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Glowroot Caves

A cave-biome mod based on the glow squid with new mobs, structures, and mechanics.
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glowroot1.0.8.2.jar

File nameglowroot1.0.8.2.jar
Uploader
pexulspexuls
Uploaded
Oct 20, 2024
Downloads
22
Size
15.7 MB
Mod Loaders
Forge
File ID
5828259
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:glowroot-998604:5828259")

Learn more about Curse Maven

What's new

Changelog 1.0.8.2:

  • Added in a new block, called Pure Glowroot. Can only be placed upwards or on the sides of blocks. Coming in contact will launch you forward in the direction that the block is placed.
  • Fixed the issue with the glowroot stone recipe's tags.
  • Added in two new advancements to slightly help with progression.
  • Changed one of the previous paintings.
  • Edited the node's functionality. It can now interact with hoppers, allowing for automation of crystal farming. When a node now emits crystals, it will also drop 1 xp orb. The node's text when shift-right clicking to check the node power is now blue similar to all other text. The sound for when a wood block is rootified has been changed, and you can now rootify most plank-type blocks.
  • Most rooted woodset blocks can now be used as fuel sources. (For both regular and chrysoprase variants.)
  • Fixed a issue where rooted slabs and stairs were incredibly difficult to mine. (For both regular and chrysoprase variants.)
  • Edited the drill's functionality, now mining any glowroot block almost 2x faster than the 1.5x mining speed increase from before. This allows you to almost insta-mine any glowroot-type block.
  • Changed some recipes back to their original, (such as glowshroom blocks,) to increase progression difficulty.
  • Fixed a large lag issue related to glow squid's dazzling code, now preventing much less lag.

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