GoatMan

Adds a GoatMan that can attack mobs and destroy crops into minecraft

File Details

goat_man-1.20.1-3.0.jar

  • R
  • Jun 14, 2026
  • 3.34 MB
  • 38.7K
  • 1.20.1
  • Forge

File Name

goat_man-1.20.1-3.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:goatman-1013889:8246630")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

MINOR UPDATE (SEE MAINPAGE "(UPDATE 3.0) FEATURES:" SPOILER TAG FOR MORE INFO)

 


NEW

MECHANICS

  • Creep Stalk: GoatMan can now slowly creep towards you silently (commonly occurs in caves)
  • Charge Attack: now wind up and barrel straight at you, knocking you back, destroying blocks in the way, and destroying shields
  • Leap Attack: now leaps at prey from a distance, disables shield and lands hard destroying blocks
  • Stun mechanic: GoatMan can get stunned for a few seconds against shields
  • Goat Herd: GoatMan can now summon herds of goats.
  • Goat Omen: Now spawns 1–3 goats in any biome where the GoatMan can spawn
  • Picks Off Straggler: now attacks mob that are isolated like wolf, villager, wandering trader except for iron golems
  • Mimicry: The GoatMan now mimics mob sounds to bait you. Usually the last thing it killed or a nearby mob. Mimicked sounds sometimes mess up  and comes out wrong.

 


ADDED CONFIGS

BEHAVIOUR:

  • Charge
  • Charge On Mobs
  • Charge Shield Rush
  • Destroy Crops
  • Leap 
  • Leap On Mobs
  • Mimic Sounds
  • Pick Off Stragglers

 

GOAT HERD:

  • Summon Herd
  • Summon Herd Surface Only
  • Omen Goat Enabled

 

MISC:

  • Break Block
  • Charge And Leap Apply Effects
  • Drop Block

 

MUSIC:

  • Music Enabled
  • Chase Sound Legacy

 

SPAWN CONDITIONS:

  • Spawn In Caves

 


CHANGES

  • Reworked Config: almost any feature can be turned on, off, or tweaked. Config now generates a file in your config folder (config/goat_man-common.toml) and apply to every world. Old versions were tucked away inside each individual world's save folder, so you had to dig them out world by world.
  • Reworked Music: changed how music works
  • Reworked Sounds and Animations: screams, stalking and chasing music, crawling, pouncing, headbutting, stun, etc
  • Crop Breaking: increased radious of breaking crops instead of awkwardly reaching for blocks, with a little pause to chew between bites.
  • Reacts to Water: GoatMan during stalk phase now reacts when in water instead of sinking whenever a player looks at.
  • Status Effect: no longer applies nausea, weakness, blindness on hit
  • Improved Swimming: can now chase underwater instead of floating on top when chasing players in water
  • Fleeing Midchase: increased the chance of GoatMan fleeing when set on fire overtime, hurt by other mob, or worn down below 50% HP

 


FIXED

  • Fixed GoatMan animation not playing the right animation