Glint-and-Glamour v1.8.0 NeoForge [1.21.1]
Curse Maven Snippet
What's new
[1.8.0]
Added:
- Glint rules: give an item a permanent glint you designed, no code needed. Put the glint on an item, hold it, and run /glint rule loot <loot table> (glinted whenever that table drops it, like a boss drop or a chest), /glint rule drop <mob> (glinted whenever that mob drops it), or /glint rule item (every copy of the item shows it, wherever it came from). /glint rule list shows them, /glint rule remove <item> deletes an item's rules (add loot, drop or item to remove just that kind), and /glint rule reload picks up hand edits to the file
- Rules save to config/glint-and-glamour/rules.json, so a modpack can set them up in a test world and ship the file
- For mod developers: CustomGlint.registerItemGlint gives every stack of an item a glint at render time, smithed and /give'd copies included. Render code reads it through CustomGlint.readForRender
Altered:
- A 1.8.0 server and client must match. An older client joining is turned away at login with a version message
Fixed:
- Printing at the Glint Table now grants the trim advancements, unlocks a matching imported trim, and adds the trim to your printed library. Before, this only worked when your inventory was full
- /glint extract keeps a single-layer glint's simultaneous setting and chromatic pattern
- The server now clamps the opacity a Glint Table print asks for, so an out-of-range value can no longer skip the glass cost
- An enchanted item with a custom glint no longer shows the vanilla enchantment shimmer underneath it. Armor, elytra, compasses, shield banners and modded armor all hid it only partly, or not at all
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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