[Fabric/Forge/Neo] 26.2.0-5.6 | Giant Spawn
Curse Maven Snippet
What's new
- Added the 'dimensionsToSpawnIn' and 'biomesToSpawnIn' config options, to choose where giants can spawn. Biome tags work too.
- Added the 'giantDropItems' config option, an item picker with an amount per item. Giants drop 4 to 20 rotten flesh by default.
- Added the 'chanceGiantSpawnsWithEquipment' config option: giants can now spawn with armor and a sword or shovel.
- Added config options for the giant's experience, max health, knockback resistance and follow range.
- Added the 'preventGiantDespawning' config option.
- Giants now make zombie sounds, at a lower pitch. Can be disabled with 'giantsUseZombieSounds'.
- Giants are now undead: Smite works on them, the Wither leaves them alone, and healing potions hurt them.
- Baby zombies no longer turn into giants.
The complete changelog with detailed information about previous versions can be found on my website:
> https://serilum.com/mods?changelog=giant-spawn
To the following people for supporting this mod's development! Downloading is already more than enough. But if you would like to contribute too and have your name here, check out serilum.com/donate.
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