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God Sin

Don't raise the sin counter to 100%, or you will have severe consequences.

This mod introduces a "World's Sin" system where the world reacts to your transgressions. Actions like harming passive creatures, attacking villagers or iron golems, trampling crops, placing fire, or destroying natural blocks like bee nests and turtle eggs contribute to a global sin counter.

As the world's sin increases past 25%, 50%, and 75%, the atmosphere darkens as the fog grows thicker and gloomier.

Reaching 100% sin plunges the world into a permanent dusk and triggers the final judgment:

  • Relentless Mobs: Hostile mobs become significantly more dangerous, dealing 4x damage. They gain massively increased speed (+50%) and an enormous detection range (10,000 blocks), targeting players relentlessly without needing line of sight. They can swim and will break through any block (except bedrock) to reach their target.
  • Focused Hatred: Enhanced monsters will ignore each other, focusing solely on attacking players.
  • Endless Night: The world is locked in a perpetual twilight.
  • Constant Threat: Extra Zombies and Skeletons (some mounted on undead steeds) spawn frequently near players.
  • Modified Mobs: Skeletons become rapid-fire archers, and Creepers, once triggered, will pursue you relentlessly, exploding even if you hide; their blasts only harm players.

Can you survive the consequences of your actions?

The God Sin Team

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