GeoGradient-2.0.0-NEOFORGE
Curse Maven Snippet
What's new
GeoGradient 2.0.0
- Added: Support for Minecraft 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6 and 1.21 on Fabric, 1.20.2, 1.20.3, 1.20.4, 1.20.6 and 1.21 on Forge, and 1.20.4, 1.20.5, 1.20.6 and 1.21 on NeoForge, with one download in place of a separate file for each Minecraft version.
- Changed: The climate bands now sit at Earth's climate latitudes and were measured against vanilla's biome mix, so hot land covers 40% of the world instead of 64% and every vanilla surface biome generates, including Taiga, Flower Forest and Sunflower Plains.
- Added: Every band's latitude, temperature and humidity can be set, along with new
temperature_variationandhumidity_variationsettings that mix neighboring biomes into each band. - Added: In-game settings screens, through Mod Menu on Fabric and the Mods screen on NeoForge 1.21 and 1.21.1, with a tooltip on every setting.
- Added: Settings to turn off the F3 debug line, TerraBlender's region lookup and the
/geogradient infocommand, each on by default. - Added: Humid biomes such as Dark Forest and VanillaBackport's Pale Garden now generate in temperate land.
- Fixed: Biomes that mods add through Biolith, such as Promenade's and Let's Do BloomingNature's, now generate alongside GeoGradient.
- Fixed: Climate now changes smoothly across every band border instead of snapping back to the warmer band just past it, so newly generated land near a border can differ from before.
- Changed: The Forge build accepts Forge 47.1 and later, so it also runs on the NeoForge 1.20.1 fork.
- Removed: GeoGradient no longer requires Architectury API.
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