Glint-and-Glamour v1.8.0 NeoForge [1.21.1]
Curse Maven Snippet
What's new
[1.8.0]
Added:
- Glint rules: give an item a permanent glint you designed, no code needed. Put the glint on an item, hold it, and run /glint rule loot <loot table> (glinted whenever that table drops it, like a boss drop or a chest), /glint rule drop <mob> (glinted whenever that mob drops it), or /glint rule item (every copy of the item shows it, wherever it came from). /glint rule list shows them, /glint rule remove <item> deletes an item's rules (add loot, drop or item to remove just that kind), and /glint rule reload picks up hand edits to the file
- Rules save to config/glint-and-glamour/rules.json, so a modpack can set them up in a test world and ship the file
- For mod developers: CustomGlint.registerItemGlint gives every stack of an item a glint at render time, smithed and /give'd copies included. Render code reads it through CustomGlint.readForRender
Altered:
- A 1.8.0 server and client must match. An older client joining is turned away at login with a version message
Fixed:
- Printing at the Glint Table now grants the trim advancements, unlocks a matching imported trim, and adds the trim to your printed library. Before, this only worked when your inventory was full
- /glint extract keeps a single-layer glint's simultaneous setting and chromatic pattern
- The server now clamps the opacity a Glint Table print asks for, so an out-of-range value can no longer skip the glass cost
- An enchanted item with a custom glint no longer shows the vanilla enchantment shimmer underneath it. Armor, elytra, compasses, shield banners and modded armor all hid it only partly, or not at all
This mod has no additional files

