots work correctly again on NeoForge 1.21.1.
- Fixed Totem of Souls Crafting / JEI: Totems are craftable again and show up properly in JEI.
- Fixed Config Generation: Mod config files generate correctly on first launch.
Focuses & Summons
- Restored Call, Troop, and Command Focuses: These focuses again resolve and teleport / command summoned servants instead of failing as stubs.
- Spawner Infusion: Spawner infusion behavior is ported and working for 1.21.1.
Registry, Tags & Models
- Paintings & Banners: All Goety painting variants and banner patterns register correctly.
- Biome Tags: Added the missing
#c:is_peakbiome tag used by worldgen / structure logic. - Black Crystal, Chests & Infernal Tome: Fixed missing/broken block entity renderers and the Infernal Tome active item model predicate.
Networking & Rendering
- World Sound Packets: Server world sound networking updated for the 1.21.1 payload system.
- Particle Rendering: Fixed particle rendering issues introduced during the port.
- Wands & Network: Wand interaction and related network handling fixes for 1.21.1.
Config Defaults
- Tool Tier Durability: Tier and related config helpers no longer treat invalid
0defaults as usable durability values.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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