File Details
goat_man-1.20.1-3.0.jar
- R
- Jun 14, 2026
- 3.34 MB
- 38.7K
- 1.20.1
- Forge
File Name
goat_man-1.20.1-3.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
MINOR UPDATE (SEE MAINPAGE "(UPDATE 3.0) FEATURES:" SPOILER TAG FOR MORE INFO)
NEW
MECHANICS
- Creep Stalk: GoatMan can now slowly creep towards you silently (commonly occurs in caves)
- Charge Attack: now wind up and barrel straight at you, knocking you back, destroying blocks in the way, and destroying shields
- Leap Attack: now leaps at prey from a distance, disables shield and lands hard destroying blocks
- Stun mechanic: GoatMan can get stunned for a few seconds against shields
- Goat Herd: GoatMan can now summon herds of goats.
- Goat Omen: Now spawns 1–3 goats in any biome where the GoatMan can spawn
- Picks Off Straggler: now attacks mob that are isolated like wolf, villager, wandering trader except for iron golems
- Mimicry: The GoatMan now mimics mob sounds to bait you. Usually the last thing it killed or a nearby mob. Mimicked sounds sometimes mess up and comes out wrong.
ADDED CONFIGS
BEHAVIOUR:
- Charge
- Charge On Mobs
- Charge Shield Rush
- Destroy Crops
- Leap
- Leap On Mobs
- Mimic Sounds
- Pick Off Stragglers
GOAT HERD:
- Summon Herd
- Summon Herd Surface Only
- Omen Goat Enabled
MISC:
- Break Block
- Charge And Leap Apply Effects
- Drop Block
MUSIC:
- Music Enabled
- Chase Sound Legacy
SPAWN CONDITIONS:
- Spawn In Caves
CHANGES
- Reworked Config: almost any feature can be turned on, off, or tweaked. Config now generates a file in your
configfolder (config/goat_man-common.toml) and apply to every world. Old versions were tucked away inside each individual world's save folder, so you had to dig them out world by world. - Reworked Music: changed how music works
- Reworked Sounds and Animations: screams, stalking and chasing music, crawling, pouncing, headbutting, stun, etc
- Crop Breaking: increased radious of breaking crops instead of awkwardly reaching for blocks, with a little pause to chew between bites.
- Reacts to Water: GoatMan during stalk phase now reacts when in water instead of sinking whenever a player looks at.
- Status Effect: no longer applies nausea, weakness, blindness on hit
- Improved Swimming: can now chase underwater instead of floating on top when chasing players in water
- Fleeing Midchase: increased the chance of GoatMan fleeing when set on fire overtime, hurt by other mob, or worn down below 50% HP
FIXED
- Fixed GoatMan animation not playing the right animation