Glow Ink Plus

Add more functions to the glow ink, in this mod you can make the wool and carpets glow

File Details

Glow Ink Plus Mod-2.1

  • R
  • Jun 21, 2026
  • 162.48 KB
  • 44
  • 26.2
  • NeoForge

File Name

glow_ink_plus-neoforge-26.2-2.1.jar

Supported Versions

  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:glow-ink-plus-651887:8290574"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Glowing Sheep

  • Right-click interaction: Using a Glow Ink Sac on a sheep makes its wool glow. The sheep must not be sheared and must not already be glowing.
  • Emissive wool rendering: A glowing sheep's wool renders at full brightness (light level 0xF000F0), making it visibly luminous regardless of ambient lighting.
  • Glow wool drops: Shearing a glowing sheep drops 1-3 Glow Wool items matching the sheep's dye color, instead of the normal wool drop. All 16 dye colors are supported.
  • Persistent state: The glowing state is saved and loaded with the entity's data (NBT field GlowingWool), so it survives world reloads and chunk unloads.
  • Network synchronization: The glowing state is synced between server and client via SynchedEntityData, so all players see the glow in multiplayer.

Glowing Leather Armor

  • Smithing recipe (no template): Place any leather armor piece (helmet, chestplate, leggings, or boots) in the smithing table with a Glow Ink Sac as the addition — no template slot needed. The output is the same armor piece with the GLOWING data component attached.
  • Emissive armor rendering: Leather armor with the GLOWING component renders at full brightness on the player model, making the armor visually luminous in dark environments.
  • Component system: Introduced a custom DataComponentType<Unit> called GLOWING that can be attached to any item. This is the backbone for all glowing item features.
  • Cauldron washing: Right-clicking a water cauldron while holding a glowing item (armor, banner, or shield) removes the GLOWING component, consuming one water level from the cauldron. This follows the same interaction pattern as washing dyed leather armor in vanilla.

Glowing Tooltip

  • Universal "Glowing" indicator: Any item that has the GLOWING data component displays a yellow "Glowing" text line in its tooltip (below the item name). This applies to armor, banners, shields, and any future items that receive the component.

Glowing Banners

  • Crafting recipe (shapeless): Combine any banner (all 16 colors) with a Glow Ink Sac in a crafting table to produce a glowing version of that banner. All patterns, custom names, and color data are preserved on the result.
  • Emissive placed banner rendering: When a glowing banner is placed in the world as a block (standing or wall-mounted), it renders at full brightness. The glow state is stored in the block entity's component map and persists through placement, breaking, and pick-block.
  • Emissive item rendering: Glowing banners held in hand, displayed in item frames, or shown in the inventory render at full brightness.
  • Already-glowing rejection: Banners that already have the GLOWING component cannot be re-crafted with another Glow Ink Sac (the recipe won't match).

Glowing Shields

  • Crafting recipe (shapeless): Combine a shield that already has a banner pattern applied (via the vanilla shield decoration recipe) with a Glow Ink Sac in a crafting table to make the shield glow.
  • Glow transfer from banner: When combining a glowing banner with a shield using the vanilla shield decoration recipe (shapeless: banner + shield), the resulting decorated shield automatically inherits the GLOWING component from the banner.
  • Emissive shield rendering: A shield with the GLOWING component renders at full brightness when held in hand ( both blocking and idle positions), including its banner pattern layer.

Localization

  • Updated all 14 language files (en_us, es_es, es_mx, de_de, fr_fr, it_it, ja_jp, ko_kr, pt_br, ru_ru, tr_tr, uk_ua, zh_cn, zh_tw) with the "Glowing" tooltip translation key.