
this beast is something fungal players can turn into, they can then hold attack to raise minions, and it even uses the player's own skin to texture it heavily W.I.P

Water players can control water, mostly it is used to wack people, the closest thing water players have to a pvp ability is sink which can drag somebody down into the water to drown, not very useful in the shallows though, a fire player's worst nightmare.

A water player shapeshifted as a dolphin, the guardians and water players are friends and so they will not attack the player

Wind players who eat wind essence can customize their own wings by drawing them

first draw your wings, set pos one, then pos two, then press flight to see the results, if you fly as a wind player that animation will then play

Wind player wings are not only customizable but also animatable with speed controls!

Chruches can be claimed which establishes a holy land

A flora player can actually take on nearly any plant they find as a disguise if they put it in their heartcore slot, they also inherit certain traits from the plant such as water breathing if it was aquatic and apply the plant's effects to those they hit

Flora player actually have a grapple ability that can pull them to blocks or entities to them with 16 blocks of range, most religions have some form of movement

You can see a flora player's currently selected heartcore displayed on their chest, can be covered up with armour

anything death players kill drops a corpse, that corpse can be resurrected as a minion, right click the corpse to get the loot, failed resurrection attempts will destroy the loot, some bosses may work for this, some modded minions may still attack you.

Entities death players have slain can be resurrected as minions, minions can be possessed such as in this case where I possessed a chicken

Hitboxes for shifted flora players, possessed entities, and water players all have proper hit boxes of the correct sizes

Light players are actually quite sturdy, they get resistance in the light, are larger than normal players, have natural smite, healing/cleansing abilities, and are designed to be stronger against necromancers

Wind Players are half a block smaller than normal players as compared the half a block taller light players, they specialize in agility, hovering, dashes, fall damage cancellation, launching up, they can also hover and can truly fly in their holy domain

Fire players are pvp based, they take damage in water but are immune to fire, extra hearts in the nether, can explode, breathe fire, and fire dash, I was able to kill an iron golem without a weapon, holding ctrl+shift can activate a W.I.P soul fire mode

You probably noticed these in the other images, these are the god abilities which i have been showcasing religions as rather than as a follower, the first one is essence forging which is for things like consecration and converting, the other is size shift

The sea god is the largest amongst the gods and it's players are also very large, if fully moist it rests at a solid 6 blocks but shrinks as it dries, water players max at 4 blocks, water players can walk on water

Water players can shrink down to two blocks, either by pressing the shrink button or by drying out, on land they get slowness 1 and that ups to slowness 2 and weakness when dry, they drink water bottles to hydrate but will dry within 30 seconds from max