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goeticlegacy-0.2.1-early-release.jar
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- Jun 2, 2026
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- 1.20.1
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File Name
goeticlegacy-0.2.1-early-release.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
# Goetic Legacy - 诡厄遗物
版本 0.2.1
更新日志:
## [重要更新] 预制建筑系统安全性大幅提升
### 建筑和蓝图状态不再会出错了
- 以前蓝图的"已部署/就绪"状态存在物品上,换到末影箱、丢地上、给别人捡走,状态显示可能不正确
- 现在所有状态统一由世界存档管理(存在 level.dat 里),不管蓝图在谁手里、放在哪个箱子里、在哪个维度,状态始终一致
- 联机时其他玩家也能实时看到正确的蓝图状态
- 重登游戏后状态不会丢失
### 防漏洞加固
- 灵魂能量不够时不会再启动建造动画(之前会扣成负数继续建造)
- 创建蓝图时,灵魂不够会直接提示,不会先把蓝图变成"就绪"状态而原建筑却没移除(修复了潜在的复制漏洞)
- 收回建筑时的防刷取保护更完善(方块动画期间变成屏障方块,掉落物被拦截)
### 方块朝向终于对了
- 用塑虚之杖旋转蓝图时,熔炉、楼梯、活塞、漏斗等方向性方块现在会跟着一起转
- 预览时也能看到正确的朝向
### 其他改进
- 已部署的遗响现在有附魔光晕效果,一眼就能看出哪个建筑还在外面
- 新增了详细的游戏内提示消息,操作失败时会告诉你具体原因
## [重要更新] 光影兼容性大幅改进
### 支持光影模组(Oculus / Iris)
- 部署时的魔法阵、星空球体、收回时的内爆特效,现在都能在光影下正常显示
- 解决了之前特定光影下特效不显示或画面错误的问题
### 蓝图物品特效优化
- "就绪"状态的遗响现在有动态星空流光效果(需在设置中开启)
- 优化了蓝图物品的渲染性能
## [BUG 修复]
### 预制建筑
- 修复熔炉、楼梯、活塞等方块不随蓝图旋转的问题
- 修复蓝图放进末影箱/容器后再取出,状态显示错误的问题
- 修复灵魂能量不够时仍然启动建造动画的问题
- 修复创建蓝图时灵魂不够,蓝图变成就绪但原建筑没被移除的漏洞
- 修复某些情况下多人联机蓝图状态不同步的问题
- 修复蓝图物品偶尔不显示附魔光晕的问题
### 无瑕套装
- 修复护腿渲染显示异常的问题
- 优化护腿模型
### 暗夜立方
- 修复挑战成就无法正常触发的问题
## [优化内容]
- 游戏内所有预制建筑的操作反馈(灵魂不足、方块阻挡等)现在有更清晰的提示
- 蓝图状态显示机制全面优化,告别显示错误
---
# Goetic Legacy
Version 0.2.1
Changelog:
## [Major Update] Prefab Building System Security Overhaul
### Blueprint States Now Always Correct
- Previously, blueprint state ("Deployed"/"Ready") was stored on the item itself, causing display issues when items were moved to ender chests, dropped, or picked up by other players
- Now all states are managed by the world save file (stored in level.dat), consistent regardless of which player holds the blueprint or which container it's in
- Other players see the correct state in real-time in multiplayer
- State survives relogging
### Vulnerability Fixes
- Deploy animation no longer starts if you don't have enough soul energy (previously would go negative and keep building)
- When creating a blueprint, insufficient soul energy now shows a clear warning instead of making the blueprint "Ready" while leaving the original building intact (fixed a potential duplication exploit)
- Anti-dupe protection during retraction is more robust (blocks turn into barriers during animation, item drops are intercepted)
### Block Rotation Fixed
- When rotating a blueprint with the Void Shaping Staff, directional blocks (furnaces, stairs, pistons, hoppers, etc.) now rotate correctly
- Preview shows the correct block orientation
### Other Improvements
- Deployed blueprints now have an enchantment glint, making it easy to tell which buildings are still placed in the world
- More detailed in-game feedback messages when operations fail
## [Major Update] Shader Mod Compatibility
### Oculus / Iris Support
- Magic circles, star spheres, and implosion effects now display correctly under shader mods
- Fixed visual effects not showing or rendering incorrectly with certain shader packs
### Blueprint Item Visuals
- "Ready" state blueprints now have a dynamic starfield flowing effect (enable in settings)
- Optimized blueprint item rendering performance
## [Bug Fixes]
### Prefab Building
- Fixed furnaces, stairs, pistons, etc. not rotating with blueprint rotation
- Fixed blueprints showing wrong state after being moved through ender chests / containers
- Fixed deploy animation starting with insufficient soul energy
- Fixed CREATE mode duplication exploit (blueprint becoming Ready without the original building being removed)
- Fixed multiplayer state sync issues in certain scenarios
- Fixed blueprint enchantment glint not showing consistently
### Holy Armor
- Fixed leggings rendering glitch
- Optimized leggings model
### Night Cube
- Fixed challenge achievements not triggering properly
## [Optimizations]
- All prefab building system feedback messages (insufficient soul, block obstructed, etc.) are now clearer
- Blueprint state display system fully overhauled