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Glued: Reborn

Make mobs stand still, turn them into lightweight NPC-like decorations, and reduce unnecessary server-side AI/pathfinding cost.
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Description

Glued Port - Showcase Video

A small mod letting you glue mobs to the ground to prevent their movement.
This fork also suspends glued mobs' AI/pathfinding while stuck, while keeping lightweight
NPC-like behavior such as looking around and at nearby entities.

Unofficial NeoForge 1.21.1 port/fork of Glued by alienpatois.

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📖 About ğŸ“–

Glued: Reborn lets you glue mobs to the ground so they can be used in towns, shops, displays, villager halls, farms, and other decorative builds.

While stuck, mobs keep lightweight NPC-like behavior such as looking around, looking at nearby players or mobs, making sounds, burning in daylight, and allowing interactions such as villager trading. Their normal AI/pathfinding is suspended while glued, reducing unnecessary server-side AI work.

The mod adds 4 glue items:

  • Glue - Sticks mobs to the ground. Aggressive mobs can break free.
  • Magic Glue - Works for a limited time. Can also glue agressive mobs.
  • Invisible Glue - Works like regular Glue. The stain is almost invisible.

Glued Port - Items

  • Strong Glue - A stronger glue type that can keep aggressive mobs stuck permanently.
    By default, it is Creative-only and does not affect boss mobs, but this is configurable. Stuck aggressive mobs also get their AI/pathfinding suspended, preventing them from chasing, attacking, shooting, or exploding while glued.

Glued - Items - Strong Glue

Strong Glue config options include:

  • Fully enable/disable Strong Glue
  • Creative-only restriction
  • Boss mob support
  • Entity blacklist

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Check out the gallery for some more examples.

Glued Port - Example Screenshot

 

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The Glued: Reborn Team

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Currently still working on an upcoming modpack with a unique spin. Until then, I release & maintain original or modified mods that will be part of it. ~ Thanks for all the feedback, and I hope you get some fun out of what I make!

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