Geophilic – Vanilla Biome Overhauls

A subtle-ish overhaul of vanilla Overworld biomes! Reworked!

File Details

v3.4

  • R
  • Apr 4, 2025
  • 661.01 KB
  • 858.5K
  • 1.21.5+12
  • Forge + 3

File Name

Geophilic v3.4 f15-71.mod.jar

Supported Versions

  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20

Curse Maven Snippet

Forge

implementation "curse.maven:geophilic-711216:6385098"

Fabric

modImplementation "curse.maven:geophilic-711216:6385098"

Quilt

modImplementation "curse.maven:geophilic-711216:6385098"

NeoForge

implementation "curse.maven:geophilic-711216:6385098"
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Release 3.4 ties everything that was added with 1.21.5 nicely together! And yet again, I'm making it known that Geophilic's code is now on GitHub.

Additions

  • Added sandstone boulders to the Desert
  • Added dry grass to the Beach biome
  • Added Dunes!
    • Dunes are a new landscape feature found in the Desert
    • They are made up of swaths of dry grass, dead bushes, flowers and cacti
    • They also contain a significant amount of sandstone boulders

Changes

  • Dry grass can now generate in place of what used to only be dead bushes in the Desert
  • In addition to this, there is now more of this dry vegetation
  • Migrated the fallen tree feature from the block column type to the new fallen tree one
    • Mushrooms as well as moss can generate on these fallen trees
  • Dark Forests now have an increased amount of leaf litter
  • Old Growth Birch Forests now get more wildflowers per wildflower

Changes since last Snap

  • Increased generation rates of leaf litters, wildflowers, and bushes in all relevant biomes