GoatMan

Adds a GoatMan that can attack mobs and destroy crops into minecraft
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Description

Inspired by the cryptid legend, GoatMan adds a monster that reacts dynamically into your world, stalking silently until it's seen, then chasing, fighting, or fleeing depending on how the encounter unfolds.


 

(UPDATE 3.0) FEATURES:

BEHAVIOR
GoatMan randomly settles into one of four "rolls" in Cave Dweller fashion

  • Stroll — wanders calmly, eats crops, attacks mobs, mimics nearby mob sounds
  • Stare — stalks at the player from a distance, may break into chase or flee depending on interaction
  • Chase — pursues the target with charge/pounce attacks
  • Flee — runs away and disappears once out of sight

 

CREEP-STALK MODE
A new stealth mode at spawn (common in caves, rare on surface)

  • Silently trails the player from behind 
  • Stops moving if the player can see it anywhere on screen, and only resumes creeping once it's out of sight
  • Drops into its normal Stare, Chase, or Flee behavior once it gets close enough, or if the player looks directly at it

 

COMBAT SPECIAL ATTACKS

  • Charge — fast directional charge; deals AOE damage, breaks through walls in its path, and has a "shield rush" variant to punish blocking player
  • Leap — lunges at the target, arcs across gaps or up ledges, or (if directly overhead) jumps straight up; deals AOE damage and breaks blocks on landing/impact (can sometimes get stuck by its horns on a ceiling)

 

ABILITIES

  • Can destroy and disable player shields: a Charge hit shatters the shield; a Leap hit puts the shield on a temporary cooldown instead, without breaking it
  • Charge and Leap attacks inflict Nausea, Weakness, and Blindness on hit
  • Breaks blocks on contact, charge, and leaping (don't worry, broken blocks still drop blocks by default)
  • Strong knockback on attacks, and high knockback resistance 
  • Can swim
  • climb walls
  • Gets through 1-2 block gaps

 

TARGETS

  • Hunts and kills nearby animals except wolves, iron golems, polar bears, pandas, bees, sniffers, turtles, or anything in water
  • Destroys and eats a wide range of crops
  • Actively avoids and flees from wolves, villagers, and iron golems
  • Attacks isolated villagers, wandering traders, or wolves that have no protectors nearby
  • Targets and engages players who get too close or who spot it directly

 

WEAKNESSES

  • Flees from packs of wolves, villagers, and iron golems
  • Blocking a Charge with a shield destroys the shield but stuns GoatMan for a few seconds; blocking a Leap only disables the shield temporarily without destroying it
  • Will flee mid-chase if set on fire, hurt by another mob, or worn down below 50% HP with a smaller random chance to flee at any time
  • Stops moving when spotted during Creep-Stalk, and won't close the distance during Stare if you keep eye contact

 

SPAWNING & PRESENCE

  • Spawns near a targeted player, gated by light level, height, biome, dimension whitelist, and surface vs. cave conditions
  • Can summon a herd of goats while hidden/stalking
  • Spawns 1–3 goats near players in any biome the GoatMan can spawn as a sign of GoatMan’s territory.

 

MUSIC, SOUND, & MIMICRY

  • Screams when a chase begins
  • Dedicated stalking music and chase music (can be turned off in config)
  • Mimics the ambient sound of the last mob it killed (or a random nearby mob if it hasn't killed anything), sometimes "slipping" into an off-pitch sound

 

MISC

  • Drops loot (goat horn, rotten flesh, bones, assorted crop seeds, golden apples, golden carrots, and enchanted golden apple)
  • Config for almost any feature such as break block, drop block, charge, leap, creep-stalk, herds, omens, music, spawn rates, etc. to be turned on, off, or tweaked (Configured Mod Highly Recommended)

 

REQUIRES:

HIGHLY RECOMMENDED:

Use it to customize the behavior, soundfx, features, etc.

CREDITS:

Gargin, Cadentem, Voxla

The GoatMan Team

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