promotional bannermobile promotional banner

Glowroot Caves

A cave-biome mod based on the glow squid with new mobs, structures, and mechanics.
Back to Files

glowroot1.0.8.7.jar

File nameglowroot1.0.8.7.jar
Uploader
pexulspexuls
Uploaded
Jul 31, 2025
Downloads
3.4K
Size
19.9 MB
Mod Loaders
Forge
File ID
6834253
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:glowroot-998604:6834253")

Learn more about Curse Maven

What's new

**Changelog 1.0.8.7:**

- One year and 1/2 anniversary of Glowroot!
- Finally retextured Glowrooted Stone's top and side textures to look good.
- Changed the ambient biome music to be MUCH QUIETER and also slowed down.
- Any variant of glowroot flora (flowers/grass/plants/and even combined blocks,) that are broken inside of a glowroot cave and planted on a variant of glowroot stone, can eventually re-grow in the same place.  There is a new gamerule, Regrowthchance, that determines the actual percent chance of the flora actually being replaced. It is naturally set to 100. Lower values = smaller chances of regrowing.
- Edited the quadcopter's ai to re-target enemies quicker and also have a "warning signal" before attacking. 
- Increased quadcopter and glowroot golem spawning.
- Changed tons of mining strengths of blocks (Chrysoprase crystal blocks are now slightly faster to mine, and Glowroot Stone blocks/some ores now only need a stone pickaxe to break, rather than iron for all.)
- Fixed the glowroot golem's drill texture variant to match the new updated textures, along with the glowroot zombie.
- Removed Melted Chrysoprase Buckets from the creative menu, as they are still WIP
- Retextured a few left-over block/item textures.
- Fixed particles when mining certain custom-model blocks.
- Changed the advancement screen background
- Changed a few recipes to be easier for progress.
- Fixed a few issues/minor bugs

This mod has no additional files