Glint-and-Glamour v1.7.0 NeoForge [26.1.2]
Curse Maven Snippet
What's new
[1.7.0]
Renamed the mod to Glint & Glamour (formerly Custom Glints). Nothing in your worlds changes: same items, same saves.
Added:
- /glint cheat to unlock every Glint Table design at once
- Several Advancements
- Trim import to the Glint Table: save any build you preview to a file and pull it back later as a build target that unlocks once you print it
- On servers, operators can share a set of blueprint trims that everyone sees in the import list
- The Glint Table now lets you build and preview a trim from any design, dye, glow, or name freely; the materials are only required and consumed when you print
- Manual glow lets you pick up to 8 glow colors in the Glint Table's color strip (right-click the Auto/Manual button to edit them) instead of a single color
- The glow outline can now animate at its own speed and either blend smoothly or step between colors, set alongside the glow in the Glint Table
- You can build and print a standalone Glow Trim at the Glint Table, choosing its glow colors and cycle speed
- Save Design in the wand editor: save your current build to the server so anyone can import it later through the wand or the Glint Table (delete saved designs from the Import list with the trash icon)
- Hover tooltips on every button and control, in both the wand editor and the Glint Table
- Swap two colors, or two layers, by selecting one and shift-clicking another; shift-right-click a dye to remove just that color from a blend
- Glint Bag: a pouch that holds Glint Trims, Tears, Rainbow Dye and Glint Table materials, auto-collects trims as you loot (shift-right-click to toggle it on or off), and unloads into a Glint Table when you shift-right-click it — trims go to its library, materials into its slots
- Trim Powder: smelt a trim you don't want into powder, then craft 4 powder with 2 Glowstone Dust for a fresh random trim
Fixed:
- The wand editor now works in survival as long as you're holding the wand, instead of requiring creative mode
- Importing a trim in the wand editor now keeps its glow colors instead of dropping them, and refills its custom name
- The wand editor's Import search box now accepts typed text
- Importing a trim you already own no longer leaves a duplicate in the Glint Table's printed list
- Every color on every layer of a printed trim now costs its own dye, counted separately each time a shade is reused (a matching dye per shade, a Rainbow Dye per custom color); the Print tooltip lists the dyes and the button waits until you have them
- The Glint Table's Import list now draws above item icons and glint effects instead of being hidden behind them
- The Glint Table's "add a color" warning shows whenever any layer is missing a color, not only the layer you are editing
- A glowing item's inventory halo now cycles in step with its tinted edge instead of drifting out of sync
- /glint glow no longer needs a glint on the item or entity; a glowing outline can stand on its own and shows white when there's no glint color
- The Glint Table now drops itself when broken
- Picking black for a glint color now hides that layer, so you can leave a gap in a design
- The Chromatic slick now renders at the same scale on a held item, on worn armor, and on its inventory icon, instead of looking much finer on the item
- The Chromatic scale slider now tightens the pattern in place instead of stretching it out of the corner, and the slick is back to its old finer grain on armor and inventory icons
Altered:
- Picker scroll bars in the Glint Table and wand editor can now be dragged with the mouse
- The Glint Table's Print tooltip is tidier, dropping the "Can't print yet" and "Consumes" headings
- The Glint Table's layer row now stays visible, and the color row appears once you start building a trim
- Glint Table tooltips are now a clean white to match the wand editor
- The Glint Table's main slot shows the trim you are building with all its committed layers; a trim in the merge slot only joins the preview until you commit it with the + button
- Making a trim glow now costs one glowstone per layer
- Sequential multi-color layers now cost a sequential tear, matching how simultaneous layers cost a simultaneous tear
- Chest loot now drops blank trims so matching ones stack, with Glow Trims mixed into the trim drop as the rarer variant instead of a separate roll
[Compat]
- Sophisticated Backpacks: a glinted or glowing backpack now shows its glint and outline in hand (including first person), dropped, in the inventory, and worn on your back
- Artifacts: belts, necklaces, gloves, boots and other worn artifacts now take custom glints and glow outlines
- Gnetum: works out of the box, no compatibility patch needed
[Compat Fixes]
- With a shader pack on, the glint on elytra and capes no longer doubles into a bright strip where the two wings overlap
- Fixed Shader Pack Outline duplication with certain shader packs
- With a shader pack on, entity glints on slimes and sheep no longer flicker off at some angles or bleed through the model
- Improved JEI compatibility
- With a shader pack on, a slime with a Chromatic glint no longer loses it on some faces as you move around it
- Fixed Photon compatibility
- With a shader pack on, glow outlines no longer warp when you move away from what they are on
This mod has no additional files

